

Worbah 说:Gather around, boys and girls, and listen to uncle Worbah explain this **** AGAIN!!!
1: When you want to attack, hold the left button down
2: Decide how you want to attack. if you want a swing from your left side, move your mouse to the right while holding down the attack button. If you want a swing from your right side, move your mouse to the left while holding down the attack button. If you want an overhead chop, move the mouse down towards yourself while holding the attack button down. And last but not the least, thrust. Move the mouse away from yourself while holding down the attack button.
3: Quit the game.
4: Log on to the forum and start to moan and ***** on the lines of 'It doesn't work, I use the movement keys and all, but nothing happens'
5: Wait patiently until uncle Worbah comes over to your home with loads of sharp instruments.


eric virgo 说:no people.. i have played a game with mouse driven swordplay and its damn annoying.
i for one have associated mouse with looking/ tageting. it doesnt feel natural. i guess it will take more time to get used to it until i feel ok about it..
my objection:
holding the mouse button and moving it around to simulate sword movement would require:
1. "fixing" the player head cam (eyesight) in a certain spot (enemy) so mouse movement affects only the sword (and not your view). that inevitably reduces the visibility of the surrounding area (other enemies) etc.
2. if the head cam is not temporarily "fixed" then the sword must move around with your eyes-mouse (synchronised). thats even more annoying. you would flail the mouse around and your viewpoint would move like it would if your eyes were attached to yout sword. impossible
imagine fighting in real life. (as most of us do!!!?!) you look at the enemy all the time and move your sword independently (you see it moving in front of your eyes). but at any given time you are free to look around or turn around and hit someone else.(even by chance)
in other words i dont think its going to work. the fighting system o mnb is the best i have seen so far (apart form the all powerful shield trick). its so much faster to select the type of attack by a slight movement of your reticle to the left, right, top and bottom of the enemy.
most fps games are based on what we are used to. it will be like learning to play from the start.
i think the most important think is the shield size-coverage-speed thing we discussed in other topics... sizes in shields were about coverage. not resilience. you know//



ilex 说: