Compilation of 82 little tweaks to the text files to change your gameplay(links)

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Can I just say, for the record, that I absolutely LOVE TheMageLord. Seriously man, you are brilliance incarnate.

Thanks soooo much for the stuff you've done.
 
Lancefighter said:
Got it! :smile:

Go to menus.txt.

Code:
menu_requested_castle_granted_to_another 4096 You_receive_a_message_from_your_monarch,_{s3}.^^_'I_was_most_pleased_to_hear_of_your_valiant_efforts_in_the_capture_of_{s2}._Your_victory_has_gladdened_all_our_hearts._You_also_requested_me_to_give_you_ownership_of_the_castle,_but_that_is_a_favour_which_I_fear_I_cannot_grant,_as_you_already_hold_significant_estates_in_my_realm._Instead_I_have_sent_you_{reg6}_denars_to_cover_the_expenses_of_your_campaign,_but_{s2}_I_give_to_{s5}.'_ none 7 2031 1 1441151880758558722 522 3 1224979098644774912 144115188075856122 10 2322 2 3 1224979098644774912 2330 2 2 144115188075856361 521 3 1224979098644774913 144115188075856361 7 2322 2 5 1224979098644774913 2133 2 72057594037927942 900 2
Find that line, and then replace the 900 with anything else. I put it to like 1000000000 or so... and i got that much. Says so in the dialog too... btw, the "you receive a message" etc part is rather long...

Wouldnt fit in a quote box, so i made it a code box... (meaning i cant use color and bold like TML does ): ). The 900 should be the second to last from the end if that helps... Line 147.


Best idea yet for my money! Thanks for all these tweaks guys, it's almost enough to not be bored about how long it's taking for the module system to come out.
 
holydave said:
Can I just say, for the record, that I absolutely LOVE TheMageLord. Seriously man, you are brilliance incarnate.

Thanks soooo much for the stuff you've done.

Just think, when the module system is out, we'll have to bug him for the Python scripts for all of these :grin:
 
Well, to people using python most of these would be incredibly obvious. They would know the name of the script in question from the tweak, so they could just look it up and see exactly how it works. I only actually added code in to a couple of them, those would be the only ones people might want the python script for. And even then, with the module system they could probably come up with a better way of doing it anyway :grin:

Still, this list will be useful for people who don't want to bother with python, even after the module system is out.

Once it IS out, I don't plan on supporting the tweaks as much - I'll be working on my own mod :smile:
 
Hi MageLord I would also like declare you a hero except that guy in your profile picture is the most hideos and insulting thing ive ever seen, so no dice.


Anyway heres the next challenge:

In line with making all these half-arsed features of the game less ridiculous, is it possible to make the party size bonus a function of reknown? Id like it so that the first hundred or so points represent you making a name for youself, but your name alone isnt enough to get people to follow you to their death so good leadership is the most important part of increasing your party size.

But then you tailor the function such that around 350 - 600, when you're establishing yourself as a lord and commander, things really start to kick off and you start to get an extra troop every 2 or 3 reknown. Then leadership becomes more important for maintining good morale among yer troops than getting them to follow you in the first place.

If you can figure out how script in a function, I can take it from there
 
kwekl said:
that guy in your profile picture is the most hideos and insulting thing ive ever seen
I think he looks like some sort of friendly villager.
Wouldn't mind seeing him strolling around a village. He might even lead me to the nervous man that no one seems to care about.
 
Haha, I got that from some game. He was supposed to be a druid character - maybe Baldur's Gate? I don't remember :grin:

I can't remember why I used him as my avatar... I set that thing up over 3 years ago.
 
Looks as if it is a human they just photoshopped.
I would then assume it was one of the developers. I would do that if I had a game.

Just, I would be a flame snorkeling, acid blooded dragon boss who, when killed, nukes the entire planet in acidic fire and prompts you with the credits.
TTFNtatafornow
 
I've seen that face before as Boromir in on of the modules for Neverwinter Nights. But I guess it was added by the modder (it was a fan made mod)... I guess he also took it from somewhere else.

Cheers
 
TML, is it possible to make this dialog always appear even when we're not the marshal of a claimant?

dlga_lord_talk:lord_give_troops 69631 204  2 31 2 144115188075855887 432345564227567629 2147484208 3 144115188075855885 8 0 I_want_to_give_some_troops_to_you.  242  0
 
Lord Kinlar said:
TML, is it possible to make this dialog always appear even when we're not the marshal of a claimant?

dlga_lord_talk:lord_give_troops 69631 204  2 31 2 144115188075855887 432345564227567629 2147484208 3 144115188075855885 8 0 I_want_to_give_some_troops_to_you.  242  0

Ha! I've figured it out myself!

All you need to do is to replace 432345564227567629 with 144115188075856122. [*Update]

In 0.960 module system, the Python script which compares "$g_talk_troop_faction" with "fac_player_supporters_faction", now compares $g_talk_troop_faction with "$players_kingdom" instead, by this change.

I can now give troops to allied lords.  :smile:

[*Update]: 144115188075856123 for M&B v1.010

 
Instag0 said:
I've mentioned this a few times to people and on the forums, but I still think it deserves saying. Someone should really make a program that lets you tweak these things through a nice, easy to use GUI.
Very seconded.

And I'll appreciate that someone could find a way to fix the spawning of the looters in the "Deal with looters" Guild-master quest. It's not funny at all to chase 5 or 6 groups of looters all over the map, the quest text already says that they are "around the city", not a thousand miles away.
 
TheMageLord said:
I looked into reinforcements, and it's set to give 2 waves on a normal battle and 7 on a siege.

This can be changed by opening up mission_templates.txt and finding:
2147483678 2 144115188075856126 #
(search for it without the #, I just put that there to explain). That's a check to see if defender reinforcements is below the #. Every reinforcement wave adds 1 to the number, so it sends # reinforcement waves. There should be 4 instances of it: Lead charge, village raid, castle with belfry, and castle with ladder. On lead charge and village raid it's set to 2, while on the castles it's set to 7. Changing those numbers will increase or decrease the number of reinforcement waves available to the defender.

The attacker reinforcements are under
2147483678 2 144115188075856127 #
You'll find 4 instances of this too, all right below the defender reinforcement ones. The numbers here are default 2 for lead charge and village raid, and default 5 for both castles. Changing these will make the attacker get more or less reinforcement waves.

This SHOULD work, but I haven't had time to test it just yet - and I have class in a couple hours so I won't be able to until later.

Hi Magelord awesome stuff here, i use a lot of your tweaks and i think they are great!
Quick question about this tweak in the quote...does changing the number of waves change the number of soldiers in each wave, so if i put less waves they will be bigger? or is that only affected by the battle size?  and is it possible to adjust the amount of troops added in each wave?
Thanks
 
Lord Kinlar said:
Lord Kinlar said:
TML, is it possible to make this dialog always appear even when we're not the marshal of a claimant?

dlga_lord_talk:lord_give_troops 69631 204  2 31 2 144115188075855887 432345564227567629 2147484208 3 144115188075855885 8 0 I_want_to_give_some_troops_to_you.  242  0

Ha! I've figured it out myself!

All you need to do is to replace 432345564227567629 with 144115188075856122.

The python script that compares "$g_talk_troop_faction" with "fac_player_supporters_faction", now compares $g_talk_troop_faction with "$players_kingdom" instead.

I can now give troops to allied lords.  :smile:

PS. This may cause some unforeseen side effects, so don't blame me.  :wink:

When you give troops to an allied lord while he's in a castle/town that doesn't belong to you, the game automatically garrisons those troops in that castle/town. A good way to strengthen castle/town defences of your faction.  :smile:

 
Lord Kinlar,
That looks like a good way to do it :smile: I added it to the list.

ScoobyDooby,
It adjusts the amount of waves - the size of waves is adjusted by your battlesize, so just use battlesize to control the size of waves and that number to control the amount.

I experienced my first mega battle last night with that tweak... a 1200 man Nord army vs my 165 huscarls. I had my battlesize on 100 and waves set to 50, so I had a really really long battle. End result was 130 lost huscarls, all 4 companions unconscious, 1200 enemies dead, and my entire stash of arrows emptied (I carry around a bunch in inventory). Only +50 renown, though - making this change makes gaining renown and morale much more difficult.

Thanks for the sticky, now people should be able to find it easier :smile:
 
TheMageLord said:
I experienced my first mega battle last night with that tweak... a 1200 man Nord army vs my 165 huscarls. I had my battlesize on 100 and waves set to 50, so I had a really really long battle. End result was 130 lost huscarls, all 4 companions unconscious, 1200 enemies dead, and my entire stash of arrows emptied (I carry around a bunch in inventory). Only +50 renown, though - making this change makes gaining renown and morale much more difficult.
I've also noticed that charging straight onto the enemies spawn point is a lot more lethal. It definitely encourages more tactics when the enemy outnumbers you and is holding back by their own lines.

TheMageLord said:
Thanks for the sticky, now people should be able to find it easier :smile:
Except for me, of course. I kept looking for where it used to be... XD
 
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