Concerns about content in Bannerlord SP - not much to do

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This is very true. Vanilla Warband was not particularly engaging. There was war, and not much else going on.

Pendor gave Warband much more depth. There were tons of interesting sub-factions and spawns to face. There were knighthood orders and building your own knighthood order. The never ending quests for qualis gems. Character and companion development was more rewarding.

There was a lot to do even when you were not at war, and the world felt more real and engaging.

I don't think that Bannerlord will ever have the same sort of depth. However, I'm certain that the modding community will fill the gap.

Yea this is why I don't really understand people who complain that 40+ stacks of looters are a problem.. To me they're the closest the game has to actual world-content... Which isn't saying much. I understand that we don't want elite demon warrior running around the cities disrupting the economy, but I honestly expected bannerlord to take some real lessons from Pendor and add a lot more stuff to the world.. Areas patrolled by elite bandits and some kinf of bandit overlord in a keep in somewhere... Maybe an ancient knight order you need to work really hard in order to impress and gain access to their recruit units... There needs to be world goals you can work towards.

I think this way be why the game is barely ever in peace time, because there is nothing to do when there is no war... In warband it was a real problem because peacetime could last for a really long time, which would leave you with only tournaments.
 
Agree with the above that theres was too many boring extended times of Peace in the previous titles leading to me always "trying to start a war" thru some obscure Lords quest. That doesnt mean we want constant relentless war that speed up the game too much either. Surely there is a middle ground to create battle conflicts without full blown steamrolling domination.
 
I would also love to see some differences between the cultures. Something for example what would make you feel like you are actually playing some kind of a nomad styled facton. At Warband, especially viking conquest I loved all the small talks and different portraits and pictures while some important events were happening.

Bannerlord needs some features which will literally throw you in a world and culture you picked up,you want to feel that "Your parents were nobles who sat at one table with the Khan". Maybe different customs or maybe different content for Khanate and different for a Kingdom. You want to feel that you are leader of a tribe, leader of people and not just gathering influence to own as many settlements as you are able to. When they announced that, they will add tribes to bannerlord, I was hoping for some minor differences like:

- (mostly) Northern Sturgians would be more Norwegian and Swedish oriented with all the Ironage Vendel helmets or later Gjermundbu helmet
- (mostly) Eastern Sturgians would be more Slavic influenced as for example Kievan Rus, wearing mostly svitas, caftans, Chernaya mogila helmets and lamellar armor

And same things goes with other factions. I know its fantasy game with some history influences, but I expected bigger variety of armors (some craftable variants of helmets would be amazing), weapons (variety of decorations for carolingians swords and nomad sabres), more casual clothes and expensive materials like brocade (or maybe craftable belt garniture with different decorations and applications). Maybe all of this would be great for some upcoming DLCs.

It also needs as most of you said; more immersion and depth, because connecting small things together makes large and difficult content to shine. This is what I expected from a game of this caliber.

On the other hand I truly understand that this is early access and priority number one is to hunt all the bugs,crashes and balance the game correctly, but yet, this is not a beta version or early release. This is a game we all paid for. I wish only the best to TaleWorlds team and I hope they are reading the forum from time to time.
 
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Agree with the above that theres was too many boring extended times of Peace in the previous titles leading to me always "trying to start a war" thru some obscure Lords quest. That doesnt mean we want constant relentless war that speed up the game too much either. Surely there is a middle ground to create battle conflicts without full blown steamrolling domination.
This would be pretty damn great. What they could do is something like Endless Legend. Where there are three states that you can be in. Can be in full blown war. You can have a peace treaty or you can be in a neutral state where fighting can happen. So you could turn that into some sort of skirmish state where two kingdoms aren't at war, but they can fight and raid each other. Which would also happen to help the historical aspect since that was how a good chunk of fighting and raiding happened anyway, not just during war.
 
Ity seems pretty obvious they're taking the early access concept seriously. We've got the barebones of the game so far, why complain about lack of content when it was made clear that content wasn't priority yet?They've been releasing daily patches almost, so its obvious even their engine wasnt up to snuff yet. Lets give them at least 2 weeks before we complain about lack of content? Most EA games are there for years after all...
 
BTW there are things like cats and dogs in the game, which must serve SOME purpose (I found them in an army inventory on accident) as well as things like turkeys and other crap. there are WEIRD things they made, but havent been implimented yet.
 
Bannerlord isn't the real deal here, it is the mods to come and this time, a modular system to combine many mods in one.
That's what excite me the most.
I'm not sure the state of modding currently, but the earlier the modding system is ready the better.
I suspect everything from the game that can me modded is ready now, and modders will adjust accordingly with changes and patches.
I am tempted to try modding myself. Why don't you try too if you are technical?
Hopefully, we will start seeing great mods before EA even finished.
 
I wish that each individual empire had a unique unit so that each empire has more of an identity and would make the lore more in-depth and would work, different parts of the empire would produce better units than other parts
 
The only comment I have is that SSD's are cheap and have become the standard. If your OS and primary games are still on a HDD then horrendous load times are on you I'm afraid. I was in the same boat early last year then just dealt with the cost and upgraded.
 
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