WARNING: Local variable never used: kingdom_7_banners_begin, at: game_start
Gamanek said:Question: the personality for the various lords/kings/ladies, how is set? How you choose to give a specific lord/king a specific behaviour? For example Martial or Debauched
#lord reputation type, for commentaries
#"Martial" will be twice as common as the other types
lrep_none = 0
lrep_martial = 1 #chivalrous but not terribly empathetic or introspective, - eg Richard Lionheart, your average 14th century French baron
lrep_quarrelsome = 2 #spiteful, cynical, a bit paranoid, possibly hotheaded - eg Robert Graves' Tiberius, some of Charles VI's uncles
lrep_selfrighteous = 3 #coldblooded, moralizing, often cruel - eg William the Conqueror, Timur, Octavian, Aurangzeb (although he is arguably upstanding instead, particularly after his accession)
lrep_cunning = 4 #coldblooded, pragmatic, amoral - eg Louis XI, Guiscard, Akbar Khan, Abd al-Aziz Ibn Saud
lrep_debauched = 5 #spiteful, amoral, sadistic - eg Caligula, Tuchman's Charles of Navarre
lrep_goodnatured = 6 #chivalrous, benevolent, perhaps a little too decent to be a good warlord - eg Hussein ibn Ali. Few well-known historical examples maybe. because many lack the drive to rise to faction leadership. Ranjit Singh has aspects
lrep_upstanding = 7 #moralizing, benevolent, pragmatic, - eg Bernard Cornwell's Alfred, Charlemagne, Salah al-Din, Sher Shah Suri
lrep_roguish = 8 #used for commons, specifically ex-companions. Tries to live life as a lord to the full
lrep_benefactor = 9 #used for commons, specifically ex-companions. Tries to improve lot of folks on land
lrep_custodian = 10 #used for commons, specifically ex-companions. Tries to maximize fief's earning potential
#lreps specific to dependent noblewomen
lrep_conventional = 21 #Charlotte York in SATC seasons 1-2, probably most medieval aristocrats
lrep_adventurous = 22 #Tomboyish. However, this basically means that she likes to travel and hunt, and perhaps yearn for wider adventures. However, medieval noblewomen who fight are rare, and those that attempt to live independently of a man are rarer still, and best represented by pre-scripted individuals like companions
lrep_otherworldly = 23 #Prone to mysticism, romantic.
lrep_ambitious = 24 #Lady Macbeth
lrep_moralist = 25 #Equivalent of upstanding or benefactor -- takes nobless oblige, and her traditional role as repository of morality, very seriously. Based loosely on Christine de Pisa
(troop_set_slot, ":cur_lady", slot_lord_reputation_type, lrep_conventional),
jacobhinds said:If you're using floris I can't really help you without combing the code myself. There might be edits to the banner code or brfs so it mightbbe better to ask the developers themselves how to add a new faction, or try to find the various banner codes and replicate any "patterns" you might see that would suggest per-faction scripts. I wouldn't recommend this if you're not familiar with the module system though.
Use Openbrf to edit BRF files.
Supplysidejesus said:I'm wondering if there is a way to make batch edits to mesh names etc as there will be 20 factions in my mod, and thru Openbrf it seems as though each mesh needs to be renamed individually (which means 80 renamings of meshes and materials per faction x 14 = 1120 times I will need to right click and rename something, just for the banners).
jacobhinds said:You can batch edit to an extent, and you can batch edit suffixes of any kind. Selecting multiple entries batch renames all the common characters between them. So if you have some entries called:
mesh_banner_1
mesh_banner_2
mesh_banner_ab
mesh_banner
mesh_banner_23
And you select all of them, pressing F2 (rename shortcut) will allow you to edit the mesh_banner bit.
jacobhinds said:You can search for meshes using ctrl+f in OpenBrf.
The "ixmesh" refers to alternative meshes in specific situations. Look at this entry:
[("arrow",0),("flying_missile",ixmesh_flying_ammo),("quiver",ixmesh_carry)]
The red bit shows the mesh name accompanied by a "0", which means it's the base mesh. The blue bit, "flying missile" is a mesh that gets used for mid-air arrows. The bit in bold is the actual mesh while the other bit, "ixmesh_flying_ammo", tells you what it does. It's the same for the bit in blue.
jacobhinds said:
Don't want to upset any potential Russian or Russian-allied clients though. One of my paintings is actually on the wall of an unknown school i was driven to in the middle of china. Don't want to upset Xi Jinping, he might need someone to handle his propaganda in the near future.
(call_script, "script_give_center_to_faction_aux", "p_castle_3", "fac_kingdom_7"),
(call_script, "script_give_center_to_faction_aux", "p_castle_4", "fac_kingdom_2"),
(call_script, "script_give_center_to_faction_aux", "p_castle_5", "fac_kingdom_4"),
(call_script, "script_give_center_to_faction_aux", "p_castle_6", "fac_kingdom_1"),
(call_script, "script_give_center_to_faction_aux", "p_castle_7", "fac_kingdom_3"),
(call_script, "script_give_center_to_faction_aux", "p_castle_8", "fac_kingdom_7"),
(call_script, "script_give_center_to_faction_aux", "p_castle_9", "fac_kingdom_5"),
(call_script, "script_give_center_to_faction_aux", "p_castle_10", "fac_kingdom_7"),