Yeah I thought it worked pretty well for horseback. Might suit close-range thrusts against footmen better as well. I'll think about it again later once I've finished the other stuff.Sahran said:Actually I kind of like the new horse thrust animation. It might not be perfect, but it's better I think than the native one (which is the same as the foot spear thrust, where it looks weird)
Cheers!Life_Erikson said:Very nice! Good luck with it!
Thanks! And feel free to suggest anything you like. Note that my goal is to improve some of the game's existing animations (all the melee attacks and blocks used on foot at least). Most mechanical changes will be side-effects. I won't be including any shield-bashing or pike-bracing or anything like that in the basic mod. That said, it's still worth mentioning mechanics outside the mod that could use new animations, because I might go on to work on those after this project.manekemaan said:i'm in love with this enhanchement!
edit: hey i checked around u bit in this topic is it possible that not all the features are listed in the first post? because i want to suggest some things :p but dont want to spam
The content of the next release is a secret!Coristan said:Hey papa lazarou, I suggested ur animation enhancement to Floris Mod, with your credits
What about next release? i think it would be cool a new horseback polearm animation, or shield bashing. that would be pretty cool.
Well, I could animate it, but I don't know how to do the mechanical stuff. I quite like the idea of working on some kind of egregious martial arts mod with features like this, but of course it's way out of the scope of CAE.I've been thnking, is it possible to do some kind of defense against arrows with a polearm? like in those movies when the spin the polearm in their hands, and get protected of arrows and bullets. U know what I mean? I think its kinda unrealistic, an not easy to make beacuse it is not only a animation enhancement. It has gotta work with other stuff to make it possible.
Thanks! And feel free to suggest anything you like. Note that my goal is to improve some of the game's existing animations (all the melee attacks and blocks used on foot at least). Most mechanical changes will be side-effects. I won't be including any shield-bashing or pike-bracing or anything like that in the basic mod. That said, it's still worth mentioning mechanics outside the mod that could use new animations, because I might go on to work on those after this project.
I haven't edited those things for one-handed weapons, so hopefully that's an illusion.InfernoOfAbyss said:I sense some pause between block and strike 1h weapon. It is more than in standard native actions. Consequently two handed weapon block and strike faster than one handed.
Well again, that'd be a new mechanic. I'm just trying to improve what's already there.manekemaan said:thanks for the reply ^^
i was hoping for the spear bracing :p but no problem if you wont. I mean your the one doing the work :p.
Maybe something cool with polearms would be getting momentum from spinning the polearm around (maybe more with an halberd kind of polearm)
I'd say so, yes. It helps that they spam like maniacs.and I was also wondering, does the AI perform well with those movements? I mean do they let their movements flow smoothly into eachother?
Papa Lazarou said:I haven't edited those things for one-handed weapons, so hopefully that's an illusion.
You worded that very politelyNight Ninja said:Looking forward to the two handed weapon one.