Fehnor 说:"Aw, Mad Dawg chose random plains again. Does everyone have the random plains mod installed so we can get a random map?"
You don't have to install mods client-side to play on custom Native maps.
[Edit]
I'm working on a simple concept for an open map which mixes things that can be found on random plains (and a few other things) together to make a cav-friendly map that isn't wide-open. I'm drawing up 2 versions of it, one with a river and one without. The version without a river is obviously more cav-friendly, and I think it's better overall, but the version with the river would lead to interesting open-map battles that are archer/infantry heavy I think.
The valleys/deep rivers may have slopes steep enough for cliffs, but not more. The hills would be gentle and rolling, with sparse trees. Clusters of trees would be found at the bases of the hills towards the center, and at the edges of the valleys closest to spawns. There would be an MotF spawn in the exact center, as well as equidistant from both spawns in opposing corners. The maps cannot be entirely controlled by cavalry because of reduced mobility, but the MotF positions are in relatively flat, open areas so cavalry is still meaningful (except for center MotF spawns on the river version). It would be possible for infantry & archers to take a position that gives them a fair shot at one MotF and the ability to fight for another.
Images are obviously not drawn to scale.
Thoughts?






