Complete lack of Immersion

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It seems to me they are catering a different kind of gamers, who prefer click and battle, RNG and a generally speaking arcade-like game.

If you look at the money, TW is right in doing that, the backbone of the player base, people with thousands of hours in Warband, won't be happy off course, but how many are we? A minority nowadays...

I hope TW will drastically change direction or this Title, together with a clean sea, quality products and common sense, will become a thing of the past....

Yep, I agree. Seems like TW is drifting towards more and more fast pace arcade play then what say Viking Conquest's direction was. It's very different. That being said, they need to do something for the player to engage with NPCs while not a war. There's nothing, and it is hurting the game's immersion badly. I have been modding games for 20 years, so maybe I have high expectations, I don't know. I feel like Bannerlord is the last hope of this type of sandbox historical time period I like.
 
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Yep, I agree. Seems like TW is drifting towards more and more fast pace arcade play then what say Viking Conquest's direction was. It's very different. That being said, they need to do something for the player to engage with NPCs while not a war. There's nothing, and it is hurting the game's immersion badly. I have been modding games for 20 years, so maybe I have high expectations, I don't know. I feel like Bannerlord is the last hope of this type of sandbox historical time period I like.

I see it pretty bad personally, apart from a few freak game dev (Kenshi is my favorite example), I doubt we will go back to games with content and depth over shiny lights and easy buttons.
20 years ago people was different and finance wasn't putting their filthy noses in this Industry so much, now it's all about Excel (as it is in other businesses), so Companies that let these "investors" step in, usually follow the same pattern: great SP game, great hype, long developing....NO MP????Half way through they implement MP/coop ....tooo long developing, even longer....Excel is freaking out...PUBLISH NOW! Need profit NOW, Excel demands it! They publish, and they make a mess....sounds familiar?:wink:

Many people spend useless cheesy praises for TW for patching the game, while they are only doing their very well paid job IMO.
I prefer to save those praises for modders, who fix us up gratis, in their free time....
 
I see it pretty bad personally, apart from a few freak game dev (Kenshi is my favorite example), I doubt we will go back to games with content and depth over shiny lights and easy buttons.
20 years ago people was different and finance wasn't putting their filthy noses in this Industry so much, now it's all about Excel (as it is in other businesses), so Companies that let these "investors" step in, usually follow the same pattern: great SP game, great hype, long developing....NO MP????Half way through they implement MP/coop ....tooo long developing, even longer....Excel is freaking out...PUBLISH NOW! Need profit NOW, Excel demands it! They publish, and they make a mess....sounds familiar?:wink:

Many people spend useless cheesy praises for TW for patching the game, while they are only doing their very well paid job IMO.
I prefer to save those praises for modders, who fix us up gratis, in their free time....

"Great SP no MP"? Seriously?? Many franchise especially of tac shooter variety have opted for MP only and get rid of or introduce a very linear scripted cutscene only SP experience. Much easier to do a game in which you merely give out some guns, map levels and God Rays and let players run around like a playground rather than create a working AI with pathfinding Line-of-sight etc type calculations
 
Ah, the "no true Scotsman". Modders definitely don't have to suffer through the same scrutiny that developers do and can push out changes with relative impunity. However, Community Patch has definitely been vital for the game's health, and that some developer hasn't taken the low-hanging fruit of correcting those perk to at least placate the community slightly is disconcerting.
 
The problem with this game, as I've said a thousand time, is that not only it sells as an RPG but the essence of playing a role is a core mechanic, the problem is that, that core mechanic -creating a character, giving him/her a personality and an origin- isnt accompanied by the rest of the game or, if it does, is only in a cosmetic or superficial way. Does it matter to be a King or a Mercenary? Sure you get more money, more men more castles, I would say that no one gives a damn, but the thing is they dont have enough personality to care or not to care, the NPCs are no diferent from bots of CS 1.6 and that in a game who's sole purpose is to have you do a role in a world is nothing else than bad game design. Terrible if anything. If this game wanted to be a completely strategy game only, it should have changed way, way much.
At this point making more than 4 threads talking about this issue and the lack of immersion and seeing no response from devs or interest if anything I've come to the conclussion that they dont care about this at all or if they do, it would require an effort they dont want to make, the other conclussion is that they still want to fix the game and make it "playable" (even if the definition of playable is boring yourself and do the same thing over and over) so they can later bring new content that fits the RPG elements, which I think its a dream of mine, hopefully, they prove me wrong, if they dont I guess mods will have to make this game interesting.
 
Totally agree with Revverie and others. I don't get why the different playtyles are to be the same... (they said in blogs you could play as merchant a rogue, a mercenarie and you could even almot play the game without fighting) you're obviously a noble cause you have to rebuid your clan, for not saying your house... So you don't even have the possibility of chosing your different background like in Warband??? This is quite a regression. So you're a little noble that can escort caravans, grind looters, resolve quite generic quest. And when you're bored you're asking to become a vassal cause after all getting your first castle is pretty cool! You try to make friend with your companions and Lords but the world and their emotions feel empty and people speak to you always the same way with the same generic dialogues, even in Warband this was better done (somehow Warband character are more humans). The most personality your companions got his when then complain about raiding villages, this is really boring as hell cause raiding villages is a part of Warfare in medieval times... So maybe if you raid a village you're at war with they should shut up and if they don't like killing peoples maybe they should not be soldier or mercenaries... Other than this the combat feels better and better and i can have fun just playing the battles like a drug but the game have so much more potential than this!
 
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Very true @Ettenrocal , I think warband lords felt more human because you could ask them how they felt about other lords, and talking with them allowed you to plot against other lords, which is a missing mechanic in Bannerlord, why? No idea, but it definetly made a difference, it felt like they had their own ideas and plans and enemies inside the faction just didnt appear in encyclopedia they actually tried to get them down. I thought they were going to expand on it but they regressed it so much. For example the charm system is so repetitive and bad, I remember that helping a lord and doing quests and saving them from prison forged a relationship with him, and I personally felt it, Emir Lakhem was a great friend and I always was there for him, here in Bannerlord I cant remember not a single lord from my faction other than my wife and the king. I get so frustrated because TW doesnt seem to have a plan to fix this, I repeat this and repeat this like a parrot but they wont even hint to read our comments.
I also have to add that lords used to give you quests from time to time, like escorting a lady from here to there, those kind of quests gave relationship points with him and his lady (wife/sister/daughter), then that lady could become your wife or if not, she could give you quests like defending her from a certain lord, which caused a duel with another lord and created a rivalry with him, tell me if that is not fckin dynamic and lore building, what the hell happened to those situations? They put the stage but not the actors nor the script
 
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Totally! same for me i have great problems remenber the lords and ladies of Bannerlord... you speak to them "randomly" like any other NPC you speak with. They have all bots personalities cause it's how they speak. The quest are also too repetitive often same lord give you the same quest time after time! (i think it's same for NPCs). If they don't want to improve relations system from Warband they should at least copy it! One day Bannerlord will be a great game (i hope to still be alive to see this day :unsure:) but there is so much "spirit of M&B" missing, it is a zombie M&B. I think it is still a very complicated game to create and they had hard times focus on the engine and the technical side of the game which is pretty impressive to be honest. Now they need to make Bannerlord an alive world!
 
Totally agree with Revverie and others. I don't get why the different playtyles are to be the same... (they said in blogs you could play as merchant a rogue, a mercenarie and you could even almot play the game without fighting) you're obviously a noble cause you have to rebuid your clan, for not saying your house... So you don't even have the possibility of chosing your different background like in Warband??? This is quite a regression. So your a little noble that can escort caravans, grind looters, resolve quite generic quest. And when you're bored you're asking to become a vassal cause after all getting your first castle is pretty cool! You try to make friend with your companions and Lords but the world and their emotions feel empty and people speak to you always the same way with the same generic dialogues, even in Warband this was better done (somehow Warband character are more humans). The most persnality your companions got his when then complain about raiding villages, this is really boring as hell cause raiding villages is a part of Warfare in medieval times... So maybe if you raid a village you're at war with they should shut up and if they don't like killing peoples maybe they should not be soldier or mercenaries... Other than this the combat feels better and better and i can have fun just playing the battles like a drug but the game have so much more potential than this!

Yeah, I feel like I don't have control over my character, the only control I have is over cultural background which makes very little impact on the game.
 
This afternoon i was also thinking Bannerlord was set in a world where mutli barbaric clans invaded the empire so it was depicted like barbaric cultures had many littles different factions. One culture but different factions. Ironically the only culture with different factions is the empire now! We will see what the future will bring... I Just get back from a siege: the bugs transfrom it in a blood bath for attackers! I also wanted to say i noted a vast improvements on the placements of archers on the merlons and crenels: it is now harder to shoot them! So thank you for this good work! They maybe finally read our feedback, so don't stop complains guys! :xf-wink:
 
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I totally agree with you @Ettenrocal and @Revverie, you're spot on regarding what this game is missing. Honestly I don't understand why people aren't complaining more about this, after all they had the formula with Warband they just needed to expand upon it. Yet besides the battles and combat it seems that everything else is a step-down. TW has entered another league so I think it's fair to rate them very differently than say how I would rate Warband at the time.
And seriously they could have just allocated 1 person to sit and do dialogues and quest through all these years, there's just no excuse for this.
I'm surprised that a game where it's obvious pretty much every possible corner has been cut has a 87% rating on Steam, when I see how harsh gamers can rate games in general.
 
I totally agree with you @Ettenrocal and @Revverie, you're spot on regarding what this game is missing. Honestly I don't understand why people aren't complaining more about this...

I think it's because BL caters to a different audience then the people on this thread....
It seems to me that most of people on the forums are new players attracted by the MP.

Those players come from those 2 MP Medieval-style games (I forgot the names but they are really popular) they came in masses and they don't care about Sp, this is also the reason of a lot of misunderstandings in the forums.

Also the new generations are used to have forgiving and catering games, which take you by the hand and guide you through the game (the need for a main storyline).

The more I think of it, the more I believe the game was tailored for them....and with reason, they bring more money then SP gamers maybe with graying hair.

One thing I really don't get is why TW hasn't implemented at least a bare bone version of NPC interaction, it was obvious that the original player base would have needed it, I am really puzzled by their decisions....
 
It has been quite a while since its publication ( Dev Blog 18/01/18 ) however it is interesting to reread some devblog from time to time. Steve Negus's Q&A devblog is, of course, interesting. :iamamoron:

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Interesting indeed...but what game was he talking about? It sounds awesome!!
Unfortunately, I think he’s talking about the main storyline with the battle memories of NPC Lords etc. As I value M&B games for their replayability, I would have preferred less dry lore/history and a greater focus on sandbox interactions. The main story seems more like a background tutorial that will grow tedious with repetition.
Hopefully, TW have intended uses for lines such as ‘I have a quick question’ other than ‘never mind’.
 
Companions are randomly generated so i wonder if you can randomly generates "backstories", that might be possible though! I think they should give randomly generated " personalites" linked to their background. According to those base personalites combined with their previous encounters the npc characters would interact with each other. I undertsand that an algorythmn in more to create!
 
Totally agree with Revverie and others. I don't get why the different playtyles are to be the same... (they said in blogs you could play as merchant a rogue, a mercenarie and you could even almot play the game without fighting)

The sad thing is, you could right after release... To some extent at least. I had my most enjoyable runs playing as an Aserai merchant during the first few weeks after release, with minimal fighting, just trading things around and playing board games in taverns. Some people might find that tedious I guess but I enjoyed the process of amassing wealth and slowly building up my trading party. Then they went and nerfed trading and workshops into the ground, and between that and the excessive value of equipment fighting constantly became the only really viable way to play the game without gimping yourself.
 
I agree with these and it just kills me because I loved all my different characters in Warband and playing Bannerlord really feels like they have one specific character they want you to be and that is it. One of my best memories was from Warband playing in the desert working as a slave trader and mercenary for hire. I had lords that loved my work and those that just hated me and it really felt like something when they made me a vassal. The slave trading mercenary who has no right becoming a lord felt like scandal.

I just really hope they add a true sandbox without the main quest where you actually get to pick a backstory and start the game from there.
 
en se disant que les moddeurs feront mieux que les développeurs en moins de temps et avec forcément moins de personnel et que ce seront les développeurs qui récolteront tout l'argent, c'est quand même triste
 
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