Heroes, as in the people who are supposed to be exceptional, should not need to be put into a hidey hole so that they never actually fight. That is absurd. They shouldn't need to be babied so that they don't die in every battle.
Leaders and Captains of armies very rarely got killed, they were far too valuable as captives. If I lose the battle then ransom them back to me or something, I am fine with that. If I win the battle then any captives would ... y'know ... not be captives anymore. The vast majority of battlefield wounds would not cause death either, especially on units wearing lamellar or mail armour with quality helmets. A companion dying should be a rare event and not something that happens every other battle unless they are sent to hide in the corner of the map. An arrow to the eye, an axe halfway through their head, a spear hitting a major artery .. those are the types of things that should happen once in a blue moon and cause a companion death. There are very very few thing's that kill a man outright. At the very least it should be an event chain system where they are in a critical condition and being tended to and death being one of a number of possible outcomes alongside full recovery, partial recovery (permanent wounds).
To address an earlier point. we aren't talking about a companion in a "tough or impossible" situation where they are fighting off 10 people simultaneously and get beaten to death. We are talking about people in armour worth a small kingdom's fortune in the middle of a melee that die the second they get hit by a sword slash that would barely bruise them in reality. If they are in a hopeless situation then it is fine if they die. If I have 100 men fighting 50 peasants and I only lose 5 men and 2 of them are companions then that is grade-A bull****.
As it stands companions have zero in-battle use and are only useful as governors or as scared little children hiding at the back of the map. To make matters worse Taleworld's have absurdly chosen to tie the birth and death features together so that you either get all or nothing. It was perfect how it was before - death from old age and birth by default with the option to toggle battlefield deaths. Now if I want to play that way I need to revert to an old version of the game without the revolution and anti-snowball features which is unacceptable.
Leave the option in for all of the masochists who want it. Just let the rest of us turn the damn thing off.
Leaders and Captains of armies very rarely got killed, they were far too valuable as captives. If I lose the battle then ransom them back to me or something, I am fine with that. If I win the battle then any captives would ... y'know ... not be captives anymore. The vast majority of battlefield wounds would not cause death either, especially on units wearing lamellar or mail armour with quality helmets. A companion dying should be a rare event and not something that happens every other battle unless they are sent to hide in the corner of the map. An arrow to the eye, an axe halfway through their head, a spear hitting a major artery .. those are the types of things that should happen once in a blue moon and cause a companion death. There are very very few thing's that kill a man outright. At the very least it should be an event chain system where they are in a critical condition and being tended to and death being one of a number of possible outcomes alongside full recovery, partial recovery (permanent wounds).
To address an earlier point. we aren't talking about a companion in a "tough or impossible" situation where they are fighting off 10 people simultaneously and get beaten to death. We are talking about people in armour worth a small kingdom's fortune in the middle of a melee that die the second they get hit by a sword slash that would barely bruise them in reality. If they are in a hopeless situation then it is fine if they die. If I have 100 men fighting 50 peasants and I only lose 5 men and 2 of them are companions then that is grade-A bull****.
As it stands companions have zero in-battle use and are only useful as governors or as scared little children hiding at the back of the map. To make matters worse Taleworld's have absurdly chosen to tie the birth and death features together so that you either get all or nothing. It was perfect how it was before - death from old age and birth by default with the option to toggle battlefield deaths. Now if I want to play that way I need to revert to an old version of the game without the revolution and anti-snowball features which is unacceptable.
Leave the option in for all of the masochists who want it. Just let the rest of us turn the damn thing off.







