Hi! I also got problem with ACOK. I tried it with ACOK 1.2 and it went fine (I didnt play for long time, so I don't know what would it do in one hour or such, but installation went fine and I tryied it ingame... no errors). With Acok 1.3 however, I tried both installation methods you described, but both are giving me errors. When I replace native skeletons.brf from warband/commonres with skeletons.brf from CAE and then replace actions.txt from ACOK 1.3 root folder with actions.txt from CAE, it gives me this error: Incorrect skeleton type for anim 571
The second method with placing CAE skeletons in module resource folder didnt work too, because there is no line "load_resource = skeletons" in ACOK's module.ini, there is only "load_mod_resource = min_mov_skeletons"
Replacing that line resulted in error on startup and then bugged townsmen in taverns. They were not sitting, but standing in a combat stance. New animations were present, but it was bugged so...
Anybody can help?