Compilation of 82 little tweaks to the text files to change your gameplay(links)

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Don't know about 1 & 2.
But 3:
http://forums.taleworlds.com/index.php/topic,46290.msg1223463.html#msg1223463
Read Reply #214 & 216 (especially the last part)

I just did like this:

mst_sneak_caught_fight sneak_caught_fight 1  -1
You_must_fight_your_way_out!

9 0 4112 256 16 1 4  128 127 9 391


I just changed 447 to 256. That way you get the equipment you are currently wearing.
 
I'm having no luck with the 'ganging up of bandits tweak, Actually the ganging up part works no problem, it's the second part of the tweak that keeps Villagers and Castles from jumping in the fray:

let_nearby_parties_join_current_battle -1
70 23 2 1224979098644774912 1 23 2 1224979098644774913 2 2133 2 1224979098644774914 5 4 0 2273 0 2133 2 1224979098644774914 3 3 0 11 1 1224979098644774915 1680 2 1224979098644774916 1224979098644774915 2147483678 2 1224979098644774916 0 1694 2 1224979098644774917 1224979098644774915 2147483678 2 1224979098644774917 0 2290 2 1224979098644774918 1224979098644774915 2147483679 2 1224979098644774918 8 2281 3 1224979098644774919 1224979098644774915 648518346341351424 2147483678 2 1224979098644774919 1224979098644774914 2204 2 1224979098644774920 1224979098644774915 2204 2 1224979098644774921 144115188075856034 4 0 31 2 1224979098644774920 432345564227567630 2133 2 1224979098644774922 100 5 0 2190 3 1224979098644774922 1224979098644774920 432345564227567630 3 0 4 0 31 2 1224979098644774920 1224979098644774921 2133 2 1224979098644774923 100 5 0 2190 3 1224979098644774923 1224979098644774920 1224979098644774921 3 0 2133 2 1224979098644774924 1 4 0 2147483679 2 144115188075856034 144115188075856113 2133 2 1224979098644774924 2 3 0 4 0 31 2 1224979098644774912 0 2147483678 2 1224979098644774922 0 32 2 1224979098644774923 0 521 2 1224979098644774925 1224979098644774915 31 2 1224979098644774925 13 2290 2 1224979098644774926 1224979098644774915 2147483679 2 1224979098644774926 5 1663 2 1224979098644774915 1224979098644774924 2330 2 1 1224979098644774915 1106 2 216172782113783949 16732240 5 0 31 2 1224979098644774913 0 32 2 1224979098644774922 0 2147483678 2 1224979098644774923 0 2133 2 1224979098644774927 1 4 0 31 2 1224979098644774912 1 2133 2 1224979098644774927 0 31 2 1224979098644774920 144115188075856125 542 3 144115188075856125 7 360287970189639680 2133 2 1224979098644774927 1 3 0 31 2 1224979098644774927 1 521 2 1224979098644774925 1224979098644774915 31 2 1224979098644774925 13 1652 3 1224979098644774928 1224979098644774915 0 1 2 936748722493063319 1224979098644774928 2133 2 1224979098644774929 72057594037927936 30 2 1224979098644774929 0 1663 2 1224979098644774915 0 2330 2 1 1224979098644774915 1106 2 216172782113783950 5308240 3 0 3 0

The 2  lines:31 2 1224979098644774925 13 are deleted and the first entry:70 is changed to 68

thus leading to this code:
let_nearby_parties_join_current_battle -1
72 23 2 1224979098644774912 1 23 2 1224979098644774913 2 2133 2 1224979098644774914 5 4 0 2273 0 2133 2 1224979098644774914 3 3 0 11 1 1224979098644774915 1680 2 1224979098644774916 1224979098644774915 2147483678 2 1224979098644774916 0 1694 2 1224979098644774917 1224979098644774915 2147483678 2 1224979098644774917 0 2290 2 1224979098644774918 1224979098644774915 2147483679 2 1224979098644774918 8 2281 3 1224979098644774919 1224979098644774915 648518346341351424 2147483678 2 1224979098644774919 1224979098644774914 2204 2 1224979098644774920 1224979098644774915 2204 2 1224979098644774921 144115188075856034 4 0 31 2 1224979098644774920 432345564227567630 2133 2 1224979098644774922 100 5 0 2190 3 1224979098644774922 1224979098644774920 432345564227567630 3 0 4 0 31 2 1224979098644774920 1224979098644774921 4 0 33 3 1224979098644774915 648518346341351424 648518346341351622 2133 2 1224979098644774922 0 3 0 2133 2 1224979098644774923 100 5 0 2190 3 1224979098644774923 1224979098644774920 1224979098644774921 3 0 2133 2 1224979098644774924 1 4 0 2147483679 2 144115188075856034 144115188075856113 2133 2 1224979098644774924 2 3 0 4 0 31 2 1224979098644774912 0 2147483678 2 1224979098644774922 0 32 2 1224979098644774923 0 521 2 1224979098644774925 1224979098644774915  2290 2 1224979098644774926 1224979098644774915 2147483679 2 1224979098644774926 5 1663 2 1224979098644774915 1224979098644774924 2330 2 1 1224979098644774915 1106 2 216172782113783949 16732240 5 0 31 2 1224979098644774913 0 32 2 1224979098644774922 0 2147483678 2 1224979098644774923 0 2133 2 1224979098644774927 1 4 0 31 2 1224979098644774912 1 2133 2 1224979098644774927 0 31 2 1224979098644774920 144115188075856125 542 3 144115188075856125 7 360287970189639680 2133 2 1224979098644774927 1 3 0 31 2 1224979098644774927 1 521 2 1224979098644774925 1224979098644774915  1652 3 1224979098644774928 1224979098644774915 0 1 2 936748722493063319 1224979098644774928 2133 2 1224979098644774929 72057594037927936 30 2 1224979098644774929 0 1663 2 1224979098644774915 0 2330 2 1 1224979098644774915 1106 2 216172782113783950 5308240 3 0 3 0

The 4 new lines:4 0 33 3 1224979098644774915 648518346341351424 648518346341351622 2133 2 1224979098644774922 0 3 0 are the said lines need to prevent the 'joining' bug and the first entry was changed to 72 to reflect the added lines but it's still not working.
 
Hi,

The tweak for naming your kingdom doesn't seem to be working with v1.11. At least I can't find the string to search for. Any hints?
 
Jhael 说:
And what things should be edited to be able to besiege friendly towns and castles and loot friendly villages?

I'm looking for this too.... Can anyone help?  :oops:
 
I couldn't find a way to reduce the morale lost when you recruit prisoners, because i think it is a bit strange that you lose more morale by recruiting prisoners than actually killing your own men. Could anyone help?
 
Is there a way to randomly give permanent stat and/or skill penalty to lords and kings you capture and imprison in a castle/town? It could be a rare occurance, providing you manage to keep a lord or king in the prison long enough and refuse ransoms, the prisoner's health slowly deteriorates, simulating torture.  :lol:
 
Yes, use the Troop Editor - all character's equipment can be changed that way:
http://forums.taleworlds.com/index.php/topic,47028.0.html
 
This might sound a bit weird, but is there a way to change the weather? I've really come to enjoy fighting in really heavy fog; there's nothing like riding across a field and all of a sudden there's an army there in front of you. It'd be cool to make it some kind of trademark for your character, like switching it on for when you beseige a castle or attack large armies. :grin:
 
Perhaps somebody here might be able to help me. As there are a lot off tweaks.

Now, what i would like to be able to see is how many men i kill in a battle. So basicly the "Opponents defeaten" from the arena into any battles.
All info that i've got is this:
"Opponents defeaten is made baded on native script of "prsnt_arena_training".

Now i don't have a freaking clue, what it's supposed to mean what he is saying(i do a bit, but my moddingskill in this game is 0.0...), how to do it nor where to even begin. I'll bet there are plenty off folks around here who could help me out with this.

EDIT: just to visualize what i mean:
1588i2u.jpg

An other question. Is there a way to change the optacy from the ingame text in battles? When doing major battles(200+ units on battlefield) the screen becomes messed up because the 75% off the screen is filled with texted about who's killing who. Now if i could change the optacy to 50-35%, i can still try to shoot my bow and actually know where my arrow landed.

Thanks in advance!
 
Is there a way of changing the amount of denars from villages when plundering?
The usual is 400 denars
It should be like 4k or more
 
Awesome stuff in this thread.

Is it possible to recruit villagers in their town despite of your "standing" with them?
 
I like to implement the "horse whistle" in SoD Final #2 , but sadly it dont work.

1. Whistle.wav is in the sounds-folder.

2. whistle.wav 0 is in the sounds.txt under  town_loop_3.ogg 899 - under that cames the change from 169 to 170 and
the last line is snd_whistle 0 1 766 (the first line on top i have changed to 767)

3. quick_stings.txt changed from 854 to 855 and inserted : qstr_You_whistle_for_your You_whistle_for_your_horse.
just under the line qstr_Reinforcements_arriv Reinforcements_arrive!

But the horse dont come.... :sad:

Could someone help me please?? I have searched the whole forum and do anything to integrate the whistle,
but sadly it dont came to me...... maybe there is some more to do in ...maybe scripts.txt or so, that i dont know?

Any Ideas? What i do wrong? What have i forgotten? Please please help me, your Gods of Tweaking :smile:

Sorry, if anything is unclear, english is not my Language :smile:  Leona
 
The above gives you a pretty nasty game breaking error: "-1 x volunteer to follow you". When that error show up, you cant get past it but have to kill the game process. :sad:

 
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