[anyone|plyr ,"lord_2quest", [], "C'est un honneur de combattre a vos cotés.", "lord_2quest2",
[
#lancer quete
(play_sound,"snd_start_quest"),
(str_store_string, s2, "@ ."), #description quete... pas encore fait.
(call_script, "script_start_quest", "qst_jeanne_orleans", "$g_talk_troop"),
#
(assign, "$temp", spai_accompanying_army),
(assign, "$temp_2", "p_main_party"),
(store_current_hours, ":hours"),
(party_set_slot, "$g_talk_troop_party", slot_party_following_orders_of_troop, "trp_kingdom_heroes_including_player_begin"),
(party_set_slot, "$g_talk_troop_party", slot_party_orders_type, "$temp"),
(party_set_slot, "$g_talk_troop_party", slot_party_orders_object, "$temp_2"),
(party_set_slot, "$g_talk_troop_party", slot_party_orders_time, ":hours"),
(call_script, "script_party_set_ai_state", "$g_talk_troop_party", "$temp", "$temp_2"),
(str_clear, s12),
(try_begin),
# (neg|faction_slot_eq, "$g_talk_troop_faction", slot_faction_marshall, "trp_player"),
# (neg|faction_slot_eq, "$g_talk_troop_faction", slot_faction_leader, "trp_player"),
(str_store_string, s12, "str_but_if_this_goes_badly"),
(try_end),
]],
[anyone ,"lord_2quest2", [],"Dieu soit loué, allons les surprendres aux tourelles Messire, et une dérnière chose... appellez moi simplement Jeanne.", "close_window",[(assign, "$g_leave_encounter",1)]],