Of course it is completely subjective. It is my personnal opinion.This is highly subjective on your part.
Feasts were an important feature for Warband. They provided worldbuilding and immersion and also served practical interests like relationship bonuses and the ability to meet most lords of a kingdom at once.
Scripted companions are what I see as a highly missed feature. Look at the memes about Jeremus alone. I understand that they cut them out because of the dynamic life and death system though.
Skill books would also be a feature that I would have expanded upon instead of cutting it but I guess this really is subjective.
I agree with you on manhunters and sword sisters though.
The features you presented I would all pretty much agree with. But this is not what OP is about. This isn't about telling TW what to do, it is about reminding them what they promised.
Feasts were annoying because of the way AI was spamming it.
My last playtrough with M&B (with bannerpage mod), I was a vassal of the Nords and the King was continuously sending me invitation for a feast while we were at war... Really immersive...
Ok I admit Jeremus is an icon, but what about the constant fight between companions? Annoying. And we all finished by using one selection of companions, based on scripted "likes and dislikes" conditions.
AD mod was just allowing an easy selection of usefull companions, different per religions. But no soul at all.
In BL, it is somehow a hybrid system, and for me it offers more variety and is less predictive. Still it needs adjustments.
I'm just replying to OP question:
Does this roadmap represent your basic wants for Bannerlord?






