Sorry, took me a while to get to answering your posts.
WilySly 说:
*Posting here instead of in the BIT thread*
Much obliged.
WilySly 说:
To my recollection, the only round we won on Open Plains was when we went all-cav against Balion's mixed loadout.
I have a hazy recollection of that match, but I do remember losing at least one round on that map. But, what's your point? Are you saying that an all-cav loadout is the only viable strategy on Open Plains? If so, why didn't you win more rounds?
WilySly 说:
Just as a sidenote for Open Plains, the all-cav strats have been enormously more effective than mixed unit loadouts, in the matches/pickups I've seen.
That is roughly my experience in pickup parties, but I've had different observations in competitive matches. I think that doing well in open plains (or random plains for that matter) whether with a predominantly mounted, or mixed composition requires very good team cooperation -- something that pickups often lack.
WilySly 说:
The current layout of Open Plains is neither innovative nor exciting.
Duh. It wasn't designed for excitement and innovation. It's very simple-minded, thrown together in literally half-an-hour -- not to say it wasn't designed with a certain principle and an idea of the strategies available. Not to say that the map worked out exactly as I thought it would: I hoped that indirectly contesting the center of the map would be a more effective strategy. Not that it's not used or doesn't work, just pretty hard to pull it off. Hopefully it's addressed in the latest version (haven't had a chance to test it).
Other maps -- Swamp, Delta, Bay Farm and Suno Valley (the latter two didn't make it into BIT) -- were designed to try out new concepts, layouts and force new strategies. But most hate them, and hardly play them anymore. Everybody plays Open Plain; few, if any, matches (especially in BIT) involved Random Plains. It was quite a shock to me, but I've come to accept it.
WilySly 说:
It doesn't have any of the pro's of Random Plains (new scenery, new strategies, new loadouts), while still containing all of the cons (i.e. "we don't know what to do, so ALL CAV IT IS").
I disagree with you. Yes it lacks new scenery. But, IMO, the strategies for Random Plains weren't any more exciting than for OP. Especially, if you take in account the previous re-rolling rules and the fact that rolling an extremely flat map was the fashion -- that is, until BIT disallowed one-sided re-roll decisions. So, this is basically a flat random plains roll (and, as I said above, there were few non-flat rolls that were kept anyway) that doesn't have the disadvantage that on swap you get a completely different map. Yes, you have the possibility of using an all-cav strategy, and I think it's as viable as any other. But not the only one. We have seen mixed archer-cav or even archer-inf-cav load outs being effective. And the usual trade-off of the advantage of spreading your archers to flank and, eventually, surround the enemy ground forces, but be very exposed to enemy cavalry versus sticking together but be vulnerable to surrounding -- and anything in between. Yes, it's very hard to play archer on this map -- I've noticed myself. But it's also hard to play archer on any open map because you're very vulnerable to cav. And , for some, one advantage of OP over RP is that it seldom goes to MoTF -- I remember playing RP a lot where the plan was basically to wait for MoTF (not that waiting for MoTF is not a valid strategy).
WilySly 说:
Not saying it needs a **** ton of cover or houses or trees, but a hill here and there might be nice. Just a suggestion.
Thanks. I have planned to make a map with multiple significant hills for the first release (I mean, the hill on Open Plain is not even a hill to begin with), but haven't had an idea for layout that I was happy with. I'll see if I can make something like that for the next release, but I'm not planning to make any significant changes to OP. It's going to be up to the future tournament and pickup organizers to decide whether to keep the map or deprecate it in favor of new and, hopefully, better maps.
Madnes5 说:
You will never have the same map twice in random plains and when was the last time we even did random plains in a pickup? lol
Did it in the last pickup I've participated in. I remember playing them a few more times in pickups.
The rough plan is that I will make changes to Swamp and Delta, and, time permitting, work on a few new map concepts I have in mind. Not sure if I'd be able to address the water problems on Swamp (there are glitches if water is too shallow), so if that doesn't work out -- I'll remake it as a forest/woods kind of map -- should be interesting, IMO.
Assuming the map authors agree, I will include the custom mixed and closed maps used in BIT in the new release of the map pack (the name's going to be different, though). EDIT: Dry Valley and Verloren from the BIT tournament will be included in the new version of the map pack, courtesy of AE_AZAN.
It'll be open testing, as previously. However, I won't have as much time to organize the playtests. Towards the end of the playtest period you have been very good at making arrangements and submitting detailed feedback yourselves, as opposed to me pestering you for scheduling and comments. I'd like to proceed in that way. Barring that, I'd like a volunteer to help me with the playtests.
Finally, we can't start the playtests until BIT is over because the maps have to stay fixed on Event (and all the other servers). If you have ideas for new maps/map layouts, now's the time to post them. Also, if you'd like to submit your own map to the pack, now's the time to start talking to me and working on it.