ok guys, I don't understand you. there IS an option to disable it.
I don't understand how you don't understand. We're
clearly talking about an option to disable it without completely removing aging. We currently
cannot disable it without effectively breaking the game (in the form of losing the desired aging feature). I feel like you're feigning that you don't understand this, as a sort of straw-man; I hope I'm wrong about that.
The solution to the extremely long-term demographic explosion is to reduce the insane number of births, not to force death in battle on everyone who wishes to play with aging on. The birth rate is at least double what it ought to be, from both a gameplay perspective (since it's manufacturing the population problem to begin with) and from a historical perspective.
Currently, in-game, there can be two pregnancies per woman per year. That isn't even physically possible in the real world. I'm not sure if twins are also possible in
Bannerlord, but even without, most married women in the game end up with around ten children in about as many years, and all of them are guaranteed to survive to adulthood. Hence the projected population problem a hundred game-years down the line.
Now, the solution isn't to force all players who like the aging feature to inadvertently kill off the majority of the named characters (including companions, who
don't reproduce like rabbits) over a few decades of warfare, but rather to reduce the over-the-top birth rate. A maximum of one pregnancy per year, and an average of perhaps once every four years (to represent the historically high child mortality rate), would be a good place to start.
Another thing that'd help prevent any long-term overpopulation would be to fix the bug that causes completely unrelated clans to hate you when you execute a given lord. Death in battle being effectively forced on players who don't want it is very much
not a necessity for preventing the noble population from rocketing out of control.
even with 10% death rate I have a hard time getting rid of some families after 18 years and I ve been trying since the beginning)
I find this incredible. I'm accidentally wiping out entire families whom I
don't wish to destroy. For example, King Dethbert now has zero surviving children after about one year of my faction fighting the Vlandians, and I actively tried to avoid killing them.
On average, when you defeat a particular lord on the field ten times, that noble will die. So if you're having a hard time getting rid of families, you can't be defeating them on the field many times. Or you're having some extreme streaks of luck.
There are currently
23 adult nobles of Khuzait culture left living in my game at the 12-year mark. And only about 5 of those game-years were played after the patch that introduced death-in-battle, so I ~halved the Khuzait gene pool in less than 6 years of war with death-in-battle on. At this rate, all nobles of Kuzait ancestry (including the children who grow up) will be wiped out within twenty or so years of dedicated warfare against them, and that's without even executing any of them.