Leveling up clan members and companions is such a grind because they usually don't survive. Everyone and their mothers, including me, want the armor protection from ranged weapon and javelin damages to be better already, so I won't suggest it in this post.
The other reason why companions level up so slowly is because they only have a handful of skills they are able to level up when they are in a party in the first place: They can level up any vigor, control and endurance skill already so it's fine (and the solution for faster levelling of these skills would be better armor protection), but they can only level either scouting, stewardship, medicine or engineering if they are chosen for the party role or if they lead a party, they can only level leadership, tactics and roguery if they are leading a party or a caravan, trading only if they are leading a caravan and charm only if you leave them in a settlement. So already, companions can't access 9/18 skills in a party by default (this goes down to 8/18 if you assign them a role, which steps on the toes of an intelligence build character ).
I'm suggesting therefore that companions (wanderers & family) need a multiplier for their exp gains when they are in your party. I don't know if a 2x multiplier is too much, but it seems fair when doing napkin maths (only has access to half the skills, therefore increase exp gain by 2).
@cuce does this seem reasonable to do? Since there's already a perk which increases companion exp gain by 25%, I'm assuming tweaking the companion exp to 2x normal (or however much) exp gain is not a problem on the technical side.
The other reason why companions level up so slowly is because they only have a handful of skills they are able to level up when they are in a party in the first place: They can level up any vigor, control and endurance skill already so it's fine (and the solution for faster levelling of these skills would be better armor protection), but they can only level either scouting, stewardship, medicine or engineering if they are chosen for the party role or if they lead a party, they can only level leadership, tactics and roguery if they are leading a party or a caravan, trading only if they are leading a caravan and charm only if you leave them in a settlement. So already, companions can't access 9/18 skills in a party by default (this goes down to 8/18 if you assign them a role, which steps on the toes of an intelligence build character ).
I'm suggesting therefore that companions (wanderers & family) need a multiplier for their exp gains when they are in your party. I don't know if a 2x multiplier is too much, but it seems fair when doing napkin maths (only has access to half the skills, therefore increase exp gain by 2).
@cuce does this seem reasonable to do? Since there's already a perk which increases companion exp gain by 25%, I'm assuming tweaking the companion exp to 2x normal (or however much) exp gain is not a problem on the technical side.