AngryPanCake
Sergeant
Hello,
Even though I hate the new troop assignment system, I've been trying to work with it (I don't really have a choice if I want to play the latest version of BL) and get used to it.
I have not tested this extensively, but it appears to me that the Captains (Companions) are prone to serious injury in battle.
My party consists of 5 formations:
- Unarmored Inf (I think tiers 1, 2 and maybe 3)
- Armored inf (maybe 3, 4 and 5)
- Arch
- HA
- Cav
Inf formations each have an unmounted Companion Captain, fairly well armored and armed (tiers 2-3 equipment for now).
Cav formation has a mounted Companion Captain, again fairly well equipped (tiers 2-3 stuff).
HA formation has player's MC as Captain.
I usually engage large Looter and small Bandit formations with my unarmored inf in order to upgrade my recruits then chase down routed enemy with Cav and/or HA to gain some XP for further upgrades.
In battles against minor enemy factions, I use all my formations accordingly.
Against hideouts, I always use Companions if they are not wounded from previous battles.
This is what I have seen so far:
- Against looters, my fairly well equipped Companion Captain is ALWAYS wounded and will not participate in future battles until he/she is healed. Sometimes, the only loss to Looters is the Captain!
- Against minor faction parties, almost every Captain is wounded, even Arch formation Captain that does not engage in close combat seems to get wounded by enemy ranged units.
- In hideouts, it seems like the first to fall is/are the Companions!
Do you guys experience this as well?
@Dejan @MRay @Callum is the "fragility" of the Companions something intended?
Thank you,
APC
Even though I hate the new troop assignment system, I've been trying to work with it (I don't really have a choice if I want to play the latest version of BL) and get used to it.
I have not tested this extensively, but it appears to me that the Captains (Companions) are prone to serious injury in battle.
My party consists of 5 formations:
- Unarmored Inf (I think tiers 1, 2 and maybe 3)
- Armored inf (maybe 3, 4 and 5)
- Arch
- HA
- Cav
Inf formations each have an unmounted Companion Captain, fairly well armored and armed (tiers 2-3 equipment for now).
Cav formation has a mounted Companion Captain, again fairly well equipped (tiers 2-3 stuff).
HA formation has player's MC as Captain.
I usually engage large Looter and small Bandit formations with my unarmored inf in order to upgrade my recruits then chase down routed enemy with Cav and/or HA to gain some XP for further upgrades.
In battles against minor enemy factions, I use all my formations accordingly.
Against hideouts, I always use Companions if they are not wounded from previous battles.
This is what I have seen so far:
- Against looters, my fairly well equipped Companion Captain is ALWAYS wounded and will not participate in future battles until he/she is healed. Sometimes, the only loss to Looters is the Captain!
- Against minor faction parties, almost every Captain is wounded, even Arch formation Captain that does not engage in close combat seems to get wounded by enemy ranged units.
- In hideouts, it seems like the first to fall is/are the Companions!
Do you guys experience this as well?
@Dejan @MRay @Callum is the "fragility" of the Companions something intended?
Thank you,
APC