Changes for 1.34
Speed:
-Weaponspeed will be a bit slower than Warband Native speed
Ok, You speed improve with skills.
Damage:
-Weapondamage will be close to Warband Native
-Throwing Weapondamage will be way higher.
We had add some damage more, but native look us too high.
No more 2-handed axes. (Resizing the existing ones and making them onehanded)
A few axes could have well been two handed, especially some frankish axehammers.
Ok, we will do it.
-The 2-handed option for swords will be removed for all swords except longswords
Actually, you can use some longsword yet with 1h or 2 h.
-Normal Shields will be cheap, during ironrim shields will be still expencive. (like shields are in Brytenwalda now)
No ironrim in this time.
-Much lower health for shields
-Higher armor
-Shieldspeed will be lowered in particular for heavy types for exemple with iron rim
I think that brytenwalda have this yet.
Horses:
-Keeping the horsespeed in general but making it maybe a bit higher
-Lower horsecharge for smaller horses (to simulate shie)
-Higher horsecharge for bigger horses (to simulate a realistic charge)
-Less health for horses (To avoid that horses charge through shieldwalls)
-Troops in game will only use mid type horses (lower horses not adaptable for fight and higher horses too expencive)
-2 pts more to speed.
-Done
-They have more charge, but in this time, horse was a transporting the menm more than charge element. in fact the horses loaded against a tight formation of fear
However, you notice more the weight of the load to individual unit.
-depends on you mean by lower horse. Pony was using for war. In general, the horses were of little appeal
more:
http://img178.imageshack.us/img178/9159/pict1.png
http://img818.imageshack.us/img818/5807/picts01.jpg
Armor:
-General rebalance
-Mainly less strengh required (Still about 8-10 or so for chainmail)
-More armor for Helmets
-any specifications? With the system of penalties by weight is well balanced armature
-If the average force in a man would be 15, 8 -10 is a small man, weak. A coat of mail can weigh 20 kg
-Ok, We will add enter 2 and 4 pts more of armor for helmets.
Shieldbash:
-New option to shieldbash while fighting. This will not bring the enemy down, but stun them.
Actually shieldbash do this
Polearm welding:
-You get the option to held your polearm closer (with less range) so you can survive an infight with shield and spear.
If enemy is wish near, use your knife, like AI.
Removing/fixing/changing the weapon breakage:
-Weapon brakeage in Brytenwalda turned out to be way, way to high.
Now we've got some possiblities:
-Just removing it
-Fixing it, so it doesnt happen that often
-A new system (I was thinking of the system that Rus XIII century uses)
I think that last ajust here let good breaking system.
Bows:
-less arrows (about 20-25 or so would be right)
-more damage close to Warband Native but a bit less
-sharing out damage to bow AND arrow. (the arrow is an important part of bowdamage too)
-decrease reload speed slightly
-increase accuracy slightly
-It is more historical to 40 arrows.
-Add some damage to them, but less that native (I dont want superarchers in VII century)
-reload speed decrease with more lvl
-Idem
Be a good arches is difficult, you need training
Throwing Weapons:
-way more damage
-way less speed
-less accuracy
-Done
-something done here
-sure?
Especially horsemen should get more javelin ammo. It would be great for javelins to get a "charge bonus" as a javelin thrown by a warrior on a full speed horse would even deal more damage.
Interesting idea.
my sugestion is, reducing the ammo from 6 to 2 for javelins (3 for larger), and from 2 to 1 for throwing spears (2 for larger)
Mm, I take note