HardCode 说:
Great_Duke 说:
The "Agile" release is pretty much a failure for a lot of projects. People won't play the same thing for a 6th time if the change is superficial. I didn't play v.808 of vanilla for instance.
I disagree that Agile is a failure for a lot of projects. In reality, a lot of projects either fail to actually release (like a lot of mods - most mods), or they do not deliver what people want. M&B itself is extremely Agile-like. Armagan releases the game in increments, gets feedback from the consumers of the product, tailors the next release around some of that feedback, re-release, etc. Most people will keep playing new releases. They always like something new.
Look, I have done as much programming as anyone. Don't worry about the methodology. That is separate from what is released. I think agile is another buzzword BS thing, but the concept of incremental development and design has been around for 30 years and it is a good method for amorphous type projects.
We have made dozens of builds.
However, public release is a different story altogether.
People here are saying modding is dead, but the fact is that more work is being down than they have any clue about. When I say 'Full RPG' I am not kidding around. I mean comparable to a big release RPG in terms of content. There are maybe 80000 words of dialog, all new, already and before release there will be much, much more. That is the least of what's been done, as well.
Development is going fine. Progress is actually amazing, overall, though there have been times of less and greater business.
However, releasing it constantly would be stupid. It would totally change the dynamic of production. In fact it's most of what's wrong with the amateur chumps programming RPGs today that call themselves major dev shops. They are not making a full product, they are making a series of demos to wow investors and then fans. When you conentrate on that ****, you are bound to **** things up. You don't make a skyscraper by first making a tent. You start by digging a big hole. No one is impressed by a big hole, though.
It's simply a long project. Period. I knew this would be the case. GD knew as well.
I have another scrapped together made in a weekend mod I will release at some point. It has big changes to native but nothing like the effort of BE went into it. For that mod such a release makes sense because it is a rumble mod, plain and simple.
No matter how awesome quests are, most people only want to play an RPG once it's complete and fully debugged so I will not ruin that experience by releasing it incomplete. I also will not ruin it by throwing in random **** just to make things look good for demos or fix tons of 'bugs' in ways that will be inefficient just so I can have a release out there. It would be like if Microsoft released a new windows version every week. It would be mass chaos and insanity. However their methodologies are completely unrelated to how they do their releases.
Most of why I drop mods is I play for ten minutes then something ****s up. I don't have the time to know what state it's in. For most people you get one shot to wow them, and that's it. We won't waste that by putting out halfbaked crap.