Well saidFor the lols and the memes, and to see TW fail over and over again?
It´s like a seeing a car crash, I can´t just look away.
And there is some minimal hope left that things maybe will change...
It hasn't been fixed because it is intended. TW wanted fiefless factions to have a chance to come back from the dead.* AI Kingdoms with no fiefs left raid the player forever. They need to be removed from the game after 30 days of holding no territory.
I came back to this game from early access and came here to post about this issue, only to find it in here in my current playthrough.
How has this not been addressed, did they abandon this game? 30 days may be too early, but i just executed their fiefless leader and it made some other noble in the faction(unrelated by blood) their new leader. It makes me want to quit knowing the only way to deal with them is to execute literally every single one of them.
Yet, forget (or don't have the capability) to give them the systems to actually come back from the dead.It hasn't been fixed because it is intended. TW wanted fiefless factions to have a chance to come back from the dead.
That's fine, they can have time to do so. Maybe 30 days is too short. Factions shouldn't evaporate instantly because they have no fiefs. But pretending these people can keep running around fielding armies of 100+ people with good troop quality without any land(And still claim to be a lord, who does not have a dayjob) forever is ludicrous in terms of realism and in terms of gameplay. In some ways, they went way too hard on trying to emulate supposed realism in this game, only to end up with gameplay that isn't realistic at all as a consequence. These people launching a forever guerrilla war while landless is just one such thing.In my current playthrough, the southern empire has had no fiefs for FOUR years before i launched my own kingdom and hasn't owned a fief since then either. My only solution would to be execute them all, something they've apparently put in active measures against me being able to do so with lords spawning out of thin air. At some point, these people become little more than bandits. Since they have had zero fiefs, they have not launched a single siege on a castle or town.It hasn't been fixed because it is intended. TW wanted fiefless factions to have a chance to come back from the dead.
It isn't fine to me. When a faction starts circling the drain and losing back-to-back field armies, it shouldn't keep fighting, it should start asking for peace. Once it is down to a city or two castles or whatever arbitrary number feels good, they should be begging and pleading for peace, with tears in their eyes and large sums of money in their hands.That's fine, they can have time to do so.
I would like rebel kingdoms to become a regular kingdom and have a chance to take the map. It would add that randomness everything single playthrough where you don't what will happen. As for dead kingdoms the clans should become neutral to everyone and other kingdoms could higher them as merc's or get them to join your clan or kingdom.Anyway it seems like we're all in agreement that zombie kingdoms suck and make the game more unfun.
I would like that too but there need to be mechanisms for that to happen, eg rebel clans banding together, otherwise they will never be strong enough to create a faction on their own.I would like rebel kingdoms to become a regular kingdom and have a chance to take the map.
That seems like a good way of doing it.As for dead kingdoms the clans should become neutral to everyone and other kingdoms could higher them as merc's or get them to join your clan or kingdom.
When they should or should not be making peace is a different issue from whether and when the faction should dissolve. I don't think they should poof instantly because they have no fiefs. But don't disagree about them not dissolving at somepoint and the make peace formula being busted, the formula for when they should make peace is absolutely broken and makes no sense.It isn't fine to me. When a faction starts circling the drain and losing back-to-back field armies, it shouldn't keep fighting, it should start asking for peace. Once it is down to a city or two castles or whatever arbitrary number feels good, they should be begging and pleading for peace, with tears in their eyes and large sums of money in their hands.
The only thing fiefless factions should be doing is crying and ****ting themselves about their lost lands in someone else's throne room.
The problem is that this **** stops being fun when you do twenty times and becomes tedious instead. But even without cheats, you wind up having to slog your way through effectively the entire continent's manpower pool to actually gain anything substantial against a faction. Once I've done that chore, I expect it to stick, not for the AI to continuously pester me with wardecs and raids.
I could have worded it better (trying to reduce post length), but what I'm trying to say is: you can't partake in sieges at all in the early game (or even some of the midgame), and there is pretty much no other source of Engineering XP, making it impossible for an Engineering oriented player to do anything with that stat for the entire first 25% of the game. The post used to say "there needs to be more ways of gaining Engineering XP" until I cut it short for brevity.Two things I note on this list:
Engineering being slow to level? It takes only one siege to max it out if you use siege equipment and levels quickly throwing rocks off walls. And levels fairly quickly just laying siege.
I think what most players want is for their kingdom not to propose paying tribute to a kingdom they are inflicting insane casualties, imprisonments, and fief losses on.Tribute - the system could be better, but most players seem to want factions to roll over when they are losing which is unrealistic and just makes the game easier.
Seems sensible to me. I don't think factions that don't share borders should never go to war, but it should be a bit less common than now.I'll also add the AI should prioritize proximity more and garrison size less. They shouldn't know all the garrison sizes, really, and it's less a border gore thing and more a, hard to defend and you open yourself up to more enemies if you're willing to cross a fourth of the map outside your own territory. With minimal expansion from both I've seen Sturgia and Aserai go to war.
Just my three cents.
I am curious - what would you like to see gain engineering xp outside of sieges?I could have worded it better (trying to reduce post length), but what I'm trying to say is: you can't partake in sieges at all in the early game (or even some of the midgame), and there is pretty much no other source of Engineering XP, making it impossible for an Engineering oriented player to do anything with that stat for the entire first 25% of the game. The post used to say "there needs to be more ways of gaining Engineering XP" until I cut it short for brevity.
Tribute isn't about winning but willingness - willingness to wage war. I am on board with the winning kingdom not agreeing to pay extortionate tribute which I do see and agree with. A lot of posts I see. however, complain about the loser not wanting peace without the player paying which is usually justifiable.I think what most players want is for their kingdom not to propose paying tribute to a kingdom they are inflicting insane casualties, imprisonments, and fief losses on.
Right on - and it's impossible to be perfect, as borders can change dramatically but watching vlandia march on Jalmarys from their starting borders I am just like "why?" - oh it has the smallest garrison of any town.Seems sensible to me. I don't think factions that don't share borders should never go to war, but it should be a bit less common than now.
Be good if you could build your siege equipment with out having to siege so you could carry some ready to a siege and have a sorter set up time. you could say for every 60 men carry one or have the weight really high on equipment. The heavy crossbows could be deployed on the battlefield too. This would let you increase Engineering. Also your could help in your cities building projects for a build time speed buff that could aslo give you engineering.I am curious - what would you like to see gain engineering xp outside of sieges?
What i would like to see is a chat between faction leaders king to king. The one that offer peace and the other then can except a meeting and meet face to face on a battlefield or city what ever and use speech checks to get the be deal you can. Could use some of that influence to make it more useful. The more intelligent and social kings would be best at this naturally but a threat of brutality could also sway a diplomacy meeting.Tribute isn't about winning but willingness - willingness to wage war. I am on board with the winning kingdom not agreeing to pay extortionate tribute which I do see and agree with. A lot of posts I see. however, complain about the loser not wanting peace without the player paying which is usually justifiable.
To expand on this, I've been on the losing side, fought tooth and nail to finally get the upper hand only to have my fellow nobles sue for peace because we were getting a little bit of tribute after a long war.
I think entering a region with a army without permission could raise tensions . So maybe a tribute of money to the kingdoms you pass through or if i can pass through your domain you can pass through mine. So more meetings. Thats have i would like to see it go. Plus when the player gets his own kingdom there would more to do and it would feel like you got real power as king or queen and everyone else doesn't. Obviously caravans would travel freely to keep the economy ticking.Right on - and it's impossible to be perfect, as borders can change dramatically but watching vlandia march on Jalmarys from their starting borders I am just like "why?" - oh it has the smallest garrison of any town.
Ah. So, historically you would never deploy siege equipment in a pitched battle and it was always constructed at the siege, not beforehand. This was for a multitude of reasons. So in this case history makes things simple for TW. (A note on ballista - while deploying them in pitched battles was foolish in the early medieval period, the Romans who developed it did deploy it effectively in pitched battles - but their engineers were better and their ballista were a bit different.)Be good if you could build your siege equipment with out having to siege so you could carry some ready to a siege and have a sorter set up time. you could say for every 60 men carry one or have the weight really high on equipment. The heavy crossbows could be deployed on the battlefield too. This would let you increase Engineering. Also your could help in your cities building projects for a build time speed buff that could aslo give you engineering.
It's funny - this is technically possible, but you have to be faction leader talking to a faction leader and suggest peace which I have never seen in all my hours playing and testing.What i would like to see is a chat between faction leaders king to king. The one that offer peace and the other then can except a meeting and meet face to face on a battlefield or city what ever and use speech checks to get the be deal you can. Could use some of that influence to make it more useful. The more intelligent and social kings would be best at this naturally but a threat of brutality could also sway a diplomacy meeting.
They have code in the game for something similar to this that is unused so I am guessing there were some problems they didn't have time for at some point. I forget what and where I saw that in the source - but next time I see it I'll try and remember to bring the details to our little thread here.I think entering a region with a army without permission could raise tensions . So maybe a tribute of money to the kingdoms you pass through or if i can pass through your domain you can pass through mine. So more meetings. Thats have i would like to see it go. Plus when the player gets his own kingdom there would more to do and it would feel like you got real power as king or queen and everyone else doesn't. Obviously caravans would travel freely to keep the economy ticking.
Multiple potential ways it could be done - any one of these or something different could do the trick:I am curious - what would you like to see gain engineering xp outside of sieges?
The other thing is there should be more peaces concluded with neither side paying tribute.Tribute isn't about winning but willingness - willingness to wage war. I am on board with the winning kingdom not agreeing to pay extortionate tribute which I do see and agree with. A lot of posts I see. however, complain about the loser not wanting peace without the player paying which is usually justifiable.
Yeah, that's silly.To expand on this, I've been on the losing side, fought tooth and nail to finally get the upper hand only to have my fellow nobles sue for peace because we were getting a little bit of tribute after a long war.
Rebuilding villages is a great idea - it makes sense in vanilla without any additional mechanics and beyond just providing xp. I am all for it.Multiple potential ways it could be done - any one of these or something different could do the trick:
* setting up camp (like in Warband) and fortifying it with stakes (like Viking Conquest) could give early xp
* the option to help rebuild raided villages: could give XP as well as positive reputation and Mercy trait gain
That I can get down with - I also wish you could trade fiefs for peace. Like when my nobles take a town a million miles away, I can give it back for an earlier peace arrangement at no tribute.* Skill books you can buy and read as you travel (like in Warband, which had an Engineering skill book)
* Similar to the above idea, Skill Trainers in different cities, who you can visit for a day to gain XP in specific skills, for example the "Engineering Master" lives in Danustica and will train you up to a certain level for a fee
The other thing is there should be more peaces concluded with neither side paying tribute.
Yeah it drives me nuts.Yeah, that's silly.