Combat mechanics with visual evidence (Shield Bash, combo system, new jump)

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In an effort to gather community feedback and discussion, in general, about these mechanics, I have gathered a few GIFs to showcase some sequences from the videos. Nothing is set to stone but I am pretty sure these are pretty accurate. Everything can be changed till release.


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Except from these gifs, there's also a new archer mechanic. You do not hold arrows back on the quiver now when running, but instead you hold the arrow to your hand. This cannot be easily seen in a gif. That means that archers will be able to react and shoot faster.



Combo system:

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Non-static landing to a swing after a jump (Watch the npc)
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Shield Bash (I have seen more sequences of this animation, pretty sure its a shield bash. Still going through some videos) Second gif is by user 'Varrak''.
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YUlaX93.gif
 
I hope to see more of these since they add something cool to the combat. Without them it's quite basic.
 
The new blog contains a picture and it's intriguing. I have not noticed the 'follow up' status modifier. This could be the leading stat for the combo chains.

blog_post_14_taleworldswebsite_02.jpg
 
Totenkopf900 说:
Last gif looks more like a parry than a shield bash


I have inspected it a lot and the animation of the player starts before the enemy's swing, pulling his left hand (shield) to the right-back and then gets interrupted. If that is a parry then it's a new mechanic too. Τhere is also another Vlandian captain mode video that the shield bash is VERY clear. But I can't find it at the moment.
 
Varrak 说:
Shield bash

YUlaX93.gif


I can't believe it was in the same video. I am so ****ing blind. Do I have your permission to add it to the OP? Thanks for the input, Varrak.
 
I really love the shield bash, Varrak's clip looks sick!

Thank you for this post! It's quite enlightening, cheers!  :grin:
 
Shieldbash was already in Viking Conquest (and maybe some other mods I don't know about) but it was
hated by the players (admins had the option to turn it off) because of the bad controls. You
could preform a shieldbash when you pressed both mouse buttons. That way it was hard
to feint, because if you'd shieldbash you would stand still and than you're a very easy target.
I hope they add shieldbash but with better controls.
 
578 说:
there's also a new archer mechanic. You do not hold arrows back on the quiver now when running, but instead you hold the arrow to your hand. This cannot be easily seen in a gif. That means that archers will be able to react and shoot faster.

To be more specific, archery will be a two stage process with two separate animations. The first is pulling an arrow out of the quiver and nocking it, the second is drawing/aiming and releasing the arrow.

What it actually means, is that archers will be shooting at a slower rate than they did in warband, as pulling arrows out the quiver and nocking them takes longer. But it also mean that archers can run around with a "loaded" bow and release a single arrow a little faster than they could in warband. Basically how crossbows work in warband, except that the arrow will go back into the quiver if the archer switches to a melee weapon.

I've always thought archers could use a slight reduction in "refire" speed, and I think this is a great way of doing. But my concern now is that archers have been nerfed to the point that cav are going to absolutely demolish them since cav haven't been nerfed alongside them to maintain balance between them.
 
Fidel Lagstro 说:
578 说:
there's also a new archer mechanic. You do not hold arrows back on the quiver now when running, but instead you hold the arrow to your hand. This cannot be easily seen in a gif. That means that archers will be able to react and shoot faster.

To be more specific, archery will be a two stage process with two separate animations. The first is pulling an arrow out of the quiver and nocking it, the second is drawing/aiming and releasing the arrow.

What it actually means, is that archers will be shooting at a slower rate than they did in warband, as pulling arrows out the quiver and nocking them takes longer. But it also mean that archers can run around with a "loaded" bow and release a single arrow a little faster than they could in warband. Basically how crossbows work in warband, except that the arrow will go back into the quiver if the archer switches to a melee weapon.

I've always thought archers could use a slight reduction in "refire" speed, and I think this is a great way of doing. But my concern now is that archers have been nerfed to the point that cav are going to absolutely demolish them since cav haven't been nerfed alongside them to maintain balance between them.



My bad for the mistyping, this is what I meant, that they shoot based on reaction - faster, I did not mean FASTER firing rate. I am not sure of what to make of the new BL system, my grip with archers in Warband is that they had a decently accurate crosshair in multiplayer while cav and infantry had no crosshair (aiming as infantry in Warband is heavily underrated). More on that, they could do some crazy jumping **** while holding the arrow to the bow etc. We shall see. We really need to get some people to play BL from the competitive scene so we can see full class potentials. I hope TW does a special weekend tournament or something. After all, its the small competitive community that keeps this alive for a big part after all those years. It's not bad to reward loyalty sometimes.
 
You should watch the Battanian siege defence video again.One with the red haired woman.
Archery without doubt gained a huge buff not a nerf.
The composition of two animations are equal to Warband and the buff comes from this:
Crossbows advantage over bows was that Xbows could set the bolt before the engagement.While the setting time for the archers was shorter they werent able to prepare it and move like that.
Normal bow was already more prefered than Xbow wand with this it will be even more prefered.

Actually on a second thought from what we seen I felt like accuracy of the bows are way worse than WB so probably they are going to balance all these with that.


Long story short: Archers will be able to hide shoot and hide again behind a Wall faster but they wont shoot you as accurate as WB.
So for me all seems good.
 
KhergitLancer80 说:
You should watch the Battanian siege defence video again.One with the red haired woman.
You mean the single player one where the dev was obviously using a character with boosted stats in order to one shot everything with his bow and axe?

How about you watch the multiplayer ones where balance actually matters and archery clearly deals proportionally low damage.
https://youtu.be/c_3el4IAevg?t=2m27s

The horseman tanks an arrow straight to the chest while riding towards it and only takes 6 damage, the cav then proceeds to just press W and run over people with his horse, dealing 35 charge damage to both of them, then proceeds to kill two archers with a single mace hit dealing over 98 damage to both of them while barely riding forward, all while the archers shooting at his horse are only dealing 3-6 damage per shot, while the ones hitting the horse with melee are dealing a little over 16 damage. Yea... cav vs archers is looking totally balanced  :roll:

Even assuming that the damage is halved, that means the shot to the chest was only 12 damage and the shots to the horse were only 6-12 damage, low as **** considering units have over 100 hp now.


KhergitLancer80 说:
Archery without doubt gained a huge buff not a nerf.
The composition of two animations are equal to Warband and the buff comes from this:
Crossbows advantage over bows was that Xbows could set the bolt before the engagement.While the setting time for the archers was shorter they werent able to prepare it and move like that.
Normal bow was already more prefered than Xbow wand with this it will be even more prefered.

Actually on a second thought from what we seen I felt like accuracy of the bows are way worse than WB so probably they are going to balance all these with that.


Long story short: Archers will be able to hide shoot and hide again behind a Wall faster but they wont shoot you as accurate as WB.
So for me all seems good.
Bows are preferred to xbows because they shoot projectiles at a faster rate...

You completely missed the real reason why xbows are better at shooting around corners than archers. It is NOT because xbows have a loaded shot, it's because they can hold that shot indefinitely without losing accuracy, and simply side-step and take a shot faster and more accurately than with a bow.

That's the REAL reason why xbows can realease a quicker accurate shot. It's all about how fast the accuracy reticle closes after movement. If bow accuracy recovered faster after movement than it does for xbows, they would be the ones better at side-stepping from behind cover and releasing a faster accurate shot. Having a loaded shot has nothing to do with it.

In Warband, Archers can already hide behind a wall and begin their draw animation, and simply step into the open with their bow already drawn and take an accurate shot in less than a second as long as the shot hasn't been held for too long, xbows just do it faster and don't need to deal with the animation timing.

Moving while aiming with a bow is still inaccurate and the reticle recovers just as slowly in Bannerlord. With, or without loaded shots, archers that move from behind a wall to take a shot are going to take the exact same amount of time since the reticle still needs to close again for an accurate shot to be released.

I don't understand how you could seriously say that archers have been somehow buffed when their firing rate has been reduced, their damage output has been reduced, and their accuracy has been reduced. If all that somehow qualifies as an overall buff, I hope cav gets a "huge buff" as well  :lol:
 
Fidel Lagstro 说:
KhergitLancer80 说:
You should watch the Battanian siege defence video again.One with the red haired woman.
You mean the single player one where the dev was obviously using a character with boosted stats in order to one shot everything with his bow and axe?

How about you watch the multiplayer ones where balance actually matters and archery clearly deals proportionally low damage.
https://youtu.be/c_3el4IAevg?t=2m27s

The horseman tanks an arrow straight to the chest while riding towards it and only takes 6 damage, the cav then proceeds to just press W and run over people with his horse, dealing 35 charge damage to both of them, then proceeds to kill two archers with a single mace hit dealing over 98 damage to both of them while barely riding forward, all while the archers shooting at his horse are only dealing 3-6 damage per shot, while the ones hitting the horse with melee are dealing a little over 16 damage. Yea... cav vs archers is looking totally balanced  :roll:

Even assuming that the damage is halved, that means the shot to the chest was only 12 damage and the shots to the horse were only 6-12 damage, low as **** considering units have over 100 hp now.


KhergitLancer80 说:
Archery without doubt gained a huge buff not a nerf.
The composition of two animations are equal to Warband and the buff comes from this:
Crossbows advantage over bows was that Xbows could set the bolt before the engagement.While the setting time for the archers was shorter they werent able to prepare it and move like that.
Normal bow was already more prefered than Xbow wand with this it will be even more prefered.

Actually on a second thought from what we seen I felt like accuracy of the bows are way worse than WB so probably they are going to balance all these with that.


Long story short: Archers will be able to hide shoot and hide again behind a Wall faster but they wont shoot you as accurate as WB.
So for me all seems good.
Bows are preferred to xbows because they shoot projectiles at a faster rate...

You completely missed the real reason why xbows are better at shooting around corners than archers. It is NOT because xbows have a loaded shot, it's because they can hold that shot indefinitely without losing accuracy, and simply side-step and take a shot faster and more accurately than with a bow.

That's the REAL reason why xbows can realease a quicker accurate shot. It's all about how fast the accuracy reticle closes after movement. If bow accuracy recovered faster after movement than it does for xbows, they would be the ones better at side-stepping from behind cover and releasing a faster accurate shot. Having a loaded shot has nothing to do with it.

In Warband, Archers can already hide behind a wall and begin their draw animation, and simply step into the open with their bow already drawn and take an accurate shot in less than a second as long as the shot hasn't been held for too long, xbows just do it faster and don't need to deal with the animation timing.

Moving while aiming with a bow is still inaccurate and the reticle recovers just as slowly in Bannerlord. With, or without loaded shots, archers that move from behind a wall to take a shot are going to take the exact same amount of time since the reticle still needs to close again for an accurate shot to be released.

I don't understand how you could seriously say that archers have been somehow buffed when their firing rate has been reduced, their damage output has been reduced, and their accuracy has been reduced. If all that somehow qualifies as an overall buff, I hope cav gets a "huge buff" as well  :lol:




If I'm not mistaken, you do play for a team, Fidel, don't you? How do you feel about Warband's ranged weapons? Especially in the battle-tournament format (used to be 8v8 and now its 5v5-?-).
 
https://youtu.be/L5o2fn64OdQ?t=340

vs2Fcez.gif

Archers look pretty strong to me. They massacred a group of men within seconds.
 
+Fidel Lagstro

Appearently you only watched the engagement in 2:30 and the Battanian vs the empire video.

1-I didnt find any significant differance between the stretching times between the 2 footages.In fact they both looked quicker than WB(I may be wrong I dont play as archer usually)

2-In the very same video if you watch 1:18 you will see 47 damage to Cataphract and it is not sth like head shot or close to neck they literally shoot the cataphract from his waist and 47 damage.

3-I think you should also check the 4:53 in the same video and see the cataphract armor yourself.Check the breast area do you think an arrow can penetrate it easily ? You need a special type of arrow to penetrate it. You can call it unbalanced but the game expects you to do a team work.OP and strong are not same things. Cataphracts are strong but not OP because they are supposed to be strong(immunized for weak arrows).
If you want to drop that horse with the heaviest armor in the game with a weak battanian arrow sorry not gonna happen.Maybe those damages can be increased a bit but I am pretty sure game didnt reach its final balance.

4-In fact they are not strong when they face a spearman(7:40-158 damage to horse)they dont  stand a chance. We dont disapprove this because it makes sense spearmen indeed had a great advantage over cav. Game wants you to cooperate thats it a line of archer behind a line of spearmen.For this that cataphract should have waited for some infantry support and attack only when those spearmen were busy enough to not be able to pay any attention to them.

5-If you want to see a non cataphract cav vs archer check the other multiplayer video
https://www.youtube.com/watch?v=JaUBg7Ynmwk
from 1:00 to 1:20 horse archers and archers fight and you see 40 to 80 damages for both sides. In 1:30 we see a 36 damage to the horse.

 
Varrak 说:
https://youtu.be/L5o2fn64OdQ?t=340

Archers look pretty strong to me. They massacred a group of men within seconds.

Yes, he expects a lightly armed battanian group of archers to overwhelm the  Empire cataphracts who are probably the heaviest armoured cavalry in the game.
Like I said Battanians should have co-worked with the spearmen and cav would have stand no chance.
 
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