I like where this is getting.
Papa Lazarou said:Here's the second draft of the one-handed attack from the right - http://www.youtube.com/watch?v=psZaxzdAxvs
I think I might need a third draft to tidy up the actual cutting part and change some hand positions, but I think I've solved the robot problem, and I'm quite happy with the overall feel of this one.
Thanks for the comment. Do you mean the sword is too high in the starting pose, or during the attack? When the arm is fully extended, the swordhand is directly in front of the shoulder in this animation, but maybe it doesn't get in front of the shoulder early enough. I'll definitely take this on board for the next draft.Aeon said:Thrust animation is good (mention to trunk,legs,and feet motion : very natural)
But the sword placement is way too high, ...
I'm not quite sure what you mean, but I chose a high position so it would be easy to see coming, and would blend smoothly with the other attacks. Though now that I think about it, I might test out a lower position when I get to animating the one-handed spear thrusts - I can just copy them over to the sword to see how the blending looks, and then animate a proper low thrust for the sword if I decide that's a good idea.Night Ninja said:Wouldn't it make more sense to thrust from the centre?
Yeah, I think so too. For the next draft I'll try a much shallower angle for the cut, and make it longer.Merlkir said:Compare how much the attack stretches to the side and how much the backhand does. If you're attacking someone right in front of you, it'll work. If you want to use it for someone more to the side, it's impossible.
Papa Lazarou said:Thanks for the comment. Do you mean the sword is too high in the starting pose, or during the attack? When the arm is fully extended, the swordhand is directly in front of the shoulder in this animation, but maybe it doesn't get in front of the shoulder early enough. I'll definitely take this on board for the next draft.
Merlkir said:Papa Lazarou said:Here's the second draft of the one-handed attack from the right - http://www.youtube.com/watch?v=psZaxzdAxvs
I think I might need a third draft to tidy up the actual cutting part and change some hand positions, but I think I've solved the robot problem, and I'm quite happy with the overall feel of this one.
Compare how much the attack stretches to the side and how much the backhand does. If you're attacking someone right in front of you, it'll work. If you want to use it for someone more to the side, it's impossible.
At this point I'd say I plan to keep the high starting pose, because I want it to look like a position one could stand in for a good while (like a fencing guard). I might try revising the technique for the actual attack though, so that the sword drops into the shoulder line earlier in the movement. I think that might actually help the blending to look more natural as well. Thanks a lot for the feedback on this - good food for thought.Aeon said:Ideally, the blade tip should match with sight. Because this is an accurate attack wich require to aim.
So yes I meant starting pose, assuming the extension strike follow it : with arm/elbow/shoulder (almost) on the same line.
Papa Lazarou said:I'm not quite sure what you mean, but I chose a high position so it would be easy to see coming, and would blend smoothly with the other attacks. Though now that I think about it, I might test out a lower position when I get to animating the one-handed spear thrusts - I can just copy them over to the sword to see how the blending looks, and then animate a proper low thrust for the sword if I decide that's a good idea.