kampfbock
Recruit
I wrote this in the wrong forum before, so here is a repost.
Before i start my wall of text rant let me start off by saying i really like this game and i am well aware that it is in EA and alot of stuff will be fixed and expanded upon. But i fear this will take much longer than many people think and i would like to pinpoint some things, which need to be prioritized to make this game enjoyable for longer than 50 hours.
Before i start my wall of text rant let me start off by saying i really like this game and i am well aware that it is in EA and alot of stuff will be fixed and expanded upon. But i fear this will take much longer than many people think and i would like to pinpoint some things, which need to be prioritized to make this game enjoyable for longer than 50 hours.
- AI is absolutely stupid in every regard. There is no meaningfull diplomacy, just hyper aggressive senselessness. Playing this game politically becomes so incredible tedious after a few hours. AI declaring war left and right without any strategic sense. It feels like i am in the world of warhammer 40k, where there is only war. The decisionmaking of the nobles once in a war isn't much better and this becomes only worse if the empire sprawls out alot, which they tend to do, since as already mentioned, there is always war on all fronts, even if you dont share a border with a certain country.
- My complaint about diplomacy goes even further, since there is no real system for it in place. There is nothing except marriage, which i am not even sure does anything at all, except leading to childbirth.
- The voting mechanic is so frustrating. So if you actually manage to hold together the kingdom despite the astonishing incompetence of your ruler and fellow nobles, you dont even get rewarded for it. Ok, i get it, vassals with no land should be prioritized, but that's not the only reason this system doesn't work like you want it to. Vassals can have already half a dozen fiefs and werent even present at the siege, still they are on the list, whereas i am not. The times this happened to me is now already in the dozens... How about we dont limit this stupid voting lists to 3 people and instead everyone can be voted on or atleast the people who were present for the actual siege, you know, like it was in actual history? Same with the voting if you propose a fief change. You initiate the vote and arent even on the ****ing list....unbelievable.
- There are many more points, like the useless skilltree, since most skills arent implemented, the ****ed up economy and town management and of course the snowballing issue, which is comprised of many many little problems some of them i already mentioned here. But those little things shouldn't be too hard to fix. The AI and diplomacy aspect is what really worries me, since i imagine this to be not that easily fixed.
- Casus Belli: Maybe instead of going to war willy-nilly, how about there was an actual transparent reason for it, like for instance claims on land, rivalries or punitive actions against criminals. If someone doesn't have a casus belli, declaring war would still be possible, but it could be linked to various consequences. Like opinion penalty with vassals, notables in the kingdom and even foreign courts.
- Claims: Give nobles the possibility to forge claims on fiefs and if someone held a fief once and lost it for whatever reason he should receive a claim on it. Claims on foreign fiefs could only be forged if you border them. Also this could be linked with the voting system, so people who have a claim are always on the voting list and get a boost on chance.
- Factions: There is already a character trait system in place (honorable,generose, merciful and so on) also there is the relationship system, now combine these into a transparent, easily navigateable faction system within a kingdom. Some nobles would prioritize developement and a healthy economy, other might prioritize valor and want you to wage war and so on, this would ideally work in tandem with diplomacy and decisions for within and outside the kingdom. At the moment it is an absolute pain in the ass and you are basically forced to create a convoluted network analysis yourself and even then, at the moment i am not sure these things even work properly and are worth the hassle. I just increase relationships with everybody, since that seems to be the only thing that matters at all and even then not to a degree that actually changes much.
- Dynastic management: Sure you can procreate and you can marry, but again i am not sure what is the actual use of this. Wouldn't it be cool if succession was an integral part of a game set in an early medieval setting? Succession laws, succession crises, inheriting claims and so on, you know the stuff that was actually important in those times.
- Infighting: The faction and dynastic system could be coupled with more complex inner politics, which would ideally lead to some interesting infighting. Maybe we could even get different tiers of vasslas. Not everyone has to be a direct vassal to the king/queen, but rather there are powerful dukes/archons with cities, their vassals would own castles and if we go even lower their vassals could own settlements. This could lead to interesting inner politics on all these tiers. But even if we dont have the different tiers, if we at least have factions and dynastic/succession management it would already become much more interesting to manage your kingdom or mess with foreign kingdoms.
- Diplomacy: The only thing resembling diplomacy at the moment are relations and marriage. Which is kinda barebones. If i marry within the Kingdom i am part of, it seems to do nothing... not even a relationship boost wih the clan, no extra support in votes or anything. Does it do anything, if i marry into a foreign kingdom? If yes, thats nice, but it barely scratches the surface of what could be possible. Defensive pacts, non aggression pacts, tributaries, trade agreements, the possibilities are limitless.
- Fief and kingdom management: Fief management is boring and basically nonexistent. You just upgrade everything to tier 3, establish a few caravans (again i am not sure if this even does anything to boost the fiefs numbers, since i am not sure if the economy system and the fief system are linked properly). A starting point would be laws for your fiefs below the kingdom laws. Kingdom management is a little better with the laws, but still it boils down to tweaking some numbers and thats it. It doesnt really mash together with the rest of the systems and there are way too few laws. For instance there is this law of popular vote or whatever it is called, but aside from tweaking some numbers it has no real effect. Wouldn't it be cool if this would actually fundamentally change how the kingdom is run, or if the road tolls actually increased prices on the markets and so on.
- Party management: Some influence on what my parties do would be really appreciated. For instance telling them to patrole regions, do quests, clear hideouts, recruit troops for garrisons etc.