Companion reference mismatch in 1.30

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quietresolve

Regular
Whenever I right-click a companion for it's encyclopedia, something completely different shows up. Usually it's some random notable in the cities. Also when I talk to them in the tavern, the companion didn't give their regular companion dialogues for you to hire them. This happens to all companion that is not generated at the start of the game
 
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Whenever I right-click a companion for it's encyclopedia, something completely different shows up. Usually it's some random notable in the cities. Also when I talk to them in the tavern, the companion didn't give their regular companion dialogues for you to hire them. This happens to all companion after I recruited 2 companions (scout and surgeon)

By the way, I wanted to ask if they have fixed the NEW snowball issue from the hotfix yet?

I Have a similar problem, but not in all the companion sbut only in those gerated late n the game.
 
I Have a similar problem, but not in all the companion sbut only in those gerated late n the game.

Right, the new ones. They were not recorded into the encyclopedia. So the issue generally happen after a few hours of gameplay. And it also means that you can't hire the newly generated companions
 
+1

These broken NPCs are appearing at a lot of town to me. Their dialogue options are all messed up too. Sometimes they have nothing to say, sometimes they speak as if they are noble of the Neutral clan.

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Interestingly, upon hiring any of these companions, they have unallocated stat points, Focus points, but all of the normal skill points already unlocked for their usual suffix.

So they appear as having 1 in all Ability Scores, Red locked skill levels and unallocated perks, and Focus points ready to custom build into whatever you want.

Handy bug.

(Will upload a screenshot from Steam after 24 hours of existing.)
 
Interestingly, upon hiring any of these companions, they have unallocated stat points, Focus points, but all of the normal skill points already unlocked for their usual suffix.

So they appear as having 1 in all Ability Scores, Red locked skill levels and unallocated perks, and Focus points ready to custom build into whatever you want.

Handy bug.

(Will upload a screenshot from Steam after 24 hours of existing.)

There is mod what do exactly that on-demand. Respec Companions as I recall, very handy indeed.
 
Thanks for posting this. I'm also experiencing this problem. The encyclopedia reference is broken and I cannot hire companions generated later in the game.
 
There is mod what do exactly that on-demand. Respec Companions as I recall, very handy indeed.

Difference being, Mr Nakh, that the respec should wipe pre-assigned skill points?
This current bug does not..
I have a combat companion with the free skill levels of 150 1H, 200 in 2H and 170 Pole Arms.. with no Focus points spent, and a Vigor of 1.
Very handy for a level 14, but clearly unintended.
 
Difference being, Mr Nakh, that the respec should wipe pre-assigned skill points?
This current bug does not..
I have a combat companion with the free skill levels of 150 1H, 200 in 2H and 170 Pole Arms.. with no Focus points spent, and a Vigor of 1.
Very handy for a level 14, but clearly unintended.

Nope, there is options. You can keep companion skills and just reassign attributes and focus points, or you can make him level one.Used this mod last game exactly to make companions tolerable in terms of progression.
 
I've been experiencing this in 1.3.

Right click on new recruitable companions in taverns and it displays the details of a random lord and they're not recruitable via dialogue. Will likely be fixed in the next patch I'm guessing.
 
Wanderers seem to be bugged in patch 1.3. As well as the encyclopedia and dialogue problems, they don't seem to travel around the map either. Seen a lot of empty taverns in this patch. Sometimes they are labeled as "unknown" type.
 
In my experience those are the ones generated for village quest like family feud or someone wants his daughter back.
 
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