b00227783
Sergeant Knight at Arms

I am genuinely suprised at how much fun I am having on them, but there are a few things that really bother me.
1) The most annoying thing is when an enemy appears on your flank, but your men continue to shoot at the enemy in front of them. It would be great to be able to tag a line for your men to aim at. At the moment, the only way to make them do this is have them run out of sight of the first line they were shooting at, so they start aiming at the flanking force and then have them line up against the flanking force, which by then, you've lost most your men. (I suppose it's realistic, as it is a flanking move)
2) Your men are quite unresponsive. I've found a quick way to fix it, and that's have your men switch to melee weapons when you want them to move, then switch back to ranged once in line mode. (You'll have to press "Use Ranged Weapons" a few times to make them do it, you can see it when they are all aiming rather than standing idle/bracing in crouch mode)
3) A tactical map would be great. I will get used to the maps eventually, but some maps, the foggy ones in particular, you have no idea where your friendlies are. Which brings me on to my next point...
4) Cannons. Now, if you have a crack shot on the cannon, they are very useful to have, they can half the size of a line in one shot. But having someone who ends up shooting their own lines instead of the enemy, makes it impossible to win at all. Not just because of the men the other lines use, that cannon only gets a small amount of artillery guards instead of a line regiment. And so the team is already at a disadvantage with numbers.
5) If you die, you lose your spyglass, which is incredibly useful, especially in big maps. It's saved me a few times from charging towards one line only to see there is another sneaky bastard line waiting in the wheat field
Right now you respawn as a regular soldier. If it is possible, could the spyglass not be carried on as you keep respawning?
1) The most annoying thing is when an enemy appears on your flank, but your men continue to shoot at the enemy in front of them. It would be great to be able to tag a line for your men to aim at. At the moment, the only way to make them do this is have them run out of sight of the first line they were shooting at, so they start aiming at the flanking force and then have them line up against the flanking force, which by then, you've lost most your men. (I suppose it's realistic, as it is a flanking move)
2) Your men are quite unresponsive. I've found a quick way to fix it, and that's have your men switch to melee weapons when you want them to move, then switch back to ranged once in line mode. (You'll have to press "Use Ranged Weapons" a few times to make them do it, you can see it when they are all aiming rather than standing idle/bracing in crouch mode)
3) A tactical map would be great. I will get used to the maps eventually, but some maps, the foggy ones in particular, you have no idea where your friendlies are. Which brings me on to my next point...
4) Cannons. Now, if you have a crack shot on the cannon, they are very useful to have, they can half the size of a line in one shot. But having someone who ends up shooting their own lines instead of the enemy, makes it impossible to win at all. Not just because of the men the other lines use, that cannon only gets a small amount of artillery guards instead of a line regiment. And so the team is already at a disadvantage with numbers.
5) If you die, you lose your spyglass, which is incredibly useful, especially in big maps. It's saved me a few times from charging towards one line only to see there is another sneaky bastard line waiting in the wheat field








