Outlawed said:
Sword thrust animation = perfect.
Spear thrust animation = I think he needs to show more bodily movement, use arms more, pull elbow back a little higher, just more emphasis on the actual readying of the thrust, actual thrust looks fine.
Friggin' commitment problems again! Yeah, I'll look at this for the next draft.
Shik said:
http://www.youtube.com/watch?v=klOc9C-aPr4#t=2m40s
Just a random critique about the 1h spear thrust: I think that the spear should be braced against the elbow, rather than hanging loosely. This grip provides more stability to the spear, I think.
That's an interesting technique. I guess the main advantage is reach, since you can hold it closer to the butt without overloading the wrist. I might experiment with this, but I don't think I'll animate the spear like this at this stage. It might come in handy when I shift the grip on polearms though, since I might be forced to use a close-to-the-butt grip for one-handed spears.
Outlawed said:
How about adding an X, like switching between 2 handed mode and polearm mode for axes but one with normal underhand thrusts and the other with over hand for shorter weapon.
Yep, like I said, I'd plan for something like that. (I forgive you for not reading my monolithic posts.)
For horseback, I plan at least to tweak the wrist for the one-handed slashes. I don't know the first thing about sword-fighting from horseback, so I might go no further than that, but we'll see. For the lance thrust, I might tweak it like you suggest, depending on constraints (like the fact that the same thrust must be used against targets on foot and horse).
Sir_1-1al said:
The quality of the animation is great, although none of them have any force behind them. Every animation lacks any power and the sword animation looks as if he is using his wrist to swing the sword.
The lack of the weapons having any momentum is a real flaw in the animation.
I wouldn't say they don't have
any force behind them, and the character is definitely moving all the right parts of his body in pretty much the right way (just not quite extremely enough). But lack of body-movement certainly seems to be a common complaint, and one that I have too. I've just had a hard time fixing it - partly because I'm afraid of over-doing it. Haven't given up yet
Merlkir said:
Lloyd keeps repeating his idea over and over. I've heard it mentioned by other people quite a few times. Of course, he's right that you can get quite a lot of reach that way, but he misses one thing - battle is never the same and one setup wouldn't work all the time. Using a spear (which I'm sure he does in reenactment, I just wonder why he doesn't mention it in his videos) is very dynamic, you shuffle your hands on the spear, change the grip, switch positions...
Yeah, I definitely like the idea of weapons being used in a variety of ways. Seems pretty sure to me that there'd be lots of different situations that could arise in spear-fighting (opposing lines, duels, close scrums, etc.) and I'd bet they had a lot of diverse techniques and tactics for those possibilities - things that might at first seem strange to an untrained person.
Basically I'd be going with the low thrust from a normal grip by default (if I can only have one attack for spear and shield), and beyond that I'd go for a high thrust from a normal grip (providing another attack direction), and then a high thrust from a reverse grip, available after an X-switch. Like I said, not sure how possible those things are, but I'd love to implement them if I can.