JuJu70 said:beating 5.000 enemies to reach lvl 30 is unrealistic too, but i still do it (and enjoy it!).
if i can beat 5.000 enemies, or conquer france in one summer, why should i decline the honors of kingship?
This is not about you, it's about being recognized. You can capture your little castle and proclaim yourself a king but the truth is the European nobility will never ever recognize you for one thing you captured someone else's estate. You're an usurper. See what happened after the French revolution?
DrTomas said:I also see a problem with ~30 companions. That's why the limited amount is suggested.
Lets do it!Earende said:I suddenly had a weird thought of eliminating companions and turning them into
Again, I agree. In my present game, I gathered all the companions, 250 days of play, and they are far from invicible. Ok, yesterday, I took Roma with 120 troops, 30 companions + 60 miles or eq. + 30 armigers or eq., against a 950+ garrison. But, first the fight ended after I killed only ~350 troops, not the 950, second my companions were all defeated quite quickly, and only my character and miles finished the work. My companions are level 20-22 but only few of them got a good gear, most of them have a very basic gear, yes, it's not cheap !skullmasher said:Do you think they are to imba? If so, then consider the fact that it needs hours and millions of denars to get them as powerful as knights. Only the most dedicated player will pull off this endeavour.
Seriously though, turning companions into "books" might be a pretty decent idea. The main reason for companions is for them to have skills that you lack, and pocket-companions handles that just fine. Like books, they'll be costly (depending on its quality [+1, +2...]) and you'll have to search for them (maybe sold by the tavern keeper? ). Finally, it completely removes the ability to abuse companions (companion armies), since they're not there to begin with.DrTomas said:Yeah, I find them imbalanced and misused. Even if you need to participate in a massive grind fiest for that. Especially when I remember some people were talking that they could take entire castles with just the companions. I see companions as sidekicks - not an company of immortal buddies(actually 29 are bigger then some mercenaries companies since last revision). In short if you don't want to level up some skills, you get a companion to do so instead.
The only reason why you have 30 companions in the first place is because they are unfinished. The original idea would that they would have had personality clashes and in such, you wouldn't be able to keep them all either.
Lets do it!Earende said:I suddenly had a weird thought of eliminating companions and turning them into
DrTomas said:Yeah, I find them imbalanced and misused. Even if you need to participate in a massive grind fiest for that. Especially when I remember some people were talking that they could take entire castles with just the companions. I see companions as sidekicks - not an company of immortal buddies(actually 29 are bigger then some mercenaries companies since last revision). In short if you don't want to level up some skills, you get a companion to do so instead.
The only reason why you have 30 companions in the first place is because they are unfinished. The original idea would that they would have had personality clashes and in such, you wouldn't be able to keep them all either.
Lets do it!Earende said:I suddenly had a weird thought of eliminating companions and turning them into
Seriously though, turning companions into "books" might be a pretty decent idea. The main reason for companions is for them to have skills that you lack, and pocket-companions handles that just fine. Like books, they'll be costly (depending on its quality [+1, +2...]) and you'll have to search for them (maybe sold by the tavern keeper? ). Finally, it completely removes the ability to abuse companions (companion armies), since they're not there to begin with.
Cenavin said:I think the idea with the "pocket medic" isn't even that bad. I imagine it as a 2nd party which isn't for fighting. A king rarely would send his personaly physician into battle.
But besides that I hope the "helpers" (medic, trainer(!) ,pathfinder, engineer, etc.) won't be too mixed fighters but more excel at their fields.
You could as well change the level in the files yourself if it's to high for your taste... "just change it yourself"-"arguments" never work well because they work in both directionswhy not simply use the Grant XP cheat to get them to the level you want?