Hello,
There are some flaws in the way "Good" combat AI works. I mostly tested it in Practice fight in arena, so some of it may be slightened by tactical formations.
-NPCs do not parry when you spam attacks while turning around them.
way to reproduct this : have an advantage (block them, stun them or simply strike first), then turn around them and spam attacking. Works with one-handed weapons at least (not with polearms. I didn't test melee javelins though). Your opponent will try hitting you continously, and he will die soon.
It occurs wether NPC has a shield or not. (exceptionnally, some times, they parry. I'd give it 5% chance)
-Polearms users should at least try to keep their distance.
A NPC using a polearm in arena is a dead NPC.
Way to reproduce this : You just have to block their first attack and approach them, then spam attacks. If they don't have a shield, they are dead, because they don't parry either.
Last thing : A particular behaviour in arena (not a bug, more of a balance problem)
If a NPC has got any other possible opponent than you, they will run to them, even if they already were running at you, even if you are shooting missiles at them.
It doesn't occur this strongly if you already engaged combat with them, but still it is troublesome.
(actually, it's an exact reverse of Warband arena situation, when strictly everybody tried to kill specifically you ; yet, it's more easy to play, but I think it's a bit too much.)
There are some flaws in the way "Good" combat AI works. I mostly tested it in Practice fight in arena, so some of it may be slightened by tactical formations.
-NPCs do not parry when you spam attacks while turning around them.
way to reproduct this : have an advantage (block them, stun them or simply strike first), then turn around them and spam attacking. Works with one-handed weapons at least (not with polearms. I didn't test melee javelins though). Your opponent will try hitting you continously, and he will die soon.
It occurs wether NPC has a shield or not. (exceptionnally, some times, they parry. I'd give it 5% chance)
-Polearms users should at least try to keep their distance.
A NPC using a polearm in arena is a dead NPC.
Way to reproduce this : You just have to block their first attack and approach them, then spam attacks. If they don't have a shield, they are dead, because they don't parry either.
Last thing : A particular behaviour in arena (not a bug, more of a balance problem)
If a NPC has got any other possible opponent than you, they will run to them, even if they already were running at you, even if you are shooting missiles at them.
It doesn't occur this strongly if you already engaged combat with them, but still it is troublesome.
(actually, it's an exact reverse of Warband arena situation, when strictly everybody tried to kill specifically you ; yet, it's more easy to play, but I think it's a bit too much.)