Companion assignment: Slave train

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PeachyButt

Recruit
As it stands right now; once you start being able to defeat enemy lords, you basicly go back to a city every few battles over and over and sell your prisoners/enemy lords.
Effectively this makes you gain almost no progress and makes you remain in the same area fighting the same lords again and again by the time you are back.

Considering we already have some companion missions... why not make us able to set up a slave train?
Imagine sending your companion off with a portion of your force to sell them.

To make this a bit more interesting, add a chance to rebel based on the retinue size/quality you send with them and of course make them interceptable by lords

This could lead into additional escapes and losses to your band if they are in way over their heads.
40 elite cataphracts would quickly realise they would have options to escape from 10 peasants but much less so the other way around after all.
 
As it stands right now; once you start being able to defeat enemy lords, you basicly go back to a city every few battles over and over and sell your prisoners/enemy lords.
Effectively this makes you gain almost no progress and makes you remain in the same area fighting the same lords again and again by the time you are back.

Considering we already have some companion missions... why not make us able to set up a slave train?
Imagine sending your companion off with a portion of your force to sell them.

To make this a bit more interesting, add a chance to rebel based on the retinue size/quality you send with them and of course make them interceptable by lords

This could lead into additional escapes and losses to your band if they are in way over their heads.
40 elite cataphracts would quickly realise they would have options to escape from 10 peasants but much less so the other way around after all.

Yeah, I've had similar problems. This seems like a logical way to let the player make the hard choices about logistics. I know there are things still to be implemented, so I'll give them time to figure it out, but I would very much like to see this feature.

Or the ability to use prisoners to reduce costs in cities. Such as increasing the broken food production, prosperity or reducing the cost of militia by maintaining their weapons/armor for them. Or to even work in a mine owned by the player.
 
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