Compilation of 82 little tweaks to the text files to change your gameplay(links)

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TheMageLord

The Handyman Can
Knight at Arms
M&BWB
Fei Dao said:
TheMageLord said:
Ringwraith, requesting the fief only ALLOWS you to be considered for it. If you don't request it you aren't even considered.

Well, actually, I took a castle once, didn't request it, and my King was willing to extend my holdings, and I declined.

Ah, I was looking at the wrong variable. Looking at the menu that actually has you requesting or not: it appears requesting for it saves you as the one who took the center, while saying that you don't want it sets that to -1. So by default you get a 50% extra chance of getting it if you request it, more if you changed the multiplier on taking it.
 
Fei Dao said:
TheMageLord said:
Ringwraith, requesting the fief only ALLOWS you to be considered for it. If you don't request it you aren't even considered.

Well, actually, I took a castle once, didn't request it, and my King was willing to extend my holdings, and I declined.

Yeah, that's happened to me also. Even better, when I cheated my renown to like thirty thousand in one of the recent versions the king offered me additional fiefs for free, just like that. :shock:

TheMageLord said:
Ah, I was looking at the wrong variable. Looking at the menu that actually has you requesting or not: it appears requesting for it saves you as the one who took the center, while saying that you don't want it sets that to -1. So by default you get a 50% extra chance of getting it if you request it, more if you changed the multiplier on taking it.
Ah, cool, thank you. :grin:
Oh, and btw, it might be a good idea to highlight the numbers in scripts not only by color but also by making them bold. I'm not sure if anyone else is having trouble or if it's just my monitor/eyes, but with a textwall of numbers it takes me a while to find the highlighted ones, especially green.
 

Charonte

Veteran
WBNW
PurplePuppy said:
YOU JUST KEEP GOING!

You are like a god.

Can you.. Make a user-friendly program to do all of this? It accesses a selectable folder, and it has buttons for each of the topics you have, such as "Cattle modification", and then after that "Speed" "Follow/Flee", etc, with all of the modifications you get.

It'd just be nice. I did some of your modifications already, just open the file and cntl+F the code.

Sure, it's possible :razz: I guess I could write a Python program and then do a patch/merge thing on the necessary file, but is it really necessary? I mean it's not that much effort - Like TheMageLord said, you just read a post and do something. Then again, I'm not doing that much else today.
 

maxs

Recruit
Mage Lord,

First of all thank you so much for all your tweaks  :shock:

I wanted to implement your fief tweak but when I look at the numbers in the text file and try to follow along with your post its all just over my head. I understand what you're trying to do but I'm afraid I'm going to break my game.

Do you think you could post your implemented tweak (the version you're using) so that we could just copy paste it into the scripts.txt? I just don't want to mess anything up =)
 

TheMageLord

The Handyman Can
Knight at Arms
M&BWB
There, I updated all the tweaks to be more easily readable (bolded, more colorful, in some cases changed the post a bit)

maxs, which fief tweak do you mean? Do you mean the way the king hands out land?
 

EasyCo506

Grandmaster Knight
I have another request.

Is there anyway to activate the cheat menu? Or is it only possible with the module system?
 

TheMageLord

The Handyman Can
Knight at Arms
M&BWB
Go into menus.txt and search for:
mno_tutorial_cheat  1 31 2 1 0
Change that 0 to a 1 and you will have the "CHEAT!" option on the "You arrive in Calradia" screen.

What it does is turn cheatmode on, which makes almost every script display what's going on (like Lord X is doing X, Claimant X is in X). It also gives you a bunch of xp, high prisoner management/leadership, an army, and an inventory full of tournament armor.
 

HardCode

Master Knight
New Tweak: Change Faction Color (New game required for effect, reloading module data in Edit Mode doesn't work.)

Tired of seeing all bandit parties as gray? Want to add color to your own party (and faction if you go rebel)? Well, here is a tweak to do this.

1. Go to http://flor.nl/dec2hex.html and put your web-formatted RGB color in the Hex field, then hit the tab key. For example, let's use FF2222, a nice shade of red for the M&B world map.

2. Open factions.txt.

3. Change the following value in red to the value in the Dec field from the web page's conversion results.
0 fac_outlaws Outlaws 33280 8947848
0.000000  -0.600000  0.500000  0.000000  -0.050000  -0.500000  0.000000  0.000000  0.000000  0.000000  0.000000  0.000000  -0.150000  -0.050000  -0.050000  -0.050000  -0.050000  -0.050000  -0.050000  0.000000  0.000000  0.000000  0.000000  -0.600000  0.000000  0.000000  0.000000  0.000000  0.000000  0.000000  0.000000

becomes

0 fac_outlaws Outlaws 33280 16720418
0.000000  -0.600000  0.500000  0.000000  -0.050000  -0.500000  0.000000  0.000000  0.000000  0.000000  0.000000  0.000000  -0.150000  -0.050000  -0.050000  -0.050000  -0.050000  -0.050000  -0.050000  0.000000  0.000000  0.000000  0.000000  -0.600000  0.000000  0.000000  0.000000  0.000000  0.000000  0.000000  0.000000

The value in red is the integer value of the converted web compliant hex color. Now, outlaw parties on the world map will show in red.
 

maxs

Recruit
Yeah Mage Lord thats the one:

calculate_troop_score_for_center -1
41 23 2 1224979098644774912 1 23 2 1224979098644774913 2 2133 2 1224979098644774914 1 6 3 1224979098644774915 648518346341351443 648518346341351591 2133 2 1224979098644774916 0 4 0 31 2 1224979098644774912 360287970189639680 541 3 1224979098644774915 7 -2 2133 2 1224979098644774916 1 3 0 1073742365 3 1224979098644774915 7 1224979098644774912 31 2 1224979098644774916 1 4 0 541 3 1224979098644774915 0 3 2105 2 1224979098644774914 4 5 0 541 3 1224979098644774915 0 2 2105 2 1224979098644774914 2 5 0 2105 2 1224979098644774914 1 3 0 3 0 520 3 1224979098644774917 1224979098644774912 7 2120 3 1224979098644774918 500 1224979098644774917 2108 2 1224979098644774918 1224979098644774914 2136 3 1224979098644774919 50 100 2107 2 1224979098644774918 1224979098644774919 4 0 541 3 1224979098644774913 28 1224979098644774912 2107 2 1224979098644774918 3 2108 2 1224979098644774918 2 3 0 4 0 31 2 1224979098644774912 360287970189639680 522 2 1224979098644774920 144115188075856122 1 2 936748722493063317 1224979098644774920 2133 2 1224979098644774921 72057594037927936 2107 2 1224979098644774921 2 2105 2 1224979098644774918 1224979098644774921 3 0 2133 2 72057594037927936 1224979098644774918

I was wondering if you could post this up with your modified numbers
 

CBCRonin

Sergeant
TheMageLord said:
Azzer, changing spawn time on bandits is actually quite easy. Go into simple_triggers.txt and find:
36.000000  1 1 1 936748722493063455
(that's the entire trigger). The 36 is the number of hours between calling the script that spawns stuff. That one script spawns everything from looters to deserters.
Would you happen to know if this line in simple_triggers (only a few lines below the one in your quote):
168.000000  4 520 3 1224979098644774912
is the trigger for the army weekly payday?

If so, I plan on changing it to a monthly or bi-weekly pay scale, rather than a weekly one. (I know that the notification message will still say weekly, but I can live with it unless I find the text for it after this post :wink:).

Paying common soldiers four times a month has always seemed excessive to me, especially when one considers the fact that they get a portion of the loot after a battle.



 

TheMageLord

The Handyman Can
Knight at Arms
M&BWB
Sure.
calculate_troop_score_for_center -1
41 23 2 1224979098644774912 1 23 2 1224979098644774913 2 2133 2 1224979098644774914 1 6 3 1224979098644774915 648518346341351443 648518346341351591 2133 2 1224979098644774916 0 4 0 31 2 1224979098644774912 360287970189639680 541 3 1224979098644774915 7 -2 2133 2 1224979098644774916 1 3 0 1073742365 3 1224979098644774915 7 1224979098644774912 31 2 1224979098644774916 1 4 0 541 3 1224979098644774915 0 3 2105 2 1224979098644774914 4 5 0 541 3 1224979098644774915 0 2 2105 2 1224979098644774914 1 5 0 2105 2 1224979098644774914 1 3 0 3 0 520 3 1224979098644774917 1224979098644774912 7 2120 3 1224979098644774918 250 1224979098644774917 2108 2 1224979098644774918 1224979098644774914 2136 3 1224979098644774919 50 60 2107 2 1224979098644774918 1224979098644774919 4 0 541 3 1224979098644774913 28 1224979098644774912 2107 2 1224979098644774918 2 2108 2 1224979098644774918 1 3 0 4 0 31 2 1224979098644774912 360287970189639680 522 2 1224979098644774920 144115188075856122 1 2 936748722493063317 1224979098644774920 2133 2 1224979098644774921 72057594037927936 2107 2 1224979098644774921 20 2105 2 1224979098644774918 1224979098644774921 3 0 2133 2 72057594037927936 1224979098644774918
Thats with all the changes I mentioned in the post as what I use (castles set to 1 point, base renown set to 250, 50-60 random range, 2x capture bonus, 20x king's relation multiplier).
 

Wraithcat

Sergeant
WF&S
TheMageLord said:
While I'm editing troops files, how about making those damn cattle run faster?


What this does is make them mounted and raise their riding and pathfinding skills to 10, thus increasing the party speed by quite a bit. It's kind of funny to think of making CATTLE mounted and giving them high riding skills, but if it works it works.

Ha!! Mounted Cattle as troops!

Just wait until I give them all black armour and heavy two handed swords!!  :razz:
 

TheMageLord

The Handyman Can
Knight at Arms
M&BWB
CBCRonin,

Nope, the one you are referring to is the one that reduces your renown by 0.5% every week.

The one you're looking for is:
168.000000  8 1 1 936748722493063285 2133 2 1224979098644774912 72057594037927936 2120 3 1224979098644774913 1224979098644774912 144115188075856031 4 0 32 2 1224979098644774913 0 2060 1 864691128455135260 3 0 2133 2 144115188075856356 0

By the way, nice tweak Hardcode. I added it :smile:
 
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