Compilation of 82 little tweaks to the text files to change your gameplay(links)

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No, thanks, I'm quite happy with v1.010.  Why don't you downgrade yours? :smile:

PS. For v1.011 you may replace 144115188075856123 with 144115188075856122 and see if it works.
 
May be a silly question, but if you run build_module.bat, doesn't that overwrite any changes in the text files?  :neutral:
 
who else thinks that all the tweaks should be put on wordpad and put in download for the game, every new member on the forum should be presented with this thread
 
FrisianDude 说:
May be a silly question, but if you run build_module.bat, doesn't that overwrite any changes in the text files?  :neutral:

You should make a copy of the Native folder to use with the module system and change the export_dir in module_info.py to that folder, like this for instance...

export_dir = "/Mount&Blade/Modules/Test/"
 
TML, can you please check out my thread and see if something like this can be implemented?

http://forums.taleworlds.com/index.php/topic,53416.0.html

Thanks!!!

Dan
 
tommylaw 说:
who else thinks that all the tweaks should be put on wordpad and put in download for the game, every new member on the forum should be presented with this thread

Why not just code it in and make it toggable?
 
Well, when you're dirt poor, lacking in training skills, and have a rag tag group of peasants following you. You're not left with many choices when you want to upgrade them.
 
Swadius 说:
Well, when you're dirt poor, lacking in training skills, and have a rag tag group of peasants following you. You're not left with many choices when you want to upgrade them.

Exactly, now i have only 18 peasants, of course i've upgraded them to militia but it took me a long time.
Funnier thing is meeting a enemy's lord which will surely crush my peasant army...


/sorry for my mistakes in English
 
TheMageLord 说:
I looked into reinforcements, and it's set to give 2 waves on a normal battle and 7 on a siege.

This can be changed by opening up mission_templates.txt and finding:
2147483678 2 144115188075856126 #
(search for it without the #, I just put that there to explain). That's a check to see if defender reinforcements is below the #. Every reinforcement wave adds 1 to the number, so it sends # reinforcement waves. There should be 4 instances of it: Lead charge, village raid, castle with belfry, and castle with ladder. On lead charge and village raid it's set to 2, while on the castles it's set to 7. Changing those numbers will increase or decrease the number of reinforcement waves available to the defender.

The attacker reinforcements are under
2147483678 2 144115188075856127 #
You'll find 4 instances of this too, all right below the defender reinforcement ones. The numbers here are default 2 for lead charge and village raid, and default 5 for both castles. Changing these will make the attacker get more or less reinforcement waves.

This SHOULD work, but I haven't had time to test it just yet - and I have class in a couple hours so I won't be able to until later.

I tried to do this, but it doesnt work, i dont find the  2147483678 2 144115188075856126 only the attacker value can be found (2147483678 2 144115188075856127) but i dont know where i can find the Defenders postions and WHAT i need to change (It says: it must be 4 values, 2,2and 7,7 but dont fint them !?! ).
I have the Module System 1.010 but in the Start Menü it says Version 1.011 , but dont know why, can anyone help me with this problem, becaue i only have a very bad comp, with all at very low detials and 640*480 i can play with a maximum army size of 170 more make the game to a slidshow on the battlefields and so i have to fight up to 10 fight if only 2 reinforcements are available.
 
Chinta Kari 说:
1.010 is the absolute worse option to make mods or teaks because of some variable incompatibility between 1.010 and the other versions, that was immediatly fixed in 1.011.

Fixed? I don't think so. Finally installed 1.011 today and I noticed that the module system for 1.010 doesn't seem to be fully compatible with 1.011. The MS for 1.010 does generate a compatible output for 1.010, but most of the variables in that output do not match the ones in Native 1.011. Probably the order of the variables between the ones generated by the MS 1.010 and the ones in 1.011 Native is different. So IMO it's best to stick with 1.010 until the MS for 1.011 or newer is released.

 
Swadius 说:
Well, when you're dirt poor, lacking in training skills, and have a rag tag group of peasants following you. You're not left with many choices when you want to upgrade them.

fight looters
 
Lord Kinlar 说:
Lord Kinlar 说:
TML, is it possible to make this dialog always appear even when we're not the marshal of a claimant?

dlga_lord_talk:lord_give_troops 69631 204  2 31 2 144115188075855887 432345564227567629 2147484208 3 144115188075855885 8 0 I_want_to_give_some_troops_to_you.  242  0

Ha! I've figured it out myself!

All you need to do is to replace 432345564227567629 with 144115188075856122. [*Update]

In 0.960 module system, the Python script which compares "$g_talk_troop_faction" with "fac_player_supporters_faction", now compares $g_talk_troop_faction with "$players_kingdom" instead, by this change.

I can now give troops to allied lords.  :smile:

[*Update]: 144115188075856123 for M&B v1.010
Hmm. This appears to be broken in the latest version, 1.011 - can someone confirm this? I see no dialogue option for this at all, talking with allied lords outside of their castles.
 
MrGrendel 说:
Lord Kinlar 说:
Lord Kinlar 说:
TML, is it possible to make this dialog always appear even when we're not the marshal of a claimant?

dlga_lord_talk:lord_give_troops 69631 204  2 31 2 144115188075855887 432345564227567629 2147484208 3 144115188075855885 8 0 I_want_to_give_some_troops_to_you.  242  0

Ha! I've figured it out myself!

All you need to do is to replace 432345564227567629 with 144115188075856122. [*Update]

In 0.960 module system, the Python script which compares "$g_talk_troop_faction" with "fac_player_supporters_faction", now compares $g_talk_troop_faction with "$players_kingdom" instead, by this change.

I can now give troops to allied lords.  :smile:

[*Update]: 144115188075856123 for M&B v1.010
Hmm. This appears to be broken in the latest version, 1.011 - can someone confirm this? I see no dialogue option for this at all, talking with allied lords outside of their castles.

If 144115188075856123 doesn't work, then try 144115188075856122 or 144115188075856124 instead. Should be one of them but I'm not sure which one.

 
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