ripple
Knight

Skurge 说:(which seems to be of no use for those playing native, since companions apparently don't switch weapons properly without the lancer script).
This is my first attempt at a Quote, bear with me pls.
Is this still true for the Current Native?
My normal load for FIrentis and a few others is, top to bottom.
Lance, H. Huscarl Shield, Bastard Sword and Bardiche.
Speed over Dmg, as far as "+" to wpns, ie. Balanced > heavy.
I think that's a quote from my post? Yes, it's true, without a lancer script, which either comes with one of the overhaul mods that has it or that you add yourself, companions will not switch between one-handed weapons and lance weapons properly.
After a month of playing, I've actually answered some of my own questions through sheer experimentation.
The answers for my own questions:
1) there is virtually no difference between the number of kills from companions with just one-handers + shields and those that also specialize in polearms + shields. None. This is with a mod running Hatonastick's lancer script and a mod without. Companions with lances do perform -slightly- better against cavalry than those without, but in the overall scheme of things--given that the AI is so bad that even cavalry end up in face-hug orgies after the initial charge--it doesn't really matter. I haven't tried Caba' Drin's lancer script though. Might yield a different result.
2) the AI for mounted range combat is stupid, so it also makes no difference whether companions specialize in one-handers or one-handers + throwing weapons. Mounted throwers will occasionally switch to using their throwing weapons as melee weapons, rather than switch to their backup one-handed weapons--very stupid if they already have a balanced or tempered one-hander as a backup weapon. This means that throwers using jarids or throwing spears will unintentionally gain skill in polearms, and in one-handed proficiency if they have throwing axes. They also do not accumulate more kills than the other companions I have who specialize in just one-handers (in fact, often less). Mounted archer AI is also stupid. If they have two-handed melee weapons that inflicts more damage than their bows (which is the majority of two-handed weapons), sometimes they will switch to that shortly after the battle begins. Mounted archer companions also do not generate more kills than one-handed meleers. I think Caba' Drin has a script that allows you to command your troops to wield a particular weapon type (beyond simply "any" and "blunt"). I haven't test it, maybe someone should and post their results.
3) bows or crossbows for support NPCs? Verdict: it doesn't matter. Since these companions are valued primarily because of their skills in trainer, healing, trade, looting, etc., I put them at the bottom of the party order. Unless you are playing with bigger than default game battle size, these companions virtually never show up in battle (except during sieges)--meaning that their chance of being alive at the end of a battle is increased (and their support skills usable). Since the best thing for them is to never show up in battle, it doesn't really matter what weapons they use. I usually just boost their strengths to 10 so they can wear some good armour, wield a siege crossbow, then hand them a two-hander.
In fact, I've come to realize that companions are useful really only in support roles--as healers, trainers (very important), looters, traders. Any number of elite tier troops can be combat tanks for your party, and a level 40 Alayne with 300+ proficiency in one-handed weapons won't really turn the tide of a battle any more than an extra Swadian knight (and for the price of one companion, you can probably field two elite tier units). The only good reason to not turn companions into lords once you start your own kingdom, is that you do benefit immensely from having a team of trainers.
One last thing: due to the penalty associated with using bastard swords with one-hand, companions with a good one-handers (eg. balanced or tempered long aiming sword/elite scimitar) -vastly- outperform those with good bastard swords (eg. tempered or balanced heavy bastard sword). I know some people suggest giving these companions crappy shields so they can switch to wielding the bastard sword with two-hands when their shields break during sieges. Two caveats: first, unless you have archery damage toned down in your game, I would not recommend giving any companions crappy shields. It doesn't matter how good they are as meleers if they die to Rhodock sharpshooters every time they climb the ladder. Second, unless these companions also specialize in wielding two-handers, they will never out-perform those companions that devote all their weapon proficiency points to one-handers--and if these companions specialize in two-handers, you might as well just give them a real two-hander (like a great sword or a war sword). They will do much better than using a bastard sword.




