Combat realism in Brytenwalda the discussion

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Common devs - make a pool on the matter and I bet that majority of people would like to see Eric's suggestion implemented in 1.34. I don't see any reasons why would someone not like what was suggested!
 
Some comments on your suggestions however  :grin:

Damage:
-Weapondamage will be close to Warband Native
-Throwing Weapondamage will be way higher.

Completly agree!

1/2Handed:
-No more 2-handed axes. (Resizing the existing ones and making them onehanded)
-The 2-handed option for swords will be removed for all swords except longswords

A few axes could have well been two handed, especially some frankish axehammers. Same goes for some irish swords which have elongated hilts. I can propose this:
- two handed axes can be wood cutting axes, heavy and slow, used only by peasants and bandits. Heavy axeheads are not fit for battle use
- other two handed axes and "one hand and a half" irish swords can be champion weapons, restricted to player and NPCs.

Shields:
-Normal Shields will be cheap, during ironrim shields will be still expencive. (like shields are in Brytenwalda now)
-Much lower health for shields
-Higher armor
-Shieldspeed will be lowered in particular for heavy types for exemple with iron rim

I don't know any evidence of shields with bronze or iron rim in 7th century Britain. Romans used them, and some bronze rims were found in the 3rd century danish bog deposit at Thorsberg. They were quite thin. You want a light shield, light as possible. When you are fighting, you try to get over the shield, not destruct it anyway, for your weapon can get stuck into the wood.
Destructing shields is the work of javelins, throwing spears and franciscas. They don't have to be that weak, except against those weapons.
Better and thougher shields would be done by covering them with several layers of linen, rawhide or leather, instead of a plain wood surface. The best shields are also lenticular, and those should be more expensive as they are more difficult to make.
Shield and spear had somewhat the same price by that period, for an indication.

Throwing Weapons:
-way more damage
-way less speed
-less accuracy

Totally agree. Way, way more damage needed. Maybe less range aswell. Accuracy could be tweaked using the good skills, for an experienced warrior to always hit his target.
Especially horsemen should get more javelin ammo. It would be great for javelins to get a "charge bonus" as a javelin thrown by a warrior on a full speed horse would even deal more damage.
And less ammo (no bag) for infantry troups, except light skirmishing troops. 2-4 more powerful javelins would be enough.

Last not least, spears need to be more efficient and powerful aswell :smile:
 
From a gameplay perspective I fully agree with Morcant and others. If it's also historically realistic then it's just a bonus  :smile:
 
Oh but it is historically correct so devs you have no option but to give us a nice Easter bunny surprise and implement this for the next major release :wink: 
 
Hister 说:
Oh but it is historically correct so devs you have no option but to give us a nice Easter bunny surprise and implement this for he next major release :wink:

I supporteth!
 
I have nothing to add to Morcant's commentary, everything he said is accurate. It would improve Brytenwalda. I've always been a bit annoyed that some bandit without even a shirt is handling two javelins to the chest like it's no big deal.
 
AKM 说:
I have nothing to add to Morcant's commentary, everything he said is accurate. It would improve Brytenwalda. I've always been a bit annoyed that some bandit without even a shirt is handling two javelins to the chest like it's no big deal.

Exactly - having javelins in your inventory is close to useless now since they do as much damage as darts for children.
 
Hi all, hola a todos.

well, i don't know if this is a sugestion (sugestion thread) or something about realism, probably both, so i post it here, sorry if it is not correct.

It is about equipment in general, but specially about Javelins and throwing spears.

the question is: if we are looking for realism, may be wearing in battle a pack of 12 or 18 javelins in your back (or 4/6 big throwing spears) is not very realistic.
my sugestion is, reducing the ammo from 6 to 2 for javelins (3 for larger), and from 2 to 1 for throwing spears (2 for larger) , and change the graphic location of the item in the model, removing it from the back and putting it in the left hand (behind the shield if the soldier is carrying one) replacing the pack model with a couple of javelins, in a way similar to skirmishers in Rome total war (europa barbarorum mod)
http://www.europabarbarorum.com/factions_casse_units.html
this change could affect the infantry only, not the cavalry (the native model for javelins and throwing spears could be used for cavalry, but it would be great if it could be located on the horse instead of putting it on the back of the rider.
so there should be 2 item types, those for horsemen (with malus if on foot, heavier and with more ammo) and those for infantry (without malus, but with less weight and ammo) 

the other sugestion is to limit the number of javelins/throwing spears packs and pole/big weapons in general that you can carry on foot without penalties to just one.
if you carry 2 javelins packs (6 javelins with the sugested ammo) or 2 long spears then you get a malus (not for the weight but for its bulkiness and dificulty to use)

salute!
 
maybe the horse carrying the javelins is difficult or imposible to do.

one partial solution could be that those items could be used only once the soldier is riding a horse, but it is quite strange.

anyway, keeping that thing apart, the rest of the sugestions in may opinion should be great, and relatively easy to implement.

(by the way, if the ammo of missiles is reduced then its damage should be increased)
 
Please, can someone tell me if the skill loss is permanent? I'm starting the game again for the 3rd time because all my previous characters lost skill points right in the first battles. The skills that suffered loss appear in red, and when I advanced a level I'm not able to raise them to the maximum number my stats allow, as if the lost skill point was supposed to recover at some time. But I rested for days but the skills never came back to what it was.
 
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