Hado
Recruit

Has anyone played Sacrifice (3rd person/Action/tactical rts/rpg) from Shiny? It was similar to Mount & Blade in that you had to control your own character in 3rd person, moving around, dodge attacks, and use your own abilities while commanding your own troops at the same time.
What made it work so well was how seemless it all worked. While you had the standard WASD/FPS style controls for your own character, if you pressed ALT it would bring up the mouse cursor so you could click on things and draw boxes to select units and direct your troops.
You could assign selected units to a hotkey group so they would move together. If you had troops selected and clicked on an enemy, they would move in the formation you chose to attack it. If you clicked on a friendly unit or yourself they would follow and guard it. Or you could click on a part of terrain so they would move to attack/defend that location (this was great because the more you could see, the better..having high ground and being able to see terrain was important as line of sight rules were in effect). Selecting units and dragging the mouse in and out would control how far apart they were spread, so you could position a group of missile units up on a hill all spread out.
You could change the behaviour of a hotkey group or unit and also their formation quickly with the WASD and number keys. In aggressive they would move to your target and attack anything along the way, engaging enemies freely. Neutral they would only attack unless attacked. Defensive they would ignore attackers until they reached their objective.
You could select a group of archers, select left flank then click on yourself and they would follow you, spread out on your left side with clear line of sight for firing. Then select the artillery, select rear formation, click on yourself and they would follow from behind you, bombarding the enemy while being protected from the front. Then select some melee units, press front formation, click on a unit or yourself and they would move in front guarding whatever you chose.
I think a system similar to that would work seemlessly for the down and dirty combat in M&B.
Here are some links to the demo if you want to check it out:
http://www.gamepro.com/computer/pc/games/files/1535.shtml
http://downloads-zdnet.com.com/Sacrifice-demo/3000-7562_2-3879012.html
What made it work so well was how seemless it all worked. While you had the standard WASD/FPS style controls for your own character, if you pressed ALT it would bring up the mouse cursor so you could click on things and draw boxes to select units and direct your troops.
You could assign selected units to a hotkey group so they would move together. If you had troops selected and clicked on an enemy, they would move in the formation you chose to attack it. If you clicked on a friendly unit or yourself they would follow and guard it. Or you could click on a part of terrain so they would move to attack/defend that location (this was great because the more you could see, the better..having high ground and being able to see terrain was important as line of sight rules were in effect). Selecting units and dragging the mouse in and out would control how far apart they were spread, so you could position a group of missile units up on a hill all spread out.
You could change the behaviour of a hotkey group or unit and also their formation quickly with the WASD and number keys. In aggressive they would move to your target and attack anything along the way, engaging enemies freely. Neutral they would only attack unless attacked. Defensive they would ignore attackers until they reached their objective.
You could select a group of archers, select left flank then click on yourself and they would follow you, spread out on your left side with clear line of sight for firing. Then select the artillery, select rear formation, click on yourself and they would follow from behind you, bombarding the enemy while being protected from the front. Then select some melee units, press front formation, click on a unit or yourself and they would move in front guarding whatever you chose.
I think a system similar to that would work seemlessly for the down and dirty combat in M&B.
Here are some links to the demo if you want to check it out:
http://www.gamepro.com/computer/pc/games/files/1535.shtml
http://downloads-zdnet.com.com/Sacrifice-demo/3000-7562_2-3879012.html