eljeffe418
Sergeant

A new king has snatched the throne of Aquilonia, taken from the dead hands of the former liege in the bloody field of battle. That new leader is Conan, a Cimmerian, the newly crowned barbarian king of the land. But predators lurk on Conan's borders; King Tarascus of Nemedia, the age old nemesis of Aquilonia, is intent upon claiming the new land and recreating an Acheronian empire, as of old. He sees Aquilonia as a nation fragmented; he is wrong. Aquilonia fights like a lion, gathering forces to strike back. Meanwhile, in the west, Wakanda Sag has united disparate Pict tribes and has forced his way into the Westermarke. He has crossed the Thunder River and raids the western villages, intent on expanding the Pictish lands, fighting with the ferocity only a Pict posesses. Will Aquilonia defend it's borders and beat back invasions on two fronts? Will Nemedia defeat its enemies and unite the two kingdoms under its banner? Or will the Picts destroy the strongest and oldest Hyborian nations? You will be the deciding factor in this epic power struggle between these three nations.
Current Features:
+3 factions: Aquilonia, Nemedia, and the Picts, all with their own troop trees. (Aquilonia and Nemedia trees completed)
+Map true to R.E. Howard's world, complete with correct placement of cities and towns named.
+A sorcerer class with a large amount of spells, which he gains when sacrificing prisoners, including a "demon attunement" skill. Max mana is based off a combination of intelligence and demon attunement. (Sorcerers start at negative relations to all factions)
+Boats which you purchase from a city near a river (you can get only one).
+Some new models, including new shields, helms, tomahawks, swords, and some retextured armors.
+Capturable/Recruitable NPCs. When an NPC is captured, his lands are divvied up between the remaining lords in his faction. (capuring possibility based on the difference between renown between winner and loser) ((not fully fixed yet, captured lords seem to still respawn in towns by themselves, leading to there being multiple parties to each captured lord. Can't seem to find why this is happening))
+Can give orders to friendly lords. (this is based off your renown compared to theirs. The higher yours is, comparatively, the more orders you can give them)
+Siegable cities (core mechanic is in, just need to change the scenes so guys don't spawn on rooftops. Gwawela is done)
Anticipated Features:
-Ship to ship combat.
-More spells, also AI classes casting spells, such as the Pict Totemic class.
-Quests Quests Quests!
-Fully retextured/remodeled items.
-Complete control over the war system, meaning you can completely destroy enemy factions and/or force them to sign a peace treaty.
In the distant future:
/Fully upgradeable villages, with barracks to recruit higher tier troops based on village level.
/Once we find out if we can adjust skeletons, monster groups will spawn such as Yeti's in the north and river creatures on/near rivers.
/May change the sorcerer spell progression to something along the lines of the sorcerer being able to summon a demon while in camp, and by sacrificing combinations of higher level troops to the demon you can gain better spells, instead of just randomly getting them each time you sacrifice a prisoner.
/May add a "surprise" when you hit level 20 and are factioned.......
Aquilonian troop tree
Recruit
|
Footman
/ \
Cavalry Infantry
| | \
Mounted Man at Arms Man at Arms Archer
| \ | \ |
Poitanian Knight Aquilonian Knight Gunderland Pikeman Black Legion Aquilonian Sharpshooter
| | | | |
Vet. Poit. Knight Vet. Aquil. Knight Vet. Gunderland Pikeman Black Dragon Bossonian Archer
Nemedian Troop Tree
Recruit
|
Footman
/ |
Cavalry Infantry
| | \
Mounted Man At Arms Man at Arms Crossbowmen
| | \ |
Landed Knight Landless Knight Spearmen Veteran Crossbowmen
| | | |
Mounted Adventurer Adventurer Veteran Spearmen Crossbowmen Captain
Spells currently in game (work for player only)
+Blessing of Mitra (heals party)
+Entangle (slow spell)
+Ishtar's Tears (causes rain)
+Fist of the Polestar (knockdown)
+Dirge of Azoth (cripples enemies)
I need some good modellers, texturers, and script writers, because my skills are lacking, specifically in the first and second categories
Edit: Screenshot. This one is of the Aquilonian Knight's Helm, with Nemedian Scale Mail, and a Gunderman Pike Shield
[img=http://img516.imageshack.us/img516/407/armorshieldhelmso9.th.jpg]
Edit: I welcome ENZED aboard as a modeller! Any more help is greatly appreciated!
Beta 1.0 is out on the repository!https://www.mbrepository.com/file.php?cid=7&id=581
Current Features:
+3 factions: Aquilonia, Nemedia, and the Picts, all with their own troop trees. (Aquilonia and Nemedia trees completed)
+Map true to R.E. Howard's world, complete with correct placement of cities and towns named.
+A sorcerer class with a large amount of spells, which he gains when sacrificing prisoners, including a "demon attunement" skill. Max mana is based off a combination of intelligence and demon attunement. (Sorcerers start at negative relations to all factions)
+Boats which you purchase from a city near a river (you can get only one).
+Some new models, including new shields, helms, tomahawks, swords, and some retextured armors.
+Capturable/Recruitable NPCs. When an NPC is captured, his lands are divvied up between the remaining lords in his faction. (capuring possibility based on the difference between renown between winner and loser) ((not fully fixed yet, captured lords seem to still respawn in towns by themselves, leading to there being multiple parties to each captured lord. Can't seem to find why this is happening))
+Can give orders to friendly lords. (this is based off your renown compared to theirs. The higher yours is, comparatively, the more orders you can give them)
+Siegable cities (core mechanic is in, just need to change the scenes so guys don't spawn on rooftops. Gwawela is done)
Anticipated Features:
-Ship to ship combat.
-More spells, also AI classes casting spells, such as the Pict Totemic class.
-Quests Quests Quests!
-Fully retextured/remodeled items.
-Complete control over the war system, meaning you can completely destroy enemy factions and/or force them to sign a peace treaty.
In the distant future:
/Fully upgradeable villages, with barracks to recruit higher tier troops based on village level.
/Once we find out if we can adjust skeletons, monster groups will spawn such as Yeti's in the north and river creatures on/near rivers.
/May change the sorcerer spell progression to something along the lines of the sorcerer being able to summon a demon while in camp, and by sacrificing combinations of higher level troops to the demon you can gain better spells, instead of just randomly getting them each time you sacrifice a prisoner.
/May add a "surprise" when you hit level 20 and are factioned.......
Aquilonian troop tree
Recruit
|
Footman
/ \
Cavalry Infantry
| | \
Mounted Man at Arms Man at Arms Archer
| \ | \ |
Poitanian Knight Aquilonian Knight Gunderland Pikeman Black Legion Aquilonian Sharpshooter
| | | | |
Vet. Poit. Knight Vet. Aquil. Knight Vet. Gunderland Pikeman Black Dragon Bossonian Archer
Nemedian Troop Tree
Recruit
|
Footman
/ |
Cavalry Infantry
| | \
Mounted Man At Arms Man at Arms Crossbowmen
| | \ |
Landed Knight Landless Knight Spearmen Veteran Crossbowmen
| | | |
Mounted Adventurer Adventurer Veteran Spearmen Crossbowmen Captain
Spells currently in game (work for player only)
+Blessing of Mitra (heals party)
+Entangle (slow spell)
+Ishtar's Tears (causes rain)
+Fist of the Polestar (knockdown)
+Dirge of Azoth (cripples enemies)
I need some good modellers, texturers, and script writers, because my skills are lacking, specifically in the first and second categories
Edit: Screenshot. This one is of the Aquilonian Knight's Helm, with Nemedian Scale Mail, and a Gunderman Pike Shield
[img=http://img516.imageshack.us/img516/407/armorshieldhelmso9.th.jpg]
Edit: I welcome ENZED aboard as a modeller! Any more help is greatly appreciated!
Beta 1.0 is out on the repository!https://www.mbrepository.com/file.php?cid=7&id=581




