
That's the point i'm trying to make, if they cant even get the basics right (Prison escapes, Steam rolling, economy, Black smithing) with the wealth of information and feedback they have then never mind immersive features/mechanics.They had 8 years to learn from their mistakes (in Warband, from what ppl reported back). And still they managed to make a game
that's worse than warband in many aspects (same issues even, like lords escaping and comming back with full army next day).

I suspect TW purposefully made it easy for lords to escape, to try to prevent snowballing. I understand that once a stack of lords in an army gets defeated and captured, it leaves their kingdom open for steam rolling but my view is that you can easily stop this by making weakened faction sue fro peace immediately and accept tribute terms.It happens because lords are using their garrisons to reload. I agree that it's bs, but what I find more frustrating is how easy lords escape. I don't feel like lords should be able to held forever but a week or 2 is long enough to give the player a breather, but I've had lords escape in 2 days and that's while in a dungeon.![]()
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Oh I understand why TW is doing it but at least 5 days before a prisoner can get out isn't too much to ask. If they really were concerned with snowballing they wouldn't give the Khuzait have the most OP racial trait along with having T2 troops that are mounted.I suspect TW purposefully made it easy for lords to escape, to try to prevent snowballing. I understand that once a stack of lords in an army gets defeated and captured, it leaves their kingdom open for steam rolling but my view is that you can easily stop this by making weakened faction sue fro peace immediately and accept tribute terms.

Yeah its frustrating to see lords escape after a few days of captivity. If I remember correctly, isn't there a riding perk that makes it hard for lords to escape? not sure if that's working though.Oh I understand why TW is doing it but at least 5 days before a prisoner can get out isn't too much to ask. If they really were concerned with snowballing they wouldn't give the Khuzait have the most OP racial trait along with having T2 troops that are mounted.

I suspect TW purposefully made it easy for lords to escape, to try to prevent snowballing. I understand that once a stack of lords in an army gets defeated and captured, it leaves their kingdom open for steam rolling but my view is that you can easily stop this by making weakened faction sue fro peace immediately and accept tribute terms.
Death and succession has never been an integral part of the Mount & Blade series, the notion that those mechanics would in any way shape or form be important to Bannerlord becoming a good game is a myth. They are bloat mechanics that nobody asked for that should be scrapped and the resources and time be spent on actually important stuff that are integral to the Mount & Blade series that is missing from Bannerlord.That's the point i'm trying to make, if they cant even get the basics right (Prison escapes, Steam rolling, economy, Black smithing) with the wealth of information and feedback they have then never mind immersive features/mechanics.
Whats going to save this game for me, vanilla wise is when they implement death and succession. I think this feature is what they got right, I just hope they don't scrap it. like what they did to ambushes and village management.

I would have to disagree with you on that, I think the death and succession mechanic is is probably what will give this game some great depth and immersiveness . Yeah you might be right in saying that no one asked for it but I for one welcome it wholeheartedly and am actually looking forward for when they implement it. I think TW got this part right and hope they don't scrap it.Death and succession has never been an integral part of the Mount & Blade series, the notion that those mechanics would in any way shape or form be important to Bannerlord becoming a good game is a myth. They are bloat mechanics that nobody asked for that should be scrapped and the resources and time be spent on actually important stuff that are integral to the Mount & Blade series that is missing from Bannerlord.

I would have to disagree with you on that, I think the death and succession mechanic is is probably what will give this game some great depth and immersiveness . Yeah you might be right in saying that no one asked for it but I for one welcome it wholeheartedly and am actually looking forward for when they implement it. I think TW got this part right and hope they don't scrap it.
If you scrap the death and succession mechanic, you would then have to scrap the children feature. Who honestly thinks that having kids, passing on your lands/title to them and playing as them is a bloat feature. If you get rid of this, all you would have is fighting and I don't know what else, this game is already lacking any meaningful strategy, right now it's basically just an arcade hack and slash. The last thing you need is to get rid of probably one of the coolest planned features.
Another thing, having kids and eventually playing as them makes the game so dynamic and re playable. Bottom line is the game needs depth.

Yes, another issue I see is clans getting wiped out. As it stands, there are some clans that only have 2-5 members and if character death was implemented, these clans wouldn't even last long enough for their children to grow up and some don't even start with children. I guess they would need to have more members for death to work?For sure. The game needs way more depth. Its currently a puddle, nothing to do but hack and slash.
The issue I have with the succession system is, it just doesn't make any sense with the game's dynamic or environment. There are not enough fiefs to warrant a succession system, and fiefs are assigned to Clans not individuals. Succession doesn't even make sense given the above.
The issue I have with the succession system is, it just doesn't make any sense with the game's dynamic or environment. There are not enough fiefs to warrant a succession system, and fiefs are assigned to Clans not individuals. Succession doesn't even make sense given the above.
Yes, another issue I see is clans getting wiped out. As it stands, there are some clans that only have 2-5 members and if character death was implemented, these clans wouldn't even last long enough for their children to grow up and some don't even start with children. I guess they would need to have more members for death to work?
Not only that, but the timescale of the game is wrong. Death and succession are crucial in a "strategic" game like CKII where time is measured in seasons and the focus is on dynasty and kingdom building.For sure. The game needs way more depth. Its currently a puddle, nothing to do but hack and slash.
The issue I have with the succession system is, it just doesn't make any sense with the game's dynamic or environment. There are not enough fiefs to warrant a succession system, and fiefs are assigned to Clans not individuals. Succession doesn't even make sense given the above.
And that's why there are issues among players.Tactical?
It´s Call of Duty Medieval right now.
Not only that, but the timescale of the game is wrong. Death and succession are crucial in a "strategic" game like CKII where time is measured in seasons and the focus is on dynasty and kingdom building.
In a "tactical" game like BL where the timescale is days or even minutes, it's out of whack. To implement it, TW had to make the character start quite old for the period, despite being a complete rookie and make him/her age unnaturaly fast.
And that's why there are issues among players.
The new comers are drawn from those shooters or "competitive" MP games, they come looking for action in a slow paced game that should require intensive use of brain.
There i s a huge clash of culture, manners and I guess age for the most part.
I think they just want to get the attention of all of those CoD / Battlefield players because of money.By their own admission, lots of warband people come from games like Total War and EU4 / CK2 which are even slower and less action based than mount and blade. Also people are perfectly capable of liking different types of games.
Again, there is no evidence whatsoever for this.