Company of Heroes beta

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Looks nice, will the beta still be avaliable in a week and a half?

I'll wait to download it then, but I got my key.
 
It actually might not be up that much longer, as the game is being released this month.
 
Game will be released in about 2 weeks in the US and the 29th in Europe.

Been in the beta since early August myself, but never got around to playing it much, even though it's a really AWESOME game.
 
Morbo 说:
Game will be released in about 2 weeks in the US and the 29th in Europe.

Been in the beta since early August myself, but never got around to playing it much, even though it's a really AWESOME game.

I wonder about Australia?

I mean, it was announced that the PS3 would be a 'simeltaneous global launch', and then that Australia wouldn't be included in the 'simeltaneous global launch' i mean, WTF?
 
Fact that it takes around 15 bullets from an airborn company to hit an engineer and that officers are rambos and the aweful camera
 
I'm in the beta (Maltose). It's fun, but I don't like it. It's just too fast paced. It's probably just because I'm not very good at it. Plus, there are still a lot of lag issues, and tanks will just roll over an infantry based army unless the infantry based army is very well dug in (mines, tank traps, Anti-tank guns, etc.). Eventually, once one person starts using tanks, everybody has too.  Infantry can put up a fight, but are just not cost effective against tanks.

An4Sh 说:
Fact that it takes around 15 bullets from an airborn company to hit an engineer

It often took several THOUSAND bullets to kill ONE person. Most bullets are shot to keep the enemy from shooting back (like the Allied Infantry's suppressing fire ability).
 
It would only take several THOUSAND bullets to kill ONE person if the entire army is blind and is using guns that are broken in half 5 miles away from an enemy hiding in a trench not from 5 feet away in open field, where the hell did you get the idea that it took bthousands for one person? if it took that many you would have to have around 10 billion to do any damage at all in a small battle

EDIT: i also meant from 1 unit out of an airborn company which has 6 units that means they need to fire 90 bullets to hit 1 out of 3 engineers
 
WWII introduced the idea of rapid-fire, portable weapons that could intimidate rather than kill. The M1 Garand (designed by John C. Garand) was a semiautomatic, gas-operated rifle that could fire 30.06 cartridges in eight-round clips. Later, it would be found that the number of rounds fired for every person actually killed was 15,000 rounds, even though the range of engagement closed to half WWI distances. Heavy bolt action rifles were still the infantry weapon of choice, but the Germans and Russians used machine guns and infantry attacks to good effect. The Germans were the first to create the Sturmgewehr (assault rifle), but the first successful version was the post-war Russian AK-47.

Source: http://www.comebackalive.com/df/guns/boystoys.htm (Click on the intro link in the bar thing on the left side of the screen. It's the 4th paragraph from the bottom.)

Vietnam and a host of other dirty bush wars introduced the ambush concept of very high rates of fire, light ammunition and firepower. Ammunition had to be light, weapons cheap and easy to fix, and general tactics dictated spraying thousands of rounds during short firefights. The number of rounds per kill tripled from WWII levels to a staggering 50,000 rounds for each kill. In Vietnam, the light and deadly M-16 became the overwhelming choice of ground troops.

Source: http://www.comebackalive.com/df/guns/boystoys.htm (Click on the intro link in the bar thing on the left side of the screen. It's the second to last paragraph.)

On a related note, during the United States War in Iraq (The second one that was supposedly over 3 years ago) there was actually a shortage of bullets (possible due to the massive number of bullets needed to kill one person?).

Source: http://www.freerepublic.com/focus/f-news/1142890/posts
 
That is very ****ed up but still, if the engineer was standing in open field doing nothing with 6 soldiers surrounding him from 6 feet away firing at him without anyone else being in sight they it shouldnt take so much unless these guys had their eyes cut out and ears blasted
 
The developers probably made that choice for gameplay's sake. If troops were to die that quickly, you would never get a chance to use your retreat button. :wink:

By doing that they probably made flanking even more useful, as well. If you would have had two normal riflemen squads on the opposite sides of a road, for example, a pioneer squad would not have made it down that road alive.
 
As a matter of fact i had 2 riflemen from both flank and 2 airborn divisions from the front and rear attacking an engineer division(or was it company) and by the time it took them to kill him a tank half way across the map was able to reach my troops and destroy them
 
An4Sh 说:
As a matter of fact i had 2 riflemen from both flank and 2 airborn divisions from the front and rear attacking an engineer division(or was it company) and by the time it took them to kill him a tank half way across the map was able to reach my troops and destroy them

You're talking about a squad. 2 people are NOT a division. In fact, I don't think 3 people is even a squad. Was the engineer in cover? Was the engineer inside a building?

There is no way 1 engineer "unit" can last long against 4 infantry units. How long did the engagement last?
 
im glad its slightly slowpaced, otheriwse the 100s of things im trying to do will never get done :razz:

anyway, i love this game :smile: however i DO wish they would fix the problem with 80% of the games you cant connect to everyone in
 
They're still working on the servers and such, but the connection problems should be mostly fixed by the time of the game's release.
And Relic Online is way superior to Gamespy too.
 
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