ex_ottoyuhr
Sergeant at Arms

OK, I'd say this is resolved.
People seem to lean pretty strongly towards a greater depth of content as opposed to breadth -- and this is about where I was going anyways. There will probably be just a few 'paths' through the story -- eight or nine through the first, three or four through the second -- but these will be developed in pretty considerable depth.
Thanks, everyone who voted -- especially everyone who posted
-- for helping me to clarify this.
(Now, off to wrestle with module_mission_templates again...)
(Original post
To start with, I apologize for posting this in a thread of its own, but it's at least tagged suitably -- and certainly one can't create a poll in an extant thread. If any moderators want to massacre me for this, I apologize in advance, but please let me know what I ought to do.
So... I'm facing a philosophical question with the development of ASLOW's storyline. As will become very obvious as the story unfolds (*knock on wood*), what choices its hero makes actually don't have all that much bearing on his setting as a whole -- meaning that there's room to give the player a lot of latitude for choices within the game. The problem is how much of this latitude he really needs -- each path through the game has to be scripted, after all.
And so, I'm looking for a 'critical consensus' from the boards -- what do people here want to see in a game storyline? Do people prefer a "broad" story, with numerous sketchily-developed choices, or a "deep" one with a few options but much more depth? Before you reflexively say "broad," however, consider: Would you really want to play through the game numerous times to see a large number of ways it might have worked out? Would you feel cheated if the whole thing ends in five or six hours? (Of course, the mod's free, so perhaps you won't feel too strongly "cheated" anyways, but even so.) In short, do you think that the Way of the Samurai games are equal at least in concept to the Final Fantasy of your choice?
(Now, let's hope that stopped the "all games should be like GTA" reflex from kicking in, without sparking the "I should answer what the author told me to" one. I really think that the "broad" approach might be pretty interesting, but it would have the problem of *extreme* lack of 'accessibility' to Joe Gamer. Is this something to worry about, at this early point? If so, how much so?)
Let me remind people that I don't know how soon I'll be acting on any of this -- probably "not very", as I'm still wrestling with the 'story engine' and the first couple of minutes of the narrative -- so don't get any hopes *too* far up too quickly. However, I do want to decide on where I'm going in the long term -- and so...
(Also, feel free to respond to the poll. I'll be especially interested to see what Merentha, Chel, and the resident "forum demigods" -- Yoshiboy, Winter, Janus and the like -- think, but that hardly means that 'ordinary' forumgoers won't be listened to. You never know *who's* going to turn out a perceptive critic -- and for that matter, even uninsightful posts tell me a lot just by their being there...)
People seem to lean pretty strongly towards a greater depth of content as opposed to breadth -- and this is about where I was going anyways. There will probably be just a few 'paths' through the story -- eight or nine through the first, three or four through the second -- but these will be developed in pretty considerable depth.
Thanks, everyone who voted -- especially everyone who posted
(Now, off to wrestle with module_mission_templates again...)
(Original post
To start with, I apologize for posting this in a thread of its own, but it's at least tagged suitably -- and certainly one can't create a poll in an extant thread. If any moderators want to massacre me for this, I apologize in advance, but please let me know what I ought to do.
So... I'm facing a philosophical question with the development of ASLOW's storyline. As will become very obvious as the story unfolds (*knock on wood*), what choices its hero makes actually don't have all that much bearing on his setting as a whole -- meaning that there's room to give the player a lot of latitude for choices within the game. The problem is how much of this latitude he really needs -- each path through the game has to be scripted, after all.
And so, I'm looking for a 'critical consensus' from the boards -- what do people here want to see in a game storyline? Do people prefer a "broad" story, with numerous sketchily-developed choices, or a "deep" one with a few options but much more depth? Before you reflexively say "broad," however, consider: Would you really want to play through the game numerous times to see a large number of ways it might have worked out? Would you feel cheated if the whole thing ends in five or six hours? (Of course, the mod's free, so perhaps you won't feel too strongly "cheated" anyways, but even so.) In short, do you think that the Way of the Samurai games are equal at least in concept to the Final Fantasy of your choice?
(Now, let's hope that stopped the "all games should be like GTA" reflex from kicking in, without sparking the "I should answer what the author told me to" one. I really think that the "broad" approach might be pretty interesting, but it would have the problem of *extreme* lack of 'accessibility' to Joe Gamer. Is this something to worry about, at this early point? If so, how much so?)
Let me remind people that I don't know how soon I'll be acting on any of this -- probably "not very", as I'm still wrestling with the 'story engine' and the first couple of minutes of the narrative -- so don't get any hopes *too* far up too quickly. However, I do want to decide on where I'm going in the long term -- and so...
(Also, feel free to respond to the poll. I'll be especially interested to see what Merentha, Chel, and the resident "forum demigods" -- Yoshiboy, Winter, Janus and the like -- think, but that hardly means that 'ordinary' forumgoers won't be listened to. You never know *who's* going to turn out a perceptive critic -- and for that matter, even uninsightful posts tell me a lot just by their being there...)





