Compatibility Files for LAR siege pack and TEATRC?

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Lord Leoric of Wercheg

Grandmaster Knight
Does anyone want to make a compatibility pack? The siege pack works fine but the IS towns and castles remain the same with one ladder/siege tower.
I tried to make one but I'm stuck using my brother's computer(it crashes at 10 battesize*sigh*).  I already made the steps I'd do on how to make the compatibility pack so I'd post them here if anyone's interested:

Preparation:
1.Download the Lords and Realms Siege Pack:https://www.mbrepository.com/file.php?cid=6&id=1143
2.Integrate it to TEATRC by extracting the .sco files to the sceneobj folder in TEATRC(Say yes to overwriting files)
3.Make yourself a test character. Make a new character, export him, got CHarExport folder edit his skills to be all 10 and give him 30 attributes and 1 million denars.(Makes testing easier)
4.Enable edit mode and Cheats in the Mount and Blade Launcher

Making The Pack:
1. Start a game and import your test character and flesh him out. Get a decent amount of mercenaries, attack farmers from IS then siege castles and towns. Take a screen shot of the scene during the siege*. (you might want to pause(Ctrl+F11) then enable edit mode(Ctrl+E) to get better screen shots)( You might want to take a screenshot of the structure that makes that castle town unique e.g. Mourne's double wall.) Do this for all the towns and castles.
2. Label the screen shots.
3. Siege the other factions' towns/castles. Pause the game during the siege(CTRL+F11) Remember its look and hit Alt+TAb.Search your screenshots compilation and find the one identical to it. Note the names of the IS town/castle and other faction's castle/town that have identical scenes.
4. Repeat 3 until you can find the "doubles" of all the IS town/castles
5. Close MnB. Look at you list of names. Open parties.txt and find the other faction's town/castle name. Note which castle/town number they are. Open SceneObj folder and find the scenes for the town/castle(they are labeled by town/castle number)
(e.g. Tihr is Mourne's double. Tihr is town number 2 and Mourne, town number 20; find scn_town_2_walls.sco, copy it, rename the copy to scn_town_20_walls.sco and use it to replace the original scn_town_20_walls, then when you check in game Mourne already has three ladders same as Tihr.)

Then you might already know the rest.
*the ladders are only displayed during the siege. They're not they're not there during a sally, I think...

P.S. Sorry, I'm rubbish at making instructions... :sad:
P.P.S Make sure you have an able computer before attempting this!

 
L'Renouille ----> town 1
Mourne ----> town 2
Lorraine ---> town 3.

Yes, I'm that lazy.


Can't remember anything about the castles so you'll have to find out yourselves.
 
Pics of the only town I was able to edit with my bro's crappy computer:

mournesally.jpg
Mourne during a sally. It shows it's double wall thus it uses the same scene as Tihr

mpurnesiege.jpg
mournesuccess.jpg
Mourne, after replacing the scene file with Tihr's scene file in the Siege Pack
 
If you want, I, as official co-worker on the Siege Pack ( :lol:) can help you manage..
but... I'm quite busy the oncoming week... so it'll be after that...

And you really MUST pay attentions to entry points and the AI road-thingies  :!:
 
I matched them up by file size.  It goes a little something like this:

scn_town_1_walls.sco  =    scn_town_19_walls.sco
scn_town_2_walls.sco  =    scn_town_20_walls.sco
scn_town_3_walls.sco  =    scn_town_21_walls.sco

scn_castle_1_exterior.sco    =    scn_castle_41_exterior.sco
scn_castle_2_exterior.sco    =    scn_castle_42_exterior.sco
scn_castle_3_exterior.sco    =    scn_castle_43_exterior.sco
scn_castle_4_exterior.sco     =    scn_castle_44_exterior.sco
scn_castle_5_exterior.sco    =    scn_castle_45_exterior.sco
scn_castle_6_exterior.sco    =    scn_castle_46_exterior.sco
scn_castle_7_exterior.sco    =    scn_castle_47_exterior.sco
scn_castle_8_exterior.sco     =    scn_castle_48_exterior.sco

Ive not tested it so back up your files first by copying your SceneObj folder.

It takes about 2 minutes.

STEP 1:  Extract the siege pack into the folder it says and click "Yes to all" when it asks if you want to overwrite.
STEP 2:  Copy the files I listed in red to another folder then change their file names to the ones in blue text.  Eg scn_town_3_walls.sco gets renamed scn_town_21_walls.sco
STEP 3:  Now move your renamed files back to where you got them from and overwrite when youre asked.

Thanks to Lord Leoric of Wercheg for posting how to do it.
 
Hah. I was intending to do it myself but my bro's computer wasn't up for the task. And Off Topic sucked up every ounce of my attention.

Nonetheless, thanks for doing this.
 
If anyone wants to use the LAR siege pack for the teatrc version C3.03d, here are the files you'll need to make it compatible:

i)Haelmarians towns and castles:
scn_town_8_walls.sco  =    scn_town_23_walls.sco
scn_town_9_walls.sco  =    scn_town_24_walls.sco
scn_town_11_walls.sco  =    scn_town_22_walls.sco

scn_castle_7_exterior.sco    =    scn_castle_49_exterior.sco ; scn_castle_49_exterior.sco
scn_castle_18_exterior.sco    =    scn_castle_50_exterior.sco ; scn_castle_53_exterior.sco ; scn_castle_55_exterior.sco
scn_castle_19_exterior.sco    =    scn_castle_51_exterior.sco ; scn_castle_54_exterior.sco ; scn_castle_56_exterior.sco

ii)Duchy towns and castles:
scn_town_3_walls.sco  =    scn_town_25_walls.sco ; scn_town_26_walls.sco; scn_town_27_walls.sco ; scn_town_28_walls.sco
scn_castle_1_exterior.sco    =    scn_castle_57_exterior.sco ; scn_castle_58_exterior.sco ; scn_castle_59_exterior.sco ; scn_castle_60_exterior.sco
scn_castle_1_exterior.sco    =    scn_castle_61_exterior.sco ; scn_castle_62_exterior.sco ; scn_castle_63_exterior.sco ; scn_castle_64_exterior.sco

Just follow the instructions as above-mentionned by Phoboshobo. 

 
han_hunter 说:
If anyone wants to use the LAR siege pack for the teatrc version C3.03d, [...]

Just follow the instructions as above-mentionned by Phoboshobo. 

Do I have to do this *in addition* to Phoboshobo's instructions or *instead* of them?

Also:
scn_castle_7_exterior.sco    =    scn_castle_49_exterior.sco ; scn_castle_49_exterior.sco
Twice the same?
 
Well his instructions were for an earlier version of the mod when there were no haelmar union or Duchy. They replace the town and castle scenes of the Imperial State.
Still you should follow his instructions as well as mine if you want all the castles and towns with additional ladders during siege.

And about the Castle7 exterior, it should have been Castle 49 and Castle 52... i was copy pasting them to finish quickly and forgot to change that one.

Cheers.
 
scn_castle_1_exterior.sco    =    scn_castle_57_exterior.sco ; scn_castle_58_exterior.sco ; scn_castle_59_exterior.sco ; scn_castle_60_exterior.sco
scn_castle_1_exterior.sco    =    scn_castle_61_exterior.sco ; scn_castle_62_exterior.sco ; scn_castle_63_exterior.sco ; scn_castle_64_exterior.sco
Can you explain about this?
 
well since all of the duchy castles are the same you need to replace all the exterior scenes I listed by scn_castle_1_exterior.sco. That's it.
Hope I answered your question clearly enough. :wink:


 
han_hunter 说:
well since all of the duchy castles are the same you need to replace all the exterior scenes I listed by scn_castle_1_exterior.sco. That's it.
Hope I answered your question clearly enough. :wink:
Thanks :grin:
 
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