Companions leaving on a whim?!

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Skrujern

Sergeant
Sarabun just left my party after a battle. He said he was very happy with the state of affairs, (choice of companions etc.) but he wanted to stay and treat the locals, and there was nothing I could say that would change it. Is this the "he-doesn't-like-my-other-companions"-whining? even though he said he liked them, or do companions in WFaS just leave on a whim sometimes?

I tried hunting him down via the traveler in taverns, but he does not show up in the list.
If I ever find him again I will strip him off his clothes and weapons and ride him into the fray until he has repented. As my chief surgeon, he does NOT have the choice to leave. I'm actually quite upset right now. I trained him and armed him, and he leaves? *sob*
 
:lol:

Did you by any chance strip him of his clothes before, and uh, rode him into the fray? :lol:

Anyway, maybe it has something to do with the story line. Never read the books, maybe this happened in it too. Better find a new surgeon.
 
I haven't started any storyline yet. I'm just strolling around, building my renown and striking fear into the hearts of those who pray upon the weak. I should think Sarabun would be OK with that. I even let Sarabun have Priest as a surgeons assistant. Priest runs around after battles putting cloth on wounds, kissing foreheads and issuing army standard lollipops. But Priest will never be Sarabun's equal.
 
that's why i always keep a minimum amount of companions, only those high int guys stay, after all the fighter type companions are always expendable
 
Veraxus5 说:
Skrujern 说:
those who pray upon the weak.

Oh the dastardly fiends! How dare they pray in the presence or immediate vicinity of those who are weak!  :lol:

You jest, whilst farmers, women and children suffer from the oppressing hand of those with a stronger shield arm. Who will take upon the responsibility of correcting such actions if not us? Go to your lands and be the hero the commoners pray for! You can do it!
 
Skrujern 说:
Veraxus5 说:
Skrujern 说:
those who pray upon the weak.

Oh the dastardly fiends! How dare they pray in the presence or immediate vicinity of those who are weak!  :lol:

You jest, whilst farmers, women and children suffer from the oppressing hand of those with a stronger shield arm. Who will take upon the responsibility of correcting such actions if not us? Go to your lands and be the hero the commoners pray for! You can do it!
He was poking fun because you used "pray" (as in, pray to God) rather than "prey" (as in, pick on the weak) :razz:

Edit: And apparently I'm too obtuse (or groggy - yea, that's it!) to miss the counter jest.
 
Wheem 说:
Skrujern 说:
Veraxus5 说:
Skrujern 说:
those who pray upon the weak.

Oh the dastardly fiends! How dare they pray in the presence or immediate vicinity of those who are weak!  :lol:

You jest, whilst farmers, women and children suffer from the oppressing hand of those with a stronger shield arm. Who will take upon the responsibility of correcting such actions if not us? Go to your lands and be the hero the commoners pray for! You can do it!
He was poking fun because you used "pray" (as in, pray to God) rather than "prey" (as in, pick on the weak) :razz:

Edit: And apparently I'm too obtuse (or groggy - yea, that's it!) to miss the counter jest.

Oh  :oops:, I shall beg his forgiveness then. counter jest not intended but may be interpreted :grin:
 
They (vaguely) tell you at the end why they leave. There are 3 things they say: Unhappy about your choice of companions, your leadership and state of affairs. The main thing you must keep in mind is that they don't get along with certain companions. Certain events affect the state of affairs. Like looting vilages, having no food, losing battles. I'm not sure what affects their approval of your leadership. Losing and winning battles, I guess.

If you don't feel like playing the matchmaker, you can disable this system with the program called TweakMB. Check out the sticky called TweakMB for more info. It allows you to add a dialogue in which you tell them that they can only leave once they die, either in battle or by your hand!  :twisted: But seriously, they are deserting and stealing your expensive gear in the process, so it's not like they don't deserve such threats... If I could, I would impale one of them to show them what I do with deserters, like Vlad the Impaler did. That would teach them!
 
Skrujern 说:
Wheem 说:
Skrujern 说:
Veraxus5 说:
Skrujern 说:
those who pray upon the weak.

Oh the dastardly fiends! How dare they pray in the presence or immediate vicinity of those who are weak!  :Lil:

You jest, whilst farmers, women and children suffer from the oppressing hand of those with a stronger shield arm. Who will take upon the responsibility of correcting such actions if not us? Go to your lands and be the hero the commoners pray for! You can do it!
He was poking fun because you used "pray" (as in, pray to God) rather than "prey" (as in, pick on the weak) :razz:

Edit: And apparently I'm too obtuse (or groggy - yea, that's it!) to miss the counter jest.

Oh  :oops:, I shall beg his forgiveness then. counter jest not intended but may be interpreted :grin:

Fear not, it is given.  :wink: Heroism is too much work. In game I usually just go about burning, raiding, and slaughtering cows just for the lulz.  :lol:
 
Ok, the best, funniest thread evar!!!! You made my day  a searing bundle of sunshine and bliss!!
 
BlackAlpha 说:
They (vaguely) tell you at the end why they leave. There are 3 things they say: Unhappy about your choice of companions, your leadership and state of affairs. The main thing you must keep in mind is that they don't get along with certain companions. Certain events affect the state of affairs. Like looting vilages, having no food, losing battles. I'm not sure what affects their approval of your leadership. Losing and winning battles, I guess.

If you don't feel like playing the matchmaker, you can disable this system with the program called TweakMB. Check out the sticky called TweakMB for more info. It allows you to add a dialogue in which you tell them that they can only leave once they die, either in battle or by your hand!  :twisted: But seriously, they are deserting and stealing your expensive gear in the process, so it's not like they don't deserve such threats... If I could, I would impale one of them to show them what I do with deserters, like Vlad the Impaler did. That would teach them!

I have already used TweakMB to disable companions from entering the "leave party dialogue", so they should not be able to. What I found strange about the way he left was that he explicably said that he was content with the state of affairs. And what i was wondering is if WFaS actually implemented a new companion feature, where they leave the party now and then to do their own things.

EDIT: I have played for more than 100 days with all companions. They whine and sob and I tell them to STFU and man/woman up! No one has left until now. I it doesn't look related.
 
Sarabun, more like Sara's buns, he wants to "stay and treat the locals" you can't stop nature.

In all seriousness though, I haven't had this happen to me, I always kick out the troublemakers and the ones I don't like before the quarreling really makes an impact however if companions can leave like that even if you did nothing wrong as a commander that's certainly interesting.

Not sure I like that, it adds a flavor of realism and makes the character more human like, but it kind of sucks to lose a valued companion as well so.
 
samipso 说:
I've had him leave too. Perhaps he leaves when you visit a certain place.

He left me at the southwestern part off the map, don't recall the name of the fortress.. hmmm.. Cossacks/Sweds border..

Have you tried hunting him down? I have some hope that he will appear in the travelers list after some days. But I haven't played since he left. I just ran to the forums to seek wisdom and like minded souls bearing the same tragic loss. Will play some more this afternoon. He better HOPE i don't find him!
 
I have indeed paid a guy to tell me where he was. I did know where he was but didn't go find him.
I lost him in Sweden. So i guess that's not it.
 
samipso 说:
I have indeed paid a guy to tell me where he was. I did know where he was but didn't go find him.
I lost him in Sweden. So i guess that's not it.

Did you wait many days before you paid him to tell you where he was?
 
Skrujern 说:
BlackAlpha 说:
They (vaguely) tell you at the end why they leave. There are 3 things they say: Unhappy about your choice of companions, your leadership and state of affairs. The main thing you must keep in mind is that they don't get along with certain companions. Certain events affect the state of affairs. Like looting vilages, having no food, losing battles. I'm not sure what affects their approval of your leadership. Losing and winning battles, I guess.

If you don't feel like playing the matchmaker, you can disable this system with the program called TweakMB. Check out the sticky called TweakMB for more info. It allows you to add a dialogue in which you tell them that they can only leave once they die, either in battle or by your hand!  :twisted: But seriously, they are deserting and stealing your expensive gear in the process, so it's not like they don't deserve such threats... If I could, I would impale one of them to show them what I do with deserters, like Vlad the Impaler did. That would teach them!

I have already used TweakMB to disable companions from entering the "leave party dialogue", so they should not be able to. What I found strange about the way he left was that he explicably said that he was content with the state of affairs. And what i was wondering is if WFaS actually implemented a new companion feature, where they leave the party now and then to do their own things.

EDIT: I have played for more than 100 days with all companions. They whine and sob and I tell them to STFU and man/woman up! No one has left until now. I it doesn't look related.

TweakMB doesn't seem to be bulletproof. I have to enable the Add Dialogue option, which allows me to threaten the companions who try to leave. That's the only way for me to make sure no one ever leaves because every now and then they will still try to. But it seems that after I threaten them, they turn completely loyal to me and they love me so much that they don't bother leaving anymore.
 
BlackAlpha 说:
Skrujern 说:
BlackAlpha 说:
They (vaguely) tell you at the end why they leave. There are 3 things they say: Unhappy about your choice of companions, your leadership and state of affairs. The main thing you must keep in mind is that they don't get along with certain companions. Certain events affect the state of affairs. Like looting vilages, having no food, losing battles. I'm not sure what affects their approval of your leadership. Losing and winning battles, I guess.

If you don't feel like playing the matchmaker, you can disable this system with the program called TweakMB. Check out the sticky called TweakMB for more info. It allows you to add a dialogue in which you tell them that they can only leave once they die, either in battle or by your hand!  :twisted: But seriously, they are deserting and stealing your expensive gear in the process, so it's not like they don't deserve such threats... If I could, I would impale one of them to show them what I do with deserters, like Vlad the Impaler did. That would teach them!

I have already used TweakMB to disable companions from entering the "leave party dialogue", so they should not be able to. What I found strange about the way he left was that he explicably said that he was content with the state of affairs. And what i was wondering is if WFaS actually implemented a new companion feature, where they leave the party now and then to do their own things.

EDIT: I have played for more than 100 days with all companions. They whine and sob and I tell them to STFU and man/woman up! No one has left until now. I it doesn't look related.

TweakMB doesn't seem to be bulletproof. I have to enable the Add Dialogue option, which allows me to threaten the companions who try to leave. That's the only way for me to make sure no one ever leaves because every now and then they will still try to. But it seems that after I threaten them, they turn completely loyal to me and they love me so much that they don't bother leaving anymore.

Hmm.. seems like I should have stripped him of his clothes and sent him into the fray a bit earlier then. Always useful to set examples of which conducts that won't be accepted in my army. Thank you, will be threatening from now on :grin:
 
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