A couple of days ago, I opened
this thread in the MP section trying to provide feedback through video tests.
That said, I agree with the opinion that the mounted combat is lacking to a certain extent. I honestly think the problem lies in three different factors that together don't let the gameplay experience flow naturally, imho.
Camera view (both 3/1view)
I don't know what you think but in my eyes, in bannerlord the view is too high in third person (
feedback about it) and in first person (
feedback about it), it gives me the impression of suffocation because all the elements are too close to the foreground. That's why I felt the need to create
this little tweak, which imho brings the warband gameplay experience closer to bannerlord.
Swing arcs
In the MP thread to which I refer, I propose a series of changes for the arcs. Among them, the lateral swing ones for polearm and the inclination ones for swings/ wind up for 1h and 2h.
Take a look at these two videos.
In the one on the left (new for this update) I've set up a scenario where the camel is realistically sized. If you notice, you can see a much more open swing angle in Native, so the AI can hit "better" (voilá! a good camel troop on a camel that doesn't look like a donkey
) and the player has more margin of control for that kind of attacks.
In the one on the left (previously shared) you can see that in the modified version, the swing arc with the polearm is much more narrow, penalising the swing, giving this type of action a higher degree of mastery and skill required by the player.
Animations
Not all the animations are bad, far from it. The ones that need an overhaul are the ones concerning the use of polearms. I think that Taleworlds has sinned of being too "ecologist" when it uses the same "wind/swing" animation with polearm for both on foot and mounted. Apart from the fact that the animation needs a much shorter swing arc (see how the waist deforms with that extreme turn in the video above) it also needs to be given a tilt allowance in order to be able to perform wind up "side swings" from back to front like in warband.
Here I talked about it (
+info)
Edit: What about an inverted animation for back to front lateral swing/wind up? see #1