Compilation of 82 little tweaks to the text files to change your gameplay(links)

正在查看此主题的用户

Domanz 说:
rb250 说:
Is it possible to add view of individual hero's morale to party menu? So you can see list of your heroes and their morale - e.g. "Borcha - 99"?
As I understand it, there's no individual morale, but one morale for all of your troops.

Only thing where it might be individual is when companions don't get along with each other, but I don't think that's a morale thing. It reduces morale though, for all your troops.
Yes it is, you can view their individual morale by hovering the mouse cursor over their face in the conversation window.
 
qstr_Archers__{reg2}_ Archers_({reg2})
qstr_Cavalry__{reg3}_ Cavalry_({reg3})
qstr_{reg4} {reg4}
qstr_{reg5} {reg5}
qstr_{reg6} {reg6}
qstr_{reg7} {reg7}
qstr_{reg8} {reg8}
qstr_{reg9} {reg9}
qstr_{reg10} {reg10}
qstr_{reg11} {reg11}
qstr_{reg12} {reg12}
qstr_{s1}_Rebels {playername}
qstr_Given_by:_{s62} Given_by:_{s62}
qstr_Given_on:_{s60} Given_on:_{s60}
qstr_You_have_{reg0}_days You_have_{reg0}_days_to_finish_this_quest.
qstr_This_quest_has_been_ This_quest_has_been_concluded._Talk_to_{s59}_to_finish_it.
qstr_This_quest_has_been_s This_quest_has_been_successfully_completed._Talk_to_{s59}_to_claim_your_reward.
qstr_This_quest_has_faile This_quest_has_failed._Talk_to_{s59}_to_explain_the_situation.
qstr_At_the_time_quest_wa At_the_time_quest_was_given:^{s1}
qstr_{s4}_is_in_{s5} {s4}_is_in_{s5}
qstr_{s1}_is_infested_by_ {s1}_is_infested_by_bandits.


Thats how it looks :sad:
 
Is there anyway to make the back of the heraldry armor match the front? I mean if I have a white banner I dont really want a green back...
 
Ringwraith #5 说:
Domanz 说:
rb250 说:
Is it possible to add view of individual hero's morale to party menu? So you can see list of your heroes and their morale - e.g. "Borcha - 99"?
As I understand it, there's no individual morale, but one morale for all of your troops.

Only thing where it might be individual is when companions don't get along with each other, but I don't think that's a morale thing. It reduces morale though, for all your troops.
Yes it is, you can view their individual morale by hovering the mouse cursor over their face in the conversation window.

Really? I thought that was their disposition toward you.
 
kiarj 说:
Really? I thought that was their disposition toward you.
That's for all other NPCs. For companions in your party it specifically says morale and gives appropriate descriptions assigned to the numerical values.
 
Ringwraith #5 说:
kiarj 说:
Really? I thought that was their disposition toward you.
That's for all other NPCs. For companions in your party it specifically says morale and gives appropriate descriptions assigned to the numerical values.

Indeed sir.
 
i was pissed off with the disrespect a lord of my faction was showing me and short of beating the living crap out of him in innumerable duels, i decided to loot his village, but i couldnt loot villages of your own factions, so here it is, however useful it may or may not be...

in menus.txt:
find this:
5 541 3 144115188075856056 35 0 2147484209 3 144115188075856056 39 1 2204 2 1224979098644774912 144115188075856056 2190 3 1224979098644774913 432345564227567629 1224979098644774912 2147483678 2 1224979098644774913 0

and replace with below:
10 541 3 144115188075856056 35 0 2147484209 3 144115188075856056 39 1 521 3 1224979098644774912 144115188075856056 25 2133 2 1224979098644774913 0 6 3 1224979098644774914 10 74 1541 3 1224979098644774915 1224979098644774912 1224979098644774914 30 2 1224979098644774915 0 2133 2 1224979098644774913 1 3 0 31 2 1224979098644774913 1
 
I got fed up with the stupidly low amounts of tax you get from villages/castles/towns so i started digging.

I found what i needed in simple_triggers.txt

168.000000  41 6 3 1224979098644774912 648518346341351443 648518346341351591 521 3 1224979098644774913 1224979098644774912 47 2133 2 1224979098644774914 0 4 0 541 3 1224979098644774912 0 4 4 0 541 3 1224979098644774912 35 0 2133 2 1224979098644774914 500 3 0 5 0 541 3 1224979098644774912 0 2 2133 2 1224979098644774914 250 5 0 541 3 1224979098644774912 0 3 2133 2 1224979098644774914 1000 3 0 521 3 1224979098644774915 1224979098644774912 50 2120 3 1224979098644774916 10 1224979098644774915 2107 2 1224979098644774914 1224979098644774916 2108 2 1224979098644774914 110 2105 2 1224979098644774913 1224979098644774914 501 3 1224979098644774912 47 1224979098644774913 3 0 6 3 1224979098644774912 648518346341351443 648518346341351591 521 3 1224979098644774917 1224979098644774912 7 2147483679 2 1224979098644774917 360287970189639680 33 3 1224979098644774917 360287970189639861 360287970189639971 521 3 1224979098644774913 1224979098644774912 47 521 3 1224979098644774918 1224979098644774912 48 520 3 1224979098644774919 1224979098644774917 11 2105 2 1224979098644774919 1224979098644774913 2105 2 1224979098644774919 1224979098644774918 500 3 1224979098644774917 11 1224979098644774919 501 3 1224979098644774912 47 0 501 3 1224979098644774912 48 0 4 0 31 2 144115188075856014 1 2133 2 72057594037927937 1224979098644774919 1117 4 1224979098644774917 1 1585267068834415006 0 3 0 3 0

The three red numbers are the base values for each type, 500 for village, 250 for castle and 1000 for towns.
The prosperity is a value between 0 - 100 indicating the prosperity of the settlement.
The calculation is like this : (Base Value * (Prosperity + 10)) / 110
So by this calculation a very rich town gets 1000 * (100 *  10) / 110 = 1000 coins per week.

So increasing the red values translates to a direct increase in coins you get in tax per week. You can also play with the green numbers to make the prosperity count more or less.
ie. Set the 10 to 0 and 110 to 1 and prosperity 0 gives 0 coins while prosperity 100 gives base * 100 cons.
 
I started a topic in "The Forge - Mod Development", but it seems no one knows anything about the game speed settings. I found information about cheats in menus.txt. I think CTRL+F9 Slow Motion hack can be arranged to any speed prefered. But I don't know which number represents speed variable. Maybe someone can help.

mno_tutorial_cheat  1 31 2 1 0  CHEAT!  64 2040 0 2133 2 144115188075856014 1 1107 1 0 1062 2 15000 360287970189639680 1521 3 360287970189639680 1 7 1521 3 360287970189639680 2 5 1610 3 648518346341351424 360287970189639723 10 1610 3 648518346341351424 360287970189639737 10 1610 3 648518346341351424 360287970189639731 10 1610 3 648518346341351424 360287970189639721 10 1530 3 360287970189639680 288230376151712088 0 1530 3 360287970189639680 288230376151712145 0 1530 3 360287970189639680 288230376151712124 0 1530 3 360287970189639680 288230376151712147 0 1530 3 360287970189639680 288230376151711943 0 1530 3 360287970189639680 288230376151712034 0 1530 3 360287970189639680 288230376151712034 0 1530 3 360287970189639680 288230376151712033 0 1530 3 360287970189639680 288230376151711780 0 1530 3 360287970189639680 288230376151711781 0 1530 3 360287970189639680 288230376151711783 0 1530 3 360287970189639680 288230376151711782 0 1530 3 360287970189639680 288230376151711784 0 1530 3 360287970189639680 288230376151712063 0 1530 3 360287970189639680 288230376151712064 0 1530 3 360287970189639680 288230376151712065 0 1530 3 360287970189639680 288230376151712066 0 1530 3 360287970189639680 288230376151712067 0 1530 3 360287970189639680 288230376151712046 0 1530 3 360287970189639680 288230376151712048 0 1530 3 360287970189639680 288230376151712035 0 1530 3 360287970189639680 288230376151712036 0 1530 3 360287970189639680 288230376151712128 0 1530 3 360287970189639680 288230376151712129 0 1530 3 360287970189639680 288230376151711960 0 1530 3 360287970189639680 288230376151712059 0 1530 3 360287970189639680 288230376151712060 0 1530 3 360287970189639680 288230376151712061 0 1530 3 360287970189639680 288230376151712062 0 1530 3 360287970189639680 288230376151711776 0 1530 3 360287970189639680 288230376151711779 0 1530 3 360287970189639680 288230376151711777 0 1530 3 360287970189639680 288230376151711778 0 1530 3 360287970189639680 288230376151711803 0 1530 3 360287970189639680 288230376151711799 0 1530 3 360287970189639680 288230376151711800 0 1530 3 360287970189639680 288230376151711802 0 1530 3 360287970189639680 288230376151711801 0 1530 3 360287970189639680 288230376151711794 0 1530 3 360287970189639680 288230376151711795 0 1530 3 360287970189639680 288230376151711797 0 1530 3 360287970189639680 288230376151711796 0 1530 3 360287970189639680 288230376151711798 0 1530 3 360287970189639680 288230376151711785 0 1530 3 360287970189639680 288230376151711786 0 1530 3 360287970189639680 288230376151711788 0 1530 3 360287970189639680 288230376151711787 0 1530 3 360287970189639680 288230376151711789 0 1107 1 1 6 3 1224979098644774912 720575940379279413 720575940379279557 503 3 1224979098644774912 0 1 3 0 1 1 936748722493063329 1672 2 648518346341351424 72057594037927936  .
 
i like to add some challenge to the game, especially to the recruiting of villagers

is there a way to make recruiting only possible if the village belongs to yourself?
types of people you get should be still depended on the initial type, and not the faction.

also how can i modify the normal recruiting to have an effect to my relations to the village and lord that owns it?
so it would function like a kind of forced recruitment!
 
great tips :smile:

somehow i ruined my game though lol.
(i replaced all edited files with orginals and i still have issues so i dunno, error could easily be built into my save now though)

That or steam did, i recall loading the game about a week - two weeks ago and steams game update window flashed through which i thought was weird, assumed there wasn't going to be a patch until after the expansion. so i loaded the game and my wine @ tavern was back to 1000 and tounament bets were default etc... checked the files and sure enough most hacks were back to default (whole files back to default, not portions) so i re-edited them... dunno what caused it.
I might of left out a hack and maybe that didn't jive with my save game that expected x y and z hack but I only reintroduced x and z hack so whatever was going on with y screwed it :sad:.

the world may never know.

My error (so far that i noticed):
all fights except my own lead sieges are staged in a castle, i am on the inside and i am allowed horses.
enemy is on the outside and they are limited to no horses.

When i am leading a Siege the tower is embedded into the ground a bit so the whole thing just kind of shakes, the wheels wiggle a bit and the unit never moves.
 
Knopfdruckoffizier 说:
i like to add some challenge to the game, especially to the recruiting of villagers

is there a way to make recruiting only possible if the village belongs to yourself?
types of people you get should be still depended on the initial type, and not the faction.

also how can i modify the normal recruiting to have an effect to my relations to the village and lord that owns it?
so it would function like a kind of forced recruitment!

I agree with you.  I've been thinking about doing that but could not find any information on it anywhere.
There was a similar question asked way back, but the answer from the MageLord was that you need to use
the module system (of course you need to understand how to use it).
I hope someone will figure this out.
 
The Mage Lord,
I was just wondering if this has actually been updated (the main topic post). The list seems to have been the same since November 2008.

Anyone,
Does anyone think they could make a program (like a really simple one), to edit the text files using a graphical interface, i.e. like the troop editor or item editor? Just a suggestion that may be useful. It could incorporate all the current tweaks!
 
Is there anyone change the prize when won the tournament yet?

In the code of change renown if win no 1000 in it.

except renown I want to change winner prize because 1k seem to less.  :wink:
 
TheMageLord 说:
Darmoth 说:
Hi... we've been wondering about what we would have to do to give archers in the arena a back up weapon. Like a quarter staff, or shorts sword?

Thats stored in mission_templates.txt. Find mst_arena_melee_fight arena_melee_fight. There should be big block of numbers, the first three lines being:
58 0 4112 447 16 1 5  12 18 17 42 28
1 4112 447 16 1 2  3 42
2 4112 447 16 1 4  3 17 42 28
That first number (5:cool: is just the number of lines to follow, so ignore that for the first line. The red number is how many items the unit has. The blue numbers right after that are the items, stored in numerical order. The way you figure out which items are which is open up item_kinds.txt in a program that shows you the line numbers on the side (like notepad2) and check the item by line number. The formula to translate the number to the line number is: (#+1) x 3, so the first item in our list here (12) is on line number 39 (12+1 = 13, x3 = 39). Then go into item_kinds and find number 39, which is a practice bow. I'll leave it up to you to figure out exactly which lines in that big long list of 58 are which, but 12 = bow so if you find all instances of that you should find all the archers.

So if you want to add something, just find the item you want, note the line it's on, translate it into the item number, add it to the list, and add 1 to the red number so it reads the new item.

Can you tell, what each grey number means, please?
 
后退
顶部 底部