Medjai said:How can increase the cap of prisoners over 50 ?
isi said:This will increase the number of prisoners that you can carry in a party (for each point of prisoners management):
game_get_party_prisoner_limit -1
6 2133 2 1224979098644774912 360287970189639680 2133 2 1224979098644774913 0 2170 3 1224979098644774914 1369094286720630786 1224979098644774912 2122 3 1224979098644774913 1224979098644774914 5 2133 2 72057594037927936 1224979098644774913 2075 1 72057594037927936
so, if i change what i presume to be the 5 multiplier to 20, i will be able to have 20x10= 200 prisoners !? (actualy, it's ok to get even more, as there's lots of enemies to take as prisoners)
Ok, so I found the first set of numbers (in blue), and the zero after it. The rest of the numbers following it is just a sample of what follows it. What in all of that do I change for the village quests? Since I don't see any number of days. Or anything else that has only two numbers.2133 2 1224979098644774938 0 2136 3 1224979098644774939 1224979098644774918 1224979098644774919 2147483848 1
The red 24 is the number of hours you have to wait between buying them wine, you could change this to whatever you like.dlga_tavernkeeper_talk:tavernkeeper_buy_drinks 69631 610 3 2270 1 1224979098644774912 2106 2 1224979098644774912 24 32 2 1224979098644774912 144115188075855980 I'd_like_to_buy_every_man_who_comes_in_here_tonight_a_jar_of_your_best_wine. 615 0
TheMageLord said:Huh, I looked at the dialog files and edited the one that lets you adjust inventory/etc to see if I could get it to work in a castle, but I can't seem to get it to. I don't see anything preventing it... yet it skips all their dialog and goes straight to the generic one. I don't really know a whole lot about dialogs, so I can't really tell why it isn't using the other dialog. You'd probably have to make an extra dialog that specifically worked when they were in a castle or something. It's easier to just ignore it?
dlga_start:battle_reason_stated.1 4095 0 0 Surrender_or_die._Make_your_choice 878 0
dlga_battle_reason_stated:close_window 69631 878 0 I_am_not_afraid_of_you._I_will_fight. 6 1 1302 0
dlga_start:battle_reason_stated.1 4095 0 0 Hi,_{playername},_how_are_you? 878 0
dlga_battle_reason_stated:close_window 69631 878 0 I_am_fine,_thank_you. 6 1 1302 0
dlga_start:player_castle_guard_talk 4095 0 3 31 2 144115188075856039 0 33 3 144115188075855885 360287970189639689 360287970189639805 541 3 144115188075856056 7 360287970189639680 Yes_{sir/madam}? 871 0
dlga_player_castle_guard_talk:player_castle_guard_talk_2 69631 871 0 How_goes_the_watch,_soldier? 872 0
dlga_player_castle_guard_talk_2:player_castle_guard_talk_3 4095 872 0 All_is_quiet_{sir/madam}._Nothing_to_report. 873 0
dlga_player_castle_guard_talk_3:close_window 69631 873 0 Good._Keep_your_eyes_open. 6 0
TheMageLord said:Glad you figured it out
To adjust how often you can buy drinks for a town, go into conversation.txt and look for
The red 24 is the number of hours you have to wait between buying them wine, you could change this to whatever you like.dlga_tavernkeeper_talk:tavernkeeper_buy_drinks 69631 610 3 2270 1 1224979098644774912 2106 2 1224979098644774912 24 32 2 1224979098644774912 144115188075855980 I'd_like_to_buy_every_man_who_comes_in_here_tonight_a_jar_of_your_best_wine. 615 0
It really makes no sense to be anything OTHER than 24 though, since it's buying everyone that night a jar of wine. If you do it more often than 24, how is it working? Are you buying everyone multiple jars of wine? Wouldn't that suffer from some serious diminishing returns? I mean, if you brought your buddy a bottle of wine to drink that night, he might like you better. If you bring him 20 bottles of wine to drink that night, he'll probably think your crazy. Or trying to kill him.
Franciscus said:Another wonderful tweak would be changing the default "charge" order in all the battles to "Hold" or "Follow me". Could it be done ?. Get's a little annoying if all the time we must press F1 or F2; those should be the defaults, IMHO.
(PS: Not really certain of this, but the enemy seems to allways attack us. it would be nice if, for instance at least when numerical inferior the opposing party woukd hold atop of a hill or in a forest...)
TheMageLord said:Even trying to change the one that you get talking to them via the party menu to appear there doesn't seem to work for me...
TheMageLord said:*notice* For those of you new to M&B modding, the files you need to edit for these tweaks are in Mount&Blade\Modules\Native.
I thought it might be nice to have all the little text file tweaks that I've posted in random places all stuck in one thread to make them easy to find. So:
1. Change to make cattle follow instead of run
2. Info about changing the way villages get cattle
3. Change Morale and Party Size (still works in 1.003)
4. Adjusting tournament bet amounts
5. Editing the escape rate of lords
It's Do it Yourself modding
-edit- More!
6. Editing to allow inventory access during sieges.
7. Change AI lord's maximum party size. (same thread as 3 above)
8. Disabling companion interaction (have as many as you like)
9. Modify the timer on repeating quests, repeat them sooner! (Yes, I just linked you to the bottom of this page. Heh heh...)
10. Allow village elders to give quests again after refusing one (Another link to this thread, this time on the 2nd page.)
11. Change to allow consuming of ale/wine (same thread as the food fix below)
12. Adjust the amount of time between recruiting from prisoners. (Another link to this thread, this time on the 3rd page.)
13. Customize arena melee winnings (tedious) (Another link to this thread, this time on the 4th page.)
14. Adjust the build times on village improvements. (Same link as 13, it's in the bottom section of the post.)
15. Allow garrisoning of heroes. This tweak brought to you by Lord Kinlar. (Another link to the 4th page of this thread.)
16. Make cattle move faster. (Yet another link to the 4th page of this thread.)
Also, heres the trading guide I posted. Not exactly a tweak, but I figured if I have it here too it will be easier to find
Trading Guide
-edit- I made a fix for the food morale bug! It happened to one of my games, so I was able to come up with a 'patch' for it. I can't figure out what's causing the initial problem, but this will correct it - and keep correcting it if it happens again.
Fix your food!
from member_chat to start to see if it would show up then, but that didn't seem to do anything. Looking at the code for it, what it's doing is first storing them, then checking that stored number to see if they are a hero, then it gets the honorific that they use to talk to you (set elsewhere for each companion), then it sets that honorific to display where {s5} is.dlga_member_chat:member_talk 4095 13 4 2200 1 144115188075855885 1507 1 144115188075855885 520 3 1224979098644774912 144115188075855885 130 2320 2 5 1224979098644774912 Yes,_{s5}? 71 0
31 is the function to check if the first equals the second, 144115188075856039 is the $talk context - which I believe is set automatically by the engine, and 1 is talk context court. So if the talk context is court (if they're in a lord's hall or castle) it will come back as true and let the dialog continue.31 2 144115188075856039 1
33 being a check if the first thing is between the other two things. 144115188075855885 is $g_talk_troop and the other two big numbers are the range of npc heroes.33 3 144115188075855885 360287970189639844 360287970189639860