Crypex
Veteran
While comparing combat between multiplayer and single-player I noticed that the combat parameters are not the same. One of the main things that I noticed is how the stance system does not work the same way as a single player. In a single-player the stance system seems to not change if a player is feinting an attack while moving in an opposite footwork direction, it's only when the player strikes do the hand positioning change. In multiplayer however, if a player chooses to feint the stance system immediately changes the stance according to the player's footwork.
To replicate this see how stabs work with two-handers. In multiplayer if you feint a stab and you change stance the sword will go in the direction of your footwork so if you are pressing A the sword will be on your left if you pressing D it will go to the right. In a single-player, however, you can completely bypass the stance system unless you attack then the game will change your stance.
This raises the question of what the devs changed in the combat as the combat in single-player feels significantly smoother and makes me wonder if maybe there are other things that are hidden between the two versions of the game. I would appreciate if the developers help explain what is different.
To replicate this see how stabs work with two-handers. In multiplayer if you feint a stab and you change stance the sword will go in the direction of your footwork so if you are pressing A the sword will be on your left if you pressing D it will go to the right. In a single-player, however, you can completely bypass the stance system unless you attack then the game will change your stance.
This raises the question of what the devs changed in the combat as the combat in single-player feels significantly smoother and makes me wonder if maybe there are other things that are hidden between the two versions of the game. I would appreciate if the developers help explain what is different.
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