Comipo Assistance

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I'm not sure if anyone is familiar with the Manga making software Comipo or not, but it uses 3d models to create manga/comics.  Well, my wife's really gotten into playing around with it and had some interest in doing something different with it.  One of the ideas was using the models from M&B and importing them into Comipo to let her use to make some nifty M&B comics.

I, however, am a degenerate when it comes to programming.  I can play a mod, but I can't make a mod worth anything.  I've done a little finagling trying to rip the models myself, but I can't get past the Python errors.

I figured before I work out all these bugs, I would ask to make sure I'm barking up the right tree.

Anyone have any ideas on how I can make this work and surprise her with some models?

I believe the models are broken down into several parts:
Head/Face/Hair
Body
Foot Items
Hands/Hand Items
Supplemental Items

So...I'm at a complete loss, but I wanted to have it done by Valentine's Day.  I don't think I'm going to make that schedule.  Even so, any help would be verily appreciated.

Thanks.  :smile:
 
The 3d assets are in the BRF files (no python necessary), use OpenBRF to export them as .obj or .smd for rigged objects like horses and armor. The faces and some other assets make extensive use of specialized shaders and vertex animation, however.
 
Somebody 说:
The 3d assets are in the BRF files (no python necessary), use OpenBRF to export them as .obj or .smd for rigged objects like horses and armor. The faces and some other assets make extensive use of specialized shaders and vertex animation, however.

Yeah, and you can use the mount to bone thing in OpenBRF to assemble a complete character, you pick the parts, and then you put the hands, helmet and sword, anything unrigged really, in their respective positions using that nifty function.

As Somebody says, making faces is a bit more difficult and you will have to make a complete face from its halves, add a texture making sure that the UVs are alright and put hair on it. The good news is that you can do all of this within OpenBRF itself with some practice.

Then you export it as a rigged mesh (Valve's SMD format) or plain standard Wavefront OBJ as a normal 3D model. You find the needed textures using OpenBRF and convert them from DDS to something that your manga program can open.

So yeah, basically OpenBRF is your one-stop thing. Shouldn't be too difficult to make something decent with it.

I guess that you are still on time for it. Happy valentine's day, stud!
 
Aaah, thank you both very much.  I didn't realize OpenBRF would let me do so much without actually modding stuff.  Fantastic.

Yes, I can definitely make some headway with this.  It'll just take some toying around with to figure out what the hell all of the functions in OpenBRF do.  And, y'know, not just giggling by bringing up an armor suit and making it use the Horse animation.  Depending on the object it can turn into some real nightmare fuel.

Thanks, again. :smile:
 
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