Companion Party
Companion Party mod is designed to allow the player to assemble a party purely from companions, allowing for a better micromanagement of "Troop's" equipment and progression.
Standard Units do not have individual skills, and simply by paying a fixed sum, their gear, and their ability instantaneously increases (which is unrealistic and not immersive). There is no way to form a bond with your troops, and Companion Party aims to resolve this.
Players will be required to loot items and continually upgrade their companions if they want them to survive. By default, Companion deathrate will be increased in battle.
What has been accomplished?
Companion Party mod is designed to allow the player to assemble a party purely from companions, allowing for a better micromanagement of "Troop's" equipment and progression.
Standard Units do not have individual skills, and simply by paying a fixed sum, their gear, and their ability instantaneously increases (which is unrealistic and not immersive). There is no way to form a bond with your troops, and Companion Party aims to resolve this.
Players will be required to loot items and continually upgrade their companions if they want them to survive. By default, Companion deathrate will be increased in battle.
What has been accomplished?
- Companions can be hired for a reduced price, relative to their skill points
- Companions create a party wage, relative to their skill points
- Player's companion limit has been lifted to allow for 30 companions for each clan tier they reach
- Companions can be recruited from villages (0-2 companions per village) - this will be via the same method as current (Talking to the companion).
- "Recruit Troops" option to be disabled
- Companions not registering as Clan members
- Ability to "recruit" a companion as a Clan member
- Once a Kingdom is established, ability to push Companion into their own Clan as a registered member of your Kingdom
- Fix Companion social relations; i.e. when fighting alongside companions, have their social relations grow with the player.
- "Quick assign" for items on selected companion if player's inventory contains upgraded items
- Class designation for Companions (I.e. Infantry, Archer, Horse Archer etc...)
- Modified list of Companions with varying skill levels
- Implement Companion level/tier system; I.e. Recruit > Experienced > Veteran > Hardened Veteran etc
- Add a ModConfig.xml file to allow individuals to customise some of the features (i.e. cost, deathrate, experience gain etc)