It's not the javs on the cav that is the problem, it's the basically-free javs on Nord inf who can throw without risk and have very high throwing skill/damage.
Dopey played by Dopey in Dopey starring Dopey with Dopey said:Would love to see some kind of small spawn delay (~5s) implemented, similar to the one cavalry has on IG. Would make upgrading, sorting out drops etc in the middle of a set much less painful when you have a dedicated window for it, instead of having to spend time at the end/start of a round.
OurGloriousLeader said:ZombieJR said:Can't really say what I think unless I tried it really. Although the javelin point seems odd, maybe the Nord cavalry should only be allowed to drop 2 packs each instead, so that there would be 5-20 javelins shared between 4/5 infantry, putting a stop to all of the spam but they also still have an effect.
This is what happens currently. 20 javs on inf plus 10 on cav = 30 javs on round 1.
Caius IV said:I always thought that reducing archers shooting speed would be a good idea too but I guess we can't do anything about that.
Gibby Jr said:I don't agree with getting rid of long awlpikes or getting rid of Nord javs, I think these things add interesting dynamics and although they are the strengths of Swadia and Nords respectively they are not all those factions have.
OurGloriousLeader said:Gibby Jr said:I don't agree with getting rid of long awlpikes or getting rid of Nord javs, I think these things add interesting dynamics and although they are the strengths of Swadia and Nords respectively they are not all those factions have.
If interesting dynamics = the things that make an already-strong faction overpowered, then sure.
Fietta said:As Swadia you bait the infantry into the open because you know you can't face them in infantry fights, if you get rid of Swadian awlpikes, how are Swadia gonna win?