The Pope
Sergeant Knight

Here's a few ideas to make the combat more visceral and put those new shaders to good use:
-Add some aim wobble (rather than just expanding crosshairs) and blur the edges of the players vision when holding a high power bow drawn. The power draw skill would reduce the effect of this rather than increasing damage.
-Some aim wobble (no blur) for other ranged weapons, but not as severe.
-Jerk the camera and blur vision when the player gets hit. How severe this would be would depend on how much damage the hit did.
-Very minor camera jerk on parries. Enough to make it seem like there has been physical contact, but nothing like the absurd amount in Oblivion.
-Blur vision edges when zooming, and tone down its effect. That will make it feel like the player is squinting rather than using a telescope.
-Add an expanding blood decal on the ground under corpses.
-Adjust the ranged weapon animations to add some sort of aim estimating point in first person without crosshairs. Bows are ok, but crossbows could do with having the camera moved a bit to give an iron sights style view and throwing weapons could have the shield arm raised near where the crosshair would be. After Red Orchestra Crosshairs seem kind of cheesy.
-Better halberd swing animations and multiple thrust attacks for spears.
-More varied wound and death animations, with some for specific attack types or hit locations
-Vision bob when riding a horse. This would be more severe at low riding skill levels.
Any other ideas/comments?
-Add some aim wobble (rather than just expanding crosshairs) and blur the edges of the players vision when holding a high power bow drawn. The power draw skill would reduce the effect of this rather than increasing damage.
-Some aim wobble (no blur) for other ranged weapons, but not as severe.
-Jerk the camera and blur vision when the player gets hit. How severe this would be would depend on how much damage the hit did.
-Very minor camera jerk on parries. Enough to make it seem like there has been physical contact, but nothing like the absurd amount in Oblivion.
-Blur vision edges when zooming, and tone down its effect. That will make it feel like the player is squinting rather than using a telescope.
-Add an expanding blood decal on the ground under corpses.
-Adjust the ranged weapon animations to add some sort of aim estimating point in first person without crosshairs. Bows are ok, but crossbows could do with having the camera moved a bit to give an iron sights style view and throwing weapons could have the shield arm raised near where the crosshair would be. After Red Orchestra Crosshairs seem kind of cheesy.
-Better halberd swing animations and multiple thrust attacks for spears.
-More varied wound and death animations, with some for specific attack types or hit locations
-Vision bob when riding a horse. This would be more severe at low riding skill levels.
Any other ideas/comments?




