Community Map Server hosted by 1stEPI

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Kegger

Sergeant Knight
Hello, Mount and Musket: Battalion community.

Having talked with Hauptmann Rethmeier, we (the 1stEPI) have decided to run a competition of sorts as we look to get the community more involved with the game. Some of you may have noticed that we have been running a couple servers. One runs 24/7 as a public server, and the other comes up when we have a lot of members on, but is also generally open to the public after we're done with whatever we have going on. Well, we have decided to try something a little different with our servers: Run only community-created maps!

A few of us in the regiment have been experimenting with map making and have come up with a couple maps to get us started. Now what we're interested in is seeing what kind of creative maps you guys can come up with!


How to get into the map editor:

Azrooh 说:
Okay. I'll make this step-by-step for you.

1. Go into Native Singleplayer with edit mode enabled.
2. Click Terrain.
3. Play around with the settings until you get the map you want. Click Copy. Open up a notepad document and paste.
4. Go to your mm russia3 folder. Copy it so you get an mm russia3 - copy folder in the same spot.
5. Go into your mm russia3 - copy folder, and open up scenes.txt.
6. Hit ctrl+f. Search for lahaye.
7. This line should be at the bottom: scn_multi_temuzu_lahayesainte multi_temuzu_lahayesainte 4352 none none 0.000000 0.000000 100.000000

100.000000 -100.000000 0x000000023002a1ba0004210900003ca000006a8900007a7b
8. Take the bolded part and replace it with the map code you copied. Save and close out of the text file.
9. Open your sceneobj folder.
10. Search for lahaye.
11. Delete scn_multi_temuzu_lahayesainte.sco
12. Open your mm russia3 - copy module ingame.
13. Host a local game with edit mode enabled. Choose La Haye Sainte as the map. Make sure you're in windowed mode.
14. Hit cntrl + e.  Blank map with edit mode enabled in MM.
15. When you're done, if you want to release the map, rename your scn_multi_temuzu_lahayesainte.sco to

scn_multi_yourusername_yourmapname.sco and send it to Sven.

Also, note that http://s9.zetaboards.com/exilian/topic/467530/1/ has some good editor tips and tricks.


Submission

Upload both your map from the Sceneobj, and your scenes.txt file to a file sharing host (preferably together in a .zip file), and send me a PM with the link to it on this forum. Please include the name of the map who's 0x~~~ code you replaced in the scenes.txt file, so we know where to get it from. In the example, it is Lahayesainte.

Also, please mark whether your map is intended for Line Battles, Regular Battles, or Conquest.

Now where is the competition in this?

The competition depends on how many submissions we get. We are looking to add 5 maps to our servers right now, and maybe more in the future.

We will be judging maps as a regiment, as well as running them public and seeing how much you like them. The ones who get the best support from both groups will be the ones who are put up on the server full time.

Seeing how some maps will be made for line battles, we may plan a future date for a large line battle to test them out. If this is unachievable, we will have skirmishes with other regiments to test them, as opposed to full out lb's.



The main server that will be hosting these is 1stEastPrussianInfantry. Right now it's running classic maps, but as we get some more home made ones, we will switch it to all new ones.

If you have any questions, concerns, or comments, feel free to post them here or PM me.

Regards
Sven and the 1stEPI map making crew
 
Well, I will play on the maps just I probably will not make any maps, as it is to complicated. Good luck though!
 
So far we have had a lot of fun playing the custom maps we have. It's nice to add some new depth to large and small scale combat.

Even if you don't want to try your hand at making maps come test them out with us.
 
Duke Daniel Milutin 说:
Is there any good tutorial on youtube because I got an idea but can't make it real.

I haven't personally looked for one. Following Azrooh's post worked well enough for me.
 
The cannons that came with Gorge no longer worked, so I erased them and put new ones in. However, due to the rather notable efficiency with which the cannons can reach the most commonly used cover, I put in smaller ones so the artillery users are more open and susceptible to pwnage from muskets.
 
start a campaign, on the worldmap you have those buttons at the bottom of the screen. Quests and so on. Thats where the "Terrain" button is. Be sure to start the game in edit mode.
 
We need some actual maps before this will actually happen.  So far, we have a couple of maps created by some 1stEPI guys and we've got The Gorge from mmprussia.  There are a few more being made at the moment and once they finish those we'll be able to get a proper series of maps up and running.  Currently, it's just kind of whenever someone is on.
 
Slayton 说:
Yesh! It is a USA server!

Indeed. The ping is...so-so, but it works. We're having to host it off a desktop that resides in a little farming community with well..farming community quality internet :p

It's the best I have until I find some employment and can rent a server or afford better internet haha.
 
I'm generally not one for spoilers but I think I'll let one slip out ;p

Note that if you can catch us testing maps on either of our servers, you're more than welcome to join and hang out. Just..don't be a troll.

34fidcy.jpg

 
BrookmanZ71 说:
Very nice Sven.  I really like your texture work.

Aww Brooksy, you really know how to make a nerd blush  :oops:

toshmaytol 说:
THe ones that I had the pleasure of playing on were great.  Good idea EPI

21e_cap_Tosh

Thanks for the support Tosh! I think Brooks map is going to end up dominating mine just because he's spending all of his time and energy on 1 while I'm working on 3 haha.
 
That may be, but people get tired of 1 map quickly.  Getting tired of 3 maps takes........uh....something like......

oh yes!  TRIPLE the time!


math is hard
 
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