TheMageLord said:Lord Kinlar,
That is annoying, isn't it? I actually already erased the line to stop it but didn't think to post it for others. Just open up simple_triggers.txt and search forThat's the line that calls up the script to make the menu show up. Just erase all that, then go up to1 4 936748722493063341 864691128455135404 1224979098644774913 0and change the 71 to 70 (since we removed a line). This prevents the menu from appearing at all, so don't do it if you like the menu for some reason24.000000 71 2133 2 1224979098644774912 0
Thanks a lot, TML.
Just a quick question though, by doing that you actually disable this block of code, right?
(it's in module_simple_triggers.py)
# Check if a faction is defeated every day ... (try_begin), (eq, ":num_active_factions", 1), (try_for_range, ":cur_kingdom", kingdoms_begin, kingdoms_end), (faction_slot_eq, ":cur_kingdom", slot_faction_state, sfs_active), (call_script, "script_add_notification_menu", "mnu_notification_one_faction_left", ":cur_kingdom", 0), (try_end), (try_end),
...which means that if there's only one faction left, then display the nag menu every day.
But once you erase the line you mentioned, that menu will never appear, not even once. So, I think it's a good idea to apply this tweak after you saw it once.