Resolved Companion HOLDING Bug

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I have encountered this too. For me it seems to occur when I fill my party so that there is no space for the returning party. For instance, if my party maximum is 100 and I send a companion off with 4 troops, and while they are away I recruit beyond 95 troops, then this bug is activated. So, until it's fixed, just make sure there is room in your party for your companion and his fellows to come back. There may be more to it than this but it may be a workaround.
 
I have encountered this too. For me it seems to occur when I fill my party so that there is no space for the returning party. For instance, if my party maximum is 100 and I send a companion off with 4 troops, and while they are away I recruit beyond 95 troops, then this bug is activated. So, until it's fixed, just make sure there is room in your party for your companion and his fellows to come back. There may be more to it than this but it may be a workaround.

that might be it... I'm almost always at capacity, but I will say I have had companions come back successfully and then found I was over capacity and had to dismiss some recruits, and was still able to access my companion. I think maybe you also have to have all companion slots filled, and / or possibly also all prisoner slots filled as well? I haven't been able to test which combination of factors does it vs which doesn't because I always miss this happening until several in-game days have passed and by then I don't have a before / after save to play with.

As of 1.3 beta though, now this seems to be getting compounded further in that some of my companions that return from missions will appear in my party, but I won't be able to access them in the inventory screen. I think the same dismiss/rehire workaround should still fix it (though I rage quit so I haven't been able to test yet). I'm not sure if its related or not, but the circumstances seem quite similar.
 
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that might be it... I'm almost always at capacity, but I will say I have had companions come back successfully and then found I was over capacity and had to dismiss some recruits, and was still able to access my companion. I think maybe you also have to have all companion slots filled, and / or possibly also all prisoner slots filled as well? I haven't been able to test which combination of factors does it vs which doesn't because I always miss this happening until several in-game days have passed and by then I don't have a before / after save to play with.

As of 1.3 beta though, now this seems to be getting compounded further in that some of my companions that return from missions will appear in my party, but I won't be able to access them in the inventory screen. I think the same dismiss/rehire workaround should still fix it (though I rage quit so I haven't been able to test yet). I'm not sure if its related or not, but the circumstances seem quite similar.

Sorry, but this is not the issue. I have on numerous occasions had less than a max party and my companions still come up lost. Good idea though
 
Sorry, but this is not the issue. I have on numerous occasions had less than a max party and my companions still come up lost. Good idea though
that's too bad. This bugs been an utter buzzkill regardless of what's triggering it. I really wish they'd at least add it to the known issues list...
 
Same for me, after i load my savegame one of my companions is "lost" near Ain Baliq. I send him on a "Eliminate Bandit Hideout" Quest and gave him 20 of my best Man (T6) so he should solve the quest easy. The Quest has now 7 Days left but he is already missing....
 
There is speculation over on the Steam thread about this issue that it may have to do with situations where you're currently waiting in a town at the time the companion is supposed to return, and may be a problem in the code for re-adding them to the team. I can't say for my own encounter whether I was waiting in a town when they tried to return or not, but I do know I've been doing some waits around that time due to smithing stamina so it's possible. They're also speculating that Ain Baliq may be getting chosen because it's the first town alphabetically in the Aserai empire. I've had this happen to companions on both my current playthroughs and it's not confined to just one specific quest.

Kicking them and re-hiring them does get them back, but of course takes enormous amounts of cash if they've got plenty of good equipment and levels. Some folks have successfully gotten them back by making them governors and then adding them back to the party, as someone else mentioned. However, I've also seen folks saying that the companion then always shows as "not available" when you try to assign them to another mission later. That seems to fit my experience in my first playthrough when I kicked and re-hired them. Which would suggest that some portion of the code thinks they're still on the quest. Either way, it seems likely the issue is involving the code for adding them back to your party at quest end.
 
i have the same problems,also with the same location the comp is supposed to be there,but he's not
 
Same or very similar issues with some companions. I'm missing 3 companions from my Inventory screen, however, they are in my party and accompany me wherever I go. I cannot assign any of the 3 to governors of settlements or let them handle quests or even have them create their own groups. I can confirm that I lost them to this strange state after choosing them to handle certain quests, though what the circumstances were with my party at the time when they returned I can't be sure.

Also, in the Parties screen, when hovering over these companions I see this notification.
Untitled.jpg
 
After installing the "Fix Holding" mod from the nexus (mod 193), I learned from it that there's actually two things potentially in play here.

First, the issue in our headline, of companions failing to return from missions and getting stuck in the all caps HOLDING state and always last seen near Ain Baliq. But there's also the possibility that companions successfully return to your party but still have flags on them saying they're on a mission, preventing you from assigning them new missions. The latter might possibly be associated with the issue above of companions that show in the party but not in the inventory screen? Whether it relates to the latter or not, it does suggest there are actually two places in the "return to party from mission" code that can fail rather than just one.
 
It's actually a serious bug.
After research, I found that this bug is associated with a several problems.
Over time, NPCs disappear from the campaign. They say it's in the town or castle, but it's not there.
I don't understand how they haven't fixed this bug yet.
 
Any chance that there is a developer console command that can fix this, it seems like there must just be a flag set for companions that are on quests? This seems like a weird bug. The Fix Holding mod doesn't work for me, I have three companions in my party who had at one time or another been deployed for missions who can't be used for any additional missions nor can I change their equipment/assign them as govs.... surely there is a fix for this?
 
+1 due to the severity of the bug and the fact that it has been the most reported bug since day one and it still remains unresolved.
 
+1 due to the severity of the bug and the fact that it has been the most reported bug since day one and it still remains unresolved.
Maybe they are prioratising crushes in the first place, and only then will move onto campaign bugs.
 
Still getting this bug too. Was able to get him back after kicking from clan and rehiring at a higher price tag. However, after trying to access inventory of said companion, it is not listed. Tried to instate him as a governor as someone suggested but won't show the companion as an option to place as governor while every other companion is available.
 
Yeah, getting them back isn't the issue. You can kick them or use the teleport console command to reacquire them. It's the status flag that seemingly can't be removed. They're still on their never ending quest to do whatever. All we really need is a command to clear the flag or some way to change their status in the save file. That may already exist, I just haven't been able to find it.
 
mmm maybe u can try this MOD that have fix some of my problem
Fix Holding
and if the save game can not be load with the fix holding try to install
Aragas.SaveSystemFix modified to support Bannerlord Beta e1.3.0 - mod version 1.3.0.0

hope this can help with your problem
 
Unfortunately that doesn't do the trick for me. It might have something to do with timing. I'm not in front of the game at the moment but when your companions first go missing after a quest, I think in the clan menu it displays them as HOLDING in all caps at Ain Baliq. If you kick and rehire them or if you teleport them to a city near you to reacquire them they are no longer holding away from you, and I think at this point the mod doesn't fix it. I've got three companions in that state, two tacticians "the golden" that I hired specifically for quests and a surgeon.

I've played around with the developer console some to try and remove the status but so far haven't been able to figure it out. One would assume if they were stuck on a quest that there would be an active quest that you could cancel or force success/failure on, but this isn't the case.

I may just end up "cheating" and adding new characters with different names and the same stats. I'll still lose all their gear but oh well.
 
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